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  1. Replies
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    Cool cool, things like this always need tweaks....

    Cool cool, things like this always need tweaks.
    Post up a vid if you can so people can see how it turns out :)
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    Awesome! Looking forward to seeing the Lambo' :)

    Awesome! Looking forward to seeing the Lambo' :)
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    Certainly looking the part, I remember that bit...

    Certainly looking the part, I remember that bit being an awkward shape.
    Great work chap :)
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    I believe you'd be better off setting the Flow...

    I believe you'd be better off setting the Flow Lattice around the curve rather than the group.
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    Can't see the picture chap. Is the car model all...

    Can't see the picture chap.
    Is the car model all one mesh like the previous sample scene or a group of parts?
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    Strange, appears to work here. Did you create a...

    Strange, appears to work here. Did you create a new curve for the motionpath by drawing on the Live surface?

    75019
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    Yes the sample file was helpful. The best way I...

    Yes the sample file was helpful.
    The best way I found of doing what you're after is explained by Schmon here:
    https://www.reddit.com/r/Maya/comments/387okq/maya_motion_path_normal_flipping_problem/...
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    Great progress! :)

    Great progress! :)
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    Can't see your screenshot, an example file would...

    Can't see your screenshot, an example file would be even better though :)
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    Great progress, keep the updates coming! :)

    Great progress, keep the updates coming! :)
  11. Interesting project you have there. Could you...

    Interesting project you have there.

    Could you not just marque select and group or am I missing something?

    This will put the named items into a Group named group1
    (If you just run the group...
  12. Can we see the texture file you're piping into...

    Can we see the texture file you're piping into the shader?

    In the UV Texture Editor tapping 6 toggles display background image :)
  13. FN: Turn Photoshop sketches into 3D scenes with PSD to 3D

    PSD to 3D from ed Films analyses a Photoshop scene and splits the component elements into layers in 3D space, enabling an artist to manipulate them inside Maya.

    The workflow is one that will be...
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    FN: V-Ray Next for Maya released

    Chaos Group has released the next major update to the Maya edition of the renderer.
    New scene intelligence and GPU rendering features, new hair, new IPR architecture, a new metalness parameter to...
  15. FN: Materialize converts photos to PBR materials

    Bounding Box Software has released Materialize, a free tool for converting photographic images to PBR materials for use in game engines.

    The software converts a source image sequentially into the...
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    FN: Elastic implicit skinning in Maya

    STORM, the CG team at French research institution IRIT, has developed a stable implementation of new character rigging technique elastic implicit skinning.

    The STORM team’s implementation is...
  17. FN: MeshSync; Unity live link to DCC software

    Unity Technologies Japan have released MeshSync, a free live link system for Unity that enables users to edit 3D assets in a range of DCC tools, and see the result of the changes inside the game...
  18. FN: Video Copilot launch free Orb plugin for AE

    "Generate 3D planets with detailed atmospheres and lighting"

    Free plugin for After Effects now available for download.
    The day-to-night city lights setup reminds me of shading the Earth in MM:TF...
  19. Yeah I remember that being a thorough section on...

    Yeah I remember that being a thorough section on constraints.
    I'm happy to wait to see the final results without the animatics.
    :)
  20. Looks great, looking forward to seeing it...

    Looks great, looking forward to seeing it animated :)
  21. The model is only one mesh, there is no group to...

    The model is only one mesh, there is no group to ungroup.

    To get each piece as a separate mesh try:
    Mesh>Separate (...from the Modeling menu set)
    :)
  22. Thread: 3dbuzz

    by faux
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    How's the progress so far? Any issues with using...

    How's the progress so far?
    Any issues with using a newer software version than in the VTMs? :)
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    I made a small test scene of an object travelling...

    I made a small test scene of an object travelling 'East' around a sphere's equator.

    On the motionPath1 node I have World Up Type as Scene Up, Front Axis as Y and Up Axis as Z. I had to adjust Side...
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    Righty, if you take a look at Camera1's position...

    Righty, if you take a look at Camera1's position using the Persp camera at around frame 222 you'll see it's lens is inside your object. This is why the mesh seems clipped.
    You'd be best to adjust...
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    Hmm, you might run into some double transforms...

    Hmm, you might run into some double transforms with the motion path. Only sure way is to give it a go and see :)
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