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  1. Replies
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    Ho

    Ho
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    The Cicada is in the ECE pack. Make sure you...

    The Cicada is in the ECE pack.
    Make sure you also patch to 3339.
    You can find these "Essential Files" here:
    http://www.beyondunreal.com/main/ut2004/ut2004essential.php
  3. Thread: Level Creation

    by Twrecks
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    DM-Cordon

    DM-Cordon <-- All Mesh map, made and lit in MAX

    Lighting=TEH suck!

    Best thing for closed convex meshes is making simlified collisions that import from MAX with your mesh.
    The second option for...
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    That's just the kind of stuff I'm shooting for :D

    That's just the kind of stuff I'm shooting for :D
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    Ordered my copy today :D :D :D

    Ordered my copy today :D :D :D
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    Typically in ONS vehicles, you can switch...

    Typically in ONS vehicles, you can switch positions (driver, passenger, gunner) by pressing a number key (1,2,3) for that seat/location.
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    You could set Decoration properties to...

    You could set Decoration properties to bPushable=True,,, And they would fall off edges, but would remain upright and only drop when the entire decoration collision cleared the edge, making them...
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    The board will do RAID5 with 4 SATA without an...

    The board will do RAID5 with 4 SATA without an extra PCI card. with an additional 4 SATAII's (3Gb/s) for an excellent RAID0+1 array (speed!)

    Personally, I'm looking for a single processor, single...
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    And if you're overclocking, that kind of stuff...

    And if you're overclocking, that kind of stuff happens in UT2004.
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    Sounds like you need to set up some States for...

    Sounds like you need to set up some States for your character so Unreal knows what kind (two hand, one hand, akimbo, pistol, etc) of wep your player is carrying.
    As to having two weps visible in 3rd...
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    After importing your mesh into Ued, open the...

    After importing your mesh into Ued, open the Static Mesh Browser (that top menu bar button with the Arch, just to the left of the A)
    Find your mesh and set only UseSimpleLineCollision to True...
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    Well, you need to call the animation within your...

    Well, you need to call the animation within your fire function for that wep so it over-rides the "normal" play fire animation, same with Alt-Fire (you are going to have an Alt-Fire right?)

    A good...
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    Trigger Scripted Sequences, or impliment a...

    Trigger Scripted Sequences, or impliment a command logic?
    Currently there are commands for Bots (npc's), changing them shouldn't be an issue.

    check this out:...
  14. Thread: Unlit Movers?

    by Twrecks
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    Movers are lit (shadow map) at frame 0 when you...

    Movers are lit (shadow map) at frame 0 when you rebuild your map. If you left a mover at key frame 1 or any thing other than 0, it still renders at key frame 0.
    At least that's been my observation....
  15. Fiddle with the karma dampening. Or the tire...

    Fiddle with the karma dampening.
    Or the tire friction may ne too high, causing a skid from high speeds.
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    You might want to break the ship into more...

    You might want to break the ship into more meshes, especially the rigging where you have basically multiple identicle features (if not, make em identicle). You could even scale some meshes to fit...
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    Destroyable NetKactors need some kind of Debris...

    Destroyable NetKactors need some kind of Debris Spawn, with quantity, velocity, scale and possibly their own karma.
    Looking back at detructable Decorations in UT99, they were pretty advanced for...
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    The transformations become pretty extreme, plus...

    The transformations become pretty extreme, plus no good for multiplayer or bots.
    I need to swap the coordinate system low in the hierachy and then create actors (players,bots) that would interact...
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    the other option is "Vertex Blending", where you...

    the other option is "Vertex Blending", where you can fade two textures together using two channels:

    http://udn.epicgames.com/Two/VertexBlendingTutorial#_Vertex_Blending_Tutorial
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    ATM, this is looking like either a gametype or...

    ATM, this is looking like either a gametype or may require a TC modification to effect the coordinate shift... Actors don't cut it.
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    Well of Devine Knowledge

    http://udn.epicgames.com/Two/WebHome
  22. What you want is prolly a combo of light triggers...

    What you want is prolly a combo of light triggers and material triggers.
    Create a grid of BSP cube faces (sheets or deintersects, though meshes are easy and more FPS friendly) and assign them...
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    You shouldn't alter stock sets, if you do, rename...

    You shouldn't alter stock sets, if you do, rename it to prevent coruption.
    You can find the 2k3 charater anim/meshes here:...
  24. You can hide the HUD, first person eapons, and...

    You can hide the HUD, first person eapons, and the crosshair all in the Settings pages.
    Once you do that, it will be that way tell you change your settings agian.
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    What, no zombie dogs? :p

    What, no zombie dogs?
    :p
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