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    I went through the intro about 6 times, gleaned...

    I went through the intro about 6 times, gleaned everything out of Nelsons working code but I do not have the skills to properly merge it into a working codebase.
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    I really liked doing this project and had very...

    I really liked doing this project and had very high hope that it would get finished to a working state.
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    Moving to Azure

    As the title says, I am moving my domains to Azure.

    What I am looking for is advice on what plan do I need in relation to moving my two domain names and what do I need to setup my production...
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    Thanks again am385 for the rescue that does close...

    Thanks again am385 for the rescue that does close the KindText var error.

    I must have been getting close as the conditional operator (?:) returns one of two values depending on the value of a...
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    Enum, I am not sure about "N" for Null ...

    Enum, I am not sure about "N" for Null


    namespace MMOFramework.Base
    {
    public enum ActorKind : byte
    {
    None, //Null
    Persistant, // Id set in stone, object save to...
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    In ActorId is a ToString and I am not sure how it...

    In ActorId is a ToString and I am not sure how it should close the var.


    public override string ToString()
    {
    var kindText = Kind == ActorKind.Persistant ? "P" : Kind...
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    8,712

    Do you still have plans to share your changes and...

    Do you still have plans to share your changes and direction to move the MMO project forward?
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    I don't think that will be helpful as Nelson is...

    I don't think that will be helpful as Nelson is no longer obligated to 3DBuzz but like I said before I have written what was shown in the chapter 12 intro and I don't see no reason why I can't post...
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    Agreed, Am385 is being quite generous. But I...

    Agreed, Am385 is being quite generous. But I think that this project is very close to being something that can be worked with and build on and if I had the skills I would share them with those who...
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    You bring up some good points, I would like to...

    You bring up some good points, I would like to hear what OldnGrey thinks.

    As I see it You, OldnGrey and myself have been the most active in this project and speaking for myself I am torn it has...
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    Well can't we use bitbucket as we already are, it...

    Well can't we use bitbucket as we already are, it will be great to learn how to do a merge.

    On another note at the moment I have a domain name with another service that is about to expire and I...
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    am385, Does that mean we will be able to bring...

    am385, Does that mean we will be able to bring our projects in line with yours and continue moving in a MMO direction?
    I really like what you have done and the things on the docket like setting up...
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    So is it your recommendation to use...

    So is it your recommendation to use (.*?Deferred)(<(.+?)>$)?
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    Thanks, I changed mine to match yours but mine...

    Thanks,
    I changed mine to match yours but mine was Regex("(.*?Deferred)(<(.+?)>)?", RegexOptions.Compiled)
    I do remember having issues on this line and spent much time on it.
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    am385, Thank you for sharing your solution to the...

    am385, Thank you for sharing your solution to the Vector x issue and the very good explanation for me to study. I am embarrassed for my lack the skills to complete the framework on my own, I have...
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    What I am going to do is redesign the lobby...

    What I am going to do is redesign the lobby system into a system that allows eight people make a group in game.

    And as for the master server and region servers I have yet to decide what I am...
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    Currently this project is a MOBA not a MMO but it...

    Currently this project is a MOBA not a MMO but it seems easy enough to remove the lobby system as I am making a MMO so as I see it all we need now is the actor system basic which is just movement no...
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    Yea the Base.Utilities project has only the files...

    Yea the Base.Utilities project has only the files for Vectors so I think you are correct about it being for movement. Also I believe that you also correct about his RnD being different than the...
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    Cool I have most of the code but their are some...

    Cool I have most of the code but their are some missing parts like the Base.Utilities project with the Vector2, Vector3, Vector4 and VectorExtensions code plus some other sections that Nelson did not...
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    Just checking to see if there is any updates.

    Just checking to see if there is any updates.
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    Ok I have gone through the Chapter 12 Intro many...

    Ok I have gone through the Chapter 12 Intro many times and have written as much of the code as I could not sure if it is enough to get Avatars moving.

    My question is can I post it here and we can...
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    So I am at the point where Nelson is talking...

    So I am at the point where Nelson is talking about the GameEngine.cs is this something we need as well?
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    am385, I would also be interested. Oldngrey, I...

    am385, I would also be interested.

    Oldngrey, I have been studying the Intro to chapter 12 and writing what code I can see with the hope that I will be able to fill in the blanks.
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    This would be great as I also have been in this...

    This would be great as I also have been in this class from the very start and continue to study both the videos and the codebase to get this to a working state so I can add and build a working MMO. I...
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    SOLVED: This error is due to the Web Deployment...

    SOLVED: This error is due to the Web Deployment Agent Service Network Service needing permission.
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