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Type: Posts; User: Ran13

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  1. ummm...isn't this a perfect description of UT2K3?...

    ummm...isn't this a perfect description of UT2K3? Same ol' game, new graphics?

    Don't get me wrong, I liked the demo and will probably by the game just for it's modibility and all the tools that...
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    You also might want to check this thread on the...

    You also might want to check this thread on the Polycount forum:

    http://dynamic.gamespy.com/~polycount/ubb/Forum8/HTML/001673.html?00046
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    Try the Polycount...

    Try the Polycount forums.

    There are plenty of folks there already developing UT2k3 stuff and even a member of the epic staff (username: eepers) that provides a lot of good inside info. There are...
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    Yea...I don't get it. These are fine I guess if...

    Yea...I don't get it. These are fine I guess if you're using MilkShape which has fairly clunky UVW mapper, but if you're using Max, there's nothing here that can't been done faster, even without the...
  5. Thread: cilliskinner ?

    by Ran13
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    You really should read thru the tutorials on...

    You really should read thru the tutorials on Chilli's site.

    The clone button clones, moves, AND hides the clone. So, no, you won't see the clone....like I said...read the instructions.
    ...
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    If you're interested in Paul Steeds modeling...

    If you're interested in Paul Steeds modeling technique (which is very different from the Joan of Arc tute which uses Edit Poly and Meshsmooth...Steed uses extruded splines), Steed wrote a whole...
  7. Thread: Gmax

    by Ran13
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    If you d/l the Tempest gamepak (free)...

    If you d/l the Tempest gamepak (free) it gives you the ability to export in Quake3 MD3 format, which can be read by MilkShape3D (30-day time limited shareware, $20 to register). MilkShape can export...
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    Viewport configuration dialogue. Hit the ...

    Viewport configuration dialogue.

    Hit the configure driver button.

    Turn off dual plane support and see it that helps.
    (Assuming you'e using OpenGL rendering in viewports), try changing to...
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    In a couple places... In the modifier panel...

    In a couple places...
    In the modifier panel Motion tab (The button that looks like a wheel - the default for rotations is TCB), or in Track View with the "Assign Controller" button.
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    Yea...makes sense. If he's been mixing the use...

    Yea...makes sense.
    If he's been mixing the use of different centers for his operations, error creep is bound to build up.

    I'll let him know.

    Thanks!
  11. Thread: opacity problem

    by Ran13
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    No problem, man. Later, when I get to the Max...

    No problem, man.

    Later, when I get to the Max machine, I'll investigate further and let ya know what I can find.
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    *.RGB is the native SGI/IRIX RGB image format. ...

    *.RGB is the native SGI/IRIX RGB image format.

    Both these apps can convert to *.RGB and are FREE.

    http://www.fine-view.com/en/

    http://dimin.members.easyspace.com/software/imgview2/
  13. Thread: Axe in Stump

    by Ran13
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    Lower the saturation levels on the green and red...

    Lower the saturation levels on the green and red portions of the axe handle texture. WAY too hot.
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    Multiple copy/instance innaccuracies

    First let me say that I'm posting this question for a friend, so I'm going to relate the problem to the best of my understanding...

    He's modeling a city. Lots of buildings. He's using instance...
  15. Thread: walk cycle

    by Ran13
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    Best non-software specific walk cycle tute I've...

    Best non-software specific walk cycle tute I've ever found on the web.

    It's on George Maestri's site (for those who know who he is ;) )

    http://www.rubberbug.com/walking.htm
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    I wouldn't buy a card made by a company that's...

    I wouldn't buy a card made by a company that's gone belly up. (ELSA)
  17. Thread: Texture Baking

    by Ran13
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    Different. Doom3 uses dot3 normal maps to add...

    Different.

    Doom3 uses dot3 normal maps to add bump mapping in-game.

    Texture baking condenses bumps, specularity, ambient & diffuse lighting..well, just about everything...into a single textue...
  18. If you need to do bathroom fixtures in lo-poly,...

    If you need to do bathroom fixtures in lo-poly, check out how they were done in a few games. Almost every first-person shooter set in present day or near-future made in the last few years has at...
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    First, ya better change the animation controller...

    First, ya better change the animation controller for the default TCB controller to a Euler Angle controller. IIRC, TCB doesn't like (re:support) full 360° rotations or greater. The blades will...
  20. Thread: opacity problem

    by Ran13
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    heheh...yea I guess you're right. An opacity map...

    heheh...yea I guess you're right. An opacity map controls the transparency of the entire mesh. (and to the best of my knowledge, there's no such thing as a "occupancy" map).

    I don't have Max here,...
  21. Thread: opacity problem

    by Ran13
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    occupancy map? what the h.... OH...OPACITY...

    occupancy map? what the h....

    OH...OPACITY !!!!

    He's right...you could use the alpha channel in PS to create an 8-bit grayscale opacity map that would mask your eagle same as an alpha.

    I was...
  22. Thread: Fur

    by Ran13
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    Ahhh...I see. Okie doke...thanks, man. Now...

    Ahhh...I see.

    Okie doke...thanks, man.

    Now I'm just that much smarter. :D

    (/me makes mental note to always use the outliner &/or hypergraph to makes sure I've deleted stuff properly :) )
  23. There's so much wrong with this statement I can...

    There's so much wrong with this statement I can hardly begin to rectify, but I'll give it a shot anyway. ;)

    I am a complete Maya n00b. I've been a Max user since v1.2 and it's the total shift in...
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    To the best of my knowledge, Maya doesn't...

    To the best of my knowledge, Maya doesn't "lockdown" the scene when you're rendering. You can continue to render while modifying the scene. At least that's what Buzz said on the Maya VTM :D
  25. Thread: Fur

    by Ran13
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    What was the problem? (I'm a Maya n00b, as are...

    What was the problem?

    (I'm a Maya n00b, as are many others here, so it helps to be forwarned about every little thing that CAN go wrong, operator error or otherwise ;) )
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