I've posted this on a couple other forums, and even though people don't come by here too often anymore, I do respect the opinions of the people here. That is to say, I would love to get some...
Type: Posts; User: Marscaleb
I've posted this on a couple other forums, and even though people don't come by here too often anymore, I do respect the opinions of the people here. That is to say, I would love to get some...
I never noticed that; I never paid attention to the blog posts. Wow; I never have seen so much spam get past disqus's filters. Clever spam, too. They make a statement acknowledging what the page...
So I decided to properly count all the colors and palettes being used, and compared to what the SNES can handle in mode 1 I actually have plenty of room for more. Previously I was thinking that the...
https://i.imgur.com/8y1UP9p.png
https://i.imgur.com/UoPAU6b.png
I've made some updates. I've got a simple lighting layer set up, and I've reworked the tiles for the second area.
https://i.imgur.com/sa7fVAg.pnghttps://i.imgur.com/57RsSWU.png
Some palette...
I've been working on a new area, which as the thread title suggested is an underground passage.
I've got some good tiles for the base layout, I think. But I'd like to get some feedback before I got...
Okay, here's the latest update, now including the background layer. (parallax scrolling, single layer.)
I also made a slight tweak to the canopy on a couple tiles.
https://i.imgur.com/syVoKcZ.png...
Go ahead and nitpick. I want my art to look better.
I'd like to put this in a commercial project. And have you seen the pixel art I gotta compete with these days?
Update!
https://i.imgur.com/FqY74aW.png
https://i.imgur.com/seA5MTS.png
I tweaked the color for the tree bark to help it stand out against the dirt.
Making the canopy has been a huge...
I've finally manage to get to work on this again!
I've got some tree trunks made.
https://i.imgur.com/cEtD4K3.png
Of course I remember. That's why I'm even here right now.
Remember the photography contest? That was fun. I don't know if I'll ever find a nice place to do that again. And I've still got ideas...
There are a number things I decided to just leave the way they were, just so I could see if anyone else notices them. Basically I have been asking myself: are these really a big deal? Do they...
So I already knew I wasn't going to have much time these last couple weeks, so I decided to make some water instead of starting on the trees.
Here's a sample with a water tile:...
I know that this site is really focused on 3D work, but I'd like to share *something* to try to help boost this community a little. So even though it's not 3D work, I know most of us here are...
You know, most forums these days allow basically any user to flag a post as spam. I'm not opposed to promoting a few people to mods, but it might be simpler to allow any user (or any user with...
You know, it might look better if the forum didn't automatically hide every thread that was "old." After dInferno mentioned it, I just poked in on the WIP thread thinking I might post something...
I've been thinking about creating some skyboxes for a game I'm creating. I can create the scene within Maya easily enough, but I'm unsure about how to create my skybox textures. I thought at first...
It does!
https://i.imgur.com/rVt6Ocw.png
And checking that Polygon sorting option fixed it!
Thank you!
You da man, faux!
The UV map:
https://i.imgur.com/jI1zVJ6.png
Although after getting this rough texture on there, I found some various things I need to change, once I have the time to do so. Also I need to redesign...
There IS a transparency, and if I swap out the texture for one without the transparency, the problem goes away. Of course, this model was designed to have a transparency, so...
The transparency...
So I was creating this model, but I ran into a really strange problem when I tried putting a texture on it.
I already successfully had an alignment texture on this model and it was displaying just...
I hope this is a "month and three weeks" he is enjoying.
I've gotten in a habit of molding out low-poly meshes and then using the "smooth" feature to add in the extra detail that I need. Overall this works great because I can make my intended shapes a lot...
This is something I was thinking about today, and I will admit up-front that I don't really know how to quantify this into a proper answer. Even so, how much game content do you think it would take...
Well, that looks pretty airborne to me.