This looks interesting for anyone developing games in unity:
https://www.humblebundle.com/games/unity-bundle?hmb_source=navbar&hmb_medium=product_tile&hmb_campaign=tile_index_1
I hope that link...
Type: Posts; User: oldngrey
This looks interesting for anyone developing games in unity:
https://www.humblebundle.com/games/unity-bundle?hmb_source=navbar&hmb_medium=product_tile&hmb_campaign=tile_index_1
I hope that link...
So glad someone is doing stuff. Although I keep coming here in hope, I know in my heart that this site is not going to feed my hunger for c# any more.
I kinda like what I think your option 6 is...
I am really happy to see others working on moving the buzzmmo code onwards. Please keep us updated.
byagcioglu:
Excellent. The video made it very clear how you do it. Of course it's a proof of...
Video is "unavailable"
*edit*
Thanks for letting us see it! Well done! I had a big smile on my face as I watched it.
This is the first time I have seen Nelson's code in real action apart from...
The MMO course stopped halfway through updating to Photon4. I am disappointed that it didn't complete the chapter as it represents many years of work. It's beyond my ability to carry on, so there it...
Hey, glad you are back!
What I wouldn't mind seeing is a demo of what this system can actually do. It's nice being able to drag and drop connections but what's the point?
I may have missed your...
Thanks for letting us know Steve.
For months we have all been dreading what seemed inevitable.
RIP mate.
Hi Matroblend,
I haven't started on the game loop stuff yet. Still messing around with the the leaving-game-lobby.
How much of it were you able to recover from the intro to chapter 12?
ie what's...
I didn't answer before because I don't play 'new' games. However, if I can make this 'new to me' then I currently enjoy playing XCOM Enemy Unnown and XCOM Enemy Within.
They are a turn-based combat...
Fun isn't it? Maybe because it's your profession, the fun is different for you.
I am using the unused MainLobbySystem.OnLobbyUpdated method to write the lobbyrows at the client for the current user....
Designing the LeaveLobby system for the MainLobbyService
This isn't code, but a roadmap of what needs to be done when the owner of a GameLobby clicks the LeaveLobby button.
As Nelson's code...
Lol. Today they work. I swear I had troubles the other day.
For example the MMO Playtest from a while back would not work. Today it does.
Also the first video in chapter 1 of the Unity RPG API Core...
I just checked some random videos.
Some work some don't. No idea what the pattern is tho.
Tried Chome and Firefox as there was a report of a Chome issue a while ago.
*Deleted duplicate comment*
I see that cjrgaming has put another video onto youtube.
He is back although he does say he will take it slowly so as not to burn out this time.
He has a set up patreon. I've decided to support...
I did notice that the lobby system has a bit of a bug.
If the owner of a game lobby leaves, then by design, the lobby is transferred to the next player.
However, players outside the lobby, and that...
I notice that Unity 2017.1 was released last week. This isn't a beta. The big change for us is that we can now select "Experimental .NET 4.6 Equivalent" in the build settings for players.
I've...
Photon 4 Upgrade - part 2
I want to be clear that this code was provided by am385 who responded to a query about finishing off the Photon 4 upgrade that Nelson didn't finish. See:...
OK. Looking forward to seeing your repository.
(My wife thought I was talking about suppositories -- medical professional! She isn't normally interested in coding, but sometimes I can't help it)
...
In the long run, I think access to your repository would save a lot of questions and provide a nice insight as to how you do things.
Personally, I'd prefer something SourceTree can access - so...
No need to make me feel bad by emphasising how you do all this in a few moments..... some of us have to struggle. :)
You've done a few things outside Nelson's code here for which I need more...
Nice start. Thanks.
I haven't got the Region/MasterServerPeer to successfully inherit from MMOOutboundS2SPeerBase yet, but the rest of the small changes do work, mainly because they were trivial...
Hmm maybe am385 is a bit absent at the moment... darn it.
Getting Client to work in Production
This one didn't take a lot of work. All we have to do is set the release build location to the unity assembly the same as the debug build.
In the solution...
Getting Photon to work in Production
When Nelson was doing the lobby and starting a game series, he had promised to do a video on upgrading the server projects to work in a release build. However,...