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Type: Posts; User: Gibbz

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    heres the file the left hand works perfect the...

    heres the file the left hand works perfect the right hand is not workign and i cannot do anything to fix it is the only way to do it all manually again?
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    okay i still cannot get it w0rking, does anyone...

    okay i still cannot get it w0rking, does anyone have max 5 can have a look at the file for me please?

    Thanks
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    how do i mirror physique bones in max?

    i have setup a hand with physique and bones and stuff, how do i mirror it as i cannot use the mirror tool, if i try and save the physique out and reimport after mirror it also fails to work...
    ...
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    how do i mirror physique bones in max?

    i have setup a hand with physique and bones and stuff, how do i mirror it as i cannot use the mirror tool, if i try and save the physique out and reimport after mirror it also fails to work...
    ...
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    it only works in instant action

    it only works in instant action
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    i can say from experience, that a forums as the...

    i can say from experience, that a forums as the main method of contact also works fine, and if u need modeling or animation help im here to anwer questions, as ive done a fair bit on 2 mods...
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    animating visibility?

    is it possible to aniamte the visibility of objects when using ActorX and will ut recognise it?

    Thanks
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    ActorX/Physuiqe Problem

    ok i have setup a pair of hands both seperate physuiqed models conected to their own bones, when i export i get the error ...

    warning: 389'UnMatchNodeID' Physuiqe skin vertex errors encountered
    ...
  9. Thread: Macros?

    by Gibbz
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    536

    Macros?

    hey ive been using uvw mapping for ut2k3 alot, jsut got this plugin for uvw mapper from discreet the readme says(read below)... so how do i install it into max 5 and activate it?


    -----Original...
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    nah i know that we have a problwm when we have...

    nah i know that we have a problwm when we have paths to both ut and our mod, it causes problems with network play .. :(
  11. Thread: max to maya

    by Gibbz
    Replies
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    max to maya

    hey i wanna learn a bit of maya as im mainly max as i think its the best pretty much from what ive tryed, but i wanna try more maya as i kep hearing good stuff about it, but its got unco controls and...
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    mod from ini file?

    ok i have this problem, we have you mod say ut2003/modname/
    under modname folder w ehave sytem, maps etc.. the same as ut2003.
    How do we runn the mod, we have a ini that works, but when we goto...
  13. Thread: Bone Problem

    by Gibbz
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    595

    fixed it ;)

    fixed it ;)
  14. Thread: Bone Problem

    by Gibbz
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    595

    Bone Problem

    ok ive made a chain of 6 bones for us eon a long flag its just a loop swaying in the breese, but when i goto export the animations it says "
    error:inconsistent humber of ones used:6 instead of 2"...
  15. Thread: Importing Meshes

    by Gibbz
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    1,488

    yeah all i need now is that puldown section under...

    yeah all i need now is that puldown section under decorations, tho it will probly be organics, as i may want animals too :?
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    heres what i have... as a static mesh is , ive...

    heres what i have...
    as a static mesh is , ive also tryed enableing al of them, still does not work... so er,, it a bug or because im doing it via code is there soemtihgn im missing?
    ...
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    ow do i get my weapon to show up ingame? ive...

    ow do i get my weapon to show up ingame? ive imported it and it doesnt seem to work, ive got it aligned th same as the ut2k3 weapons but nothings working, tho when i use in the 3rd person view it...
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    cylinder collisions

    ok i have setup a mesh with cylicnder collisions, it only half works, it does not stop gun fire or projectiles, but it stops players and the impact hammer, any ideas here?
    or is this just another...
  19. Thread: Importing Meshes

    by Gibbz
    Replies
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    1,488

    ok i got the vertex aniamtions happening as i...

    ok i got the vertex aniamtions happening as i want, all i need ot know now is how to
    either force texture to be douvblesided or call the texture from the utx files instead of compiling itonto the...
  20. Thread: Importing Meshes

    by Gibbz
    Replies
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    1,488

    goh, blimey! how do i get vertex aniamtions in...

    goh, blimey!
    how do i get vertex aniamtions in there? i mean, i can move my object within 3d space, the eporter picks that up, but i have one editable mesh, i then move the parts of that in an...
  21. Thread: Importing Meshes

    by Gibbz
    Replies
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    1,488

    ok another problem i didnt realise, i used...

    ok another problem i didnt realise, i used vertext animations(not bones) and in actorX i cannont select the vertex animation button as its not selectable, so how do i go about getting my vertext...
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    awsome! should help me out :D

    awsome! should help me out :D
  23. Thread: Importing Meshes

    by Gibbz
    Replies
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    1,488

    Cool, ill try this, do you have an email then? ...

    Cool, ill try this, do you have an email then?

    As i would possibly like to create my own pull down list for example (bellow) and have other looped animated meshes under that which i have created...
  24. Thread: Importing Meshes

    by Gibbz
    Replies
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    1,488

    hey dude, any chance i could get your icq if u...

    hey dude, any chance i could get your icq if u use it ?
    i got a problem, heres my script i made


    class NormalTree extends Decoration;

    #exec TEXTURE IMPORT NAME=NormalTreeTexture ...
  25. Thread: Importing Meshes

    by Gibbz
    Replies
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    1,488

    awsome thanks, just what i needed :D

    awsome thanks, just what i needed :D
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