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Type: Posts; User: leobasil

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    2nd Image:

    2nd Image:
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    i got some shading troubles...

    Hi!
    Can anyone tell me whats wrong here ? (first pic is the 'not working' rendered image, 2nd image is a screenshot from maya shaded view (looks normal)

    I tried : backface culling, triangulating...
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    for stuff like that i prefere lightwave.... UT2k3...

    for stuff like that i prefere lightwave.... UT2k3 directly supports litwave files... so there are no import/export problems there
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    'tapping space' acts weired

    following problem:

    when i use the "space tap" to switch between 4 panel and single panel mode it only worx correctly in the top left panel (top view) all other views show nothing (no grid no HUD...
  5. Thread: Maya 6.0

    by leobasil
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    since maya 5 is still very new, i doubt that...

    since maya 5 is still very new, i doubt that there will be a versionadvancement all too soon
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    actualy it should work to simply delete...

    actualy it should work to simply delete construction history shouldnt it ?
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    PS: If the object is combined and "soften all"...

    PS: If the object is combined and "soften all" doesent help you could additionally try to
    Edit Polygons => merge Multiple Edges => Options , set threshold to something like 0.01 and then do...
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    if the object is combined correctly try this: ...

    if the object is combined correctly try this:

    Edit Polygons => Normals => soften harden => Options =>soften all
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    try this: it "could" solve it: select the...

    try this: it "could" solve it:

    select the surfaces that cause this problem, then go to
    Render => set nurbs tesselation => Options and set U and V Division Factor to highest (5) this 'schould'...
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    here is a nice clean one...

    here is a nice clean one
    http://www.threedy.com/showthread.php?s=&threadid=8177&perpage=15&pagenumber=7

    its not perfect for ingame models, but you see a little pattern and its maybe some...
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    i dont know any tut's but i know that the trick...

    i dont know any tut's but i know that the trick is to use a load of tiles for one texture. They dont have one tiling sample for grass and one for dirt but 20 for grass and 20 for dirt, and they all...
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    the trick is dirt and detail.... making just a...

    the trick is dirt and detail.... making just a gray texture for a metal look won't look good, add some dirt or rust and scratches and some pattern (image-search for swords and you will find loads of...
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    I think its called 'wally' its actualy a texture...

    I think its called 'wally' its actualy a texture painting program for ingame Textures.... very simple, only a few brushes, but you can paint tiled...
    If you exit the canvas on the left, the brush...
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