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  1. Doh! I've used Gozilla for years, but disabled it...

    Doh! I've used Gozilla for years, but disabled it a few weeks ago for reasons I can't recall... and hey, I'm on broadband and these files aren't so big, why not just let Windows do a 'save as'?

    I...
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    Architectural presentation was done with the...

    Architectural presentation was done with the original unreal engine a few years ago by Vito. It's no longer supported but maybe getting in contact with him will yield further contacts or info to help...
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    you put class Box extends Decorations instead...

    you put
    class Box extends Decorations

    instead of
    class Box extends Decoration


    That's the kind of tiny error that can drive a man mad looking high and low for what's wrong. Hope that fixes...
  4. VTM DL & Norton Internet Security problem/solution

    Disable Norton Internet Security before downloading VTMs!

    I was having difficulty with some of the VTM downloads. I'd consistently get repeatable md5 mismatches, and was unable to decompress the...
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    I've seen that occasionally on bots using custom...

    I've seen that occasionally on bots using custom models, and I don't know why it happens.

    Either some kind of anim blending needs to be set somehow (since it's to do with the fact that the game...
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    UDN ragdoll shiznit updated

    http://udn.epicgames.com/pub/Content/RagdollsInUT2003/
  7. How To... Incorporate scripts in UKX files

    I wanted to create a custom species so that I could call custom sounds, gibs, and the skeleton used for incineration. This required a script, but thankfully didn't mean there would be a U package......
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    Custom Voice Pack Tutorial

    Didn't seem to fit in any other forum. It has some scripting in it so that's good enough a reason to give the heads-up here.

    http://members.rogers.com/fraggin_phun/UT2003_VoicePacks.html
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    Funnily enough I used pretty much the same method...

    Funnily enough I used pretty much the same method to attempt to make a UT2Mod the same day Kirin posted that on polycount. I could make a ut2mod from the INT and INI files that should've worked, but...
  10. Spindles, You're welcome. :) discmage, email...

    Spindles,
    You're welcome. :)

    discmage,
    email sent.
    I couldn't be bothered with writing a full tutorial. It takes too long, there's a milion things you have to explain along the way, and people...
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    And we're back! Been away for a week. Email...

    And we're back!
    Been away for a week. Email sent. Can you tell us all how you got vertex animation to work?

    To call textures from a UTX you'd remove the Exec Texture Import line from your script...
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    UT2003 Animations Source Released!

    Animations for the game models have been released courtesy of Gwot at DE. There's 143 Megabytes of goodness for anyone who needs a little help with animating or wants to make new PSAs.

    Check the...
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    Sorry, I don't use ICQ. I was looking at the...

    Sorry, I don't use ICQ. I was looking at the shark script in the editor last night not the actual script you get when you export all classes, so I missed out a bit. You need to add default properties...
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    yeah. Put it on rigid. After physique...

    yeah. Put it on rigid.

    After physique initializes, I select all verts and unlink them from all bones, then assign everything manually, using no blending (green), locking them as I go, and...
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    There are only two animated meshes in the game....

    There are only two animated meshes in the game. The shark, and the tank victim. Open up the maps DM-Oceanic and DM-Insidious. If you select the animated mesh, and right-click, select edit script,...
  16. Yeah. I get that, but in stage 11 you say "ALL...

    Yeah. I get that, but in stage 11 you say "ALL juggernaut models use the Jugg.int information".
    There is no Jugg.int. What you should be saying is that they all use the same animations or skeletons...
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    After you physiqued did you got into Physique...

    After you physiqued did you got into Physique sub-object mode and assign groups of vertices to each of bones manually? You pretty much have to do that.

    Otherwise you might be using the wrong...
  18. discmage, Looks great, and I'm glad you...

    discmage,

    Looks great, and I'm glad you explained the UPL data.

    Everywhere except in Stage 20, you used "it's" when it should've been "its". Easily done. Sorry, it just bugs me. :)

    I'm not...
  19. In Ued's Animation browser you can scale rotate,...

    In Ued's Animation browser you can scale rotate, and translate the mesh using the Mesh settings under the Mesh tab on the right of the screen.

    If you've used a DE skeleton then you can just do a...
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    ALERT! custom model thread updated

    The custom model thread has been updated with info on using the stock karma ragdoll data with your player models.

    Just thought I'd shout this out in case people are bypassing the first page.
    ...
  21. Oi! Get yer own damn thread! ;)

    Updated the first post to include info on using ragdoll deaths with a custom model. FINALLY!
  22. Skullbox, I don't know. Hours of tests lie...

    Skullbox,

    I don't know.
    Hours of tests lie behind those three words. I've looked at biped structures, bone names, dummies, Species settings and their scripts, opened up KA files, studied the...
  23. Neither. Back in the UPL you're telling it what...

    Neither. Back in the UPL you're telling it what bio entry in the XPlayers.int matches your model with the "Text=" entry

    In the UPL you'd have:
    Text=XPlayers.UTtroopPak

    so in the XPlayers.int...
  24. Assign the skins on the right of the Animation...

    Assign the skins on the right of the Animation browser.

    Mesh tab
    Skins
    Materials


    ... which you do by having your skins' utx package loaded, and a skin selected in the texture browser....
  25. Ummm.... I left you with two SoldierBrocks in the...

    Ummm.... I left you with two SoldierBrocks in the example, the model and the skin which might be a problem. Shows how tired I was.

    Quickest solution: Open the UKX and Mesh>Rename Mesh to something...
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