Do you have any history on the object that you're trying to skin?
Type: Posts; User: Avace
Do you have any history on the object that you're trying to skin?
I was really suggesting that these small weights where you don't want them are a common reason for the weights 'appearing' to change without instructing maya to do so.
If you've got small weights...
When working with Maya, the default settings use a total influence of 1 for any given point.
If you're using hold weights on some joints, those joints may be holding on to small weights on parts...
open your outliner, select one of your objects in the list and press the f key whilst over a viewport to focus on the selection.
Great!
Ah well nevermind :)
Hmm OK, have you formatted the D: already?
Another thing you could try to help narrow down your problem:
In Maya click on the box in the bottom right corner to bring up the script editor.
In the menu for that window select Edit=>Echo...
If you can normally put files there then you'll have permissions. This is an unlikely problem that can occur when you're working on a universities system.
Have you got permissions to save to the location to which you're trying to save?
The problem lining up the vertices can be solved as follows:
select the move tool (w)
hold down x (it's a hotkey for snap to grid)
with x held either go into an orthographic view (front) and...
You need to install the FBX plugins for both Maya and 3DSMax
Export to FBX from one program and import from FBX in the other.
If you find error messages let us know and we'll try to sort it out.
You could try
- Updating your drivers if you don't have the latest version.
- Going back to an older version of the drivers if you upgraded them at the same time as Maya.
- Changing your...
Quite easy :-
Open up your UV texture editor
select the object
in the UV texture editor select polygons and in the drop down menu select UV snapshot.
This will give you an image of your...
I'm primarily a character / set modeller. My dream job would be to work in a studio designing characters and then easily translating them into fully fledged geometry, whilst ensuring that the...
Do you have some images of the type of hairstyle you're trying to achieve? I know a few techniques for creating hair in polys, but the strategy to use depends on the styling.
z
If you can't see the edge you're making with the poly split tool, the face you are splitting is probably non-planar (i.e the vertices that compose the polygon do not form a plane. Therefore, when you...
I'm guessing that it's probably to do with Maya processing. Maya does not seem to update the viewports until the render is complete. For task switching, it could be because Maya does not update the...
I think I'm right in saying that you could also go to
Windows => General Editors => Component Editor
and then select the Polygons tab
It will list the XYZ of the vertices selected.
The...
One solution could be to edit your maya.env file to shift the location to which maya writes some of it's temporary files
Excerpt from the maya documentation:
Standard Maya environment variables...
The cause of the problem is that the UV coordinates for your mesh have not been laid out properly. When you create a mesh, maya will automatically create UV coordinates for the mesh, but will not...
This should help clarify things a bit.
Sorry, I assumed you new how to set the hotkey.... here goes...
In Maya
Go to Window=>Settings/Preferences=>Hotkeys
This brings up the Hotkey Editor.
The commands for hiding and showing the UI elements are
ShowUIElements;
HideUIElements;
You'll probably have to use a conditional statement and a global variable to keep track of the current...
Thanks sios - just the job!