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    UVW Unwraping a slanted surface...

    OK, so I want to make a nice, curving roof to go over some stairs. I have a brick texture I want to use. I make my shape, extrude it, and move the vertices on one end up to follow the slant of the...
  2. Huh...

    Can't seem to get this to work... Any other way? Or could you go into greater detail?

    Thanks foir yur reply-
    - Deathbliss
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    Here's my submission:

    The script don't work, but you can get my map here:
    http://www.mapraider.com/member/?memberid=2900

    Or here:
    http://www.unrealplayground.com/mapper.php?id=2513

    I formally submit...
  4. You know what...

    I think you might be right! But why does it work for me?
    - Deathbliss

    P.S. Fixing and re-submitting now...
  5. Trouble with using a background image...

    OK, so I have a .dds texture that is 256 pixels by 256 pixels. This is a UT 2004 texture. I figured out how to apply it to the background, but it is off the grid. I have the grid set to match UT...
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    Here:

    I've started a thread covering it here:
    http://sv1.3dbuzz.com/vbforum/showthread.php?s=&threadid=96228

    - Deathbliss
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    Thank you!

    Thanks guys for the info - I finally have coronas shining through my meshes, and a better iea at where to find things.

    Now I just gotta figure out my static mesh package issue...
    - Deathbliss
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    Bits n' peices - assorted questions...

    Some odd, annoying UnrealED 3+ questions to follow:

    Is there any way to get a corona to show through the inside area of a static mesh?

    Is there a a comprehesive texture list somewhere, or a...
  9. Uh...

    The package IS a seperate package! I was hoping to make a package of models others could use if they wanted.
    - Deathbliss
  10. BIG static mesh package issue! NEED HELP!!!

    You can see what's going on over here:
    http://forums.unrealplayground.com/showthread.php?t=29060

    So far two players have the same issue. That is missing static meshes, collision data, and wrong...
  11. Using UVW Unwrap in Max 5 to align curved surfaces - methods?

    Just looking for any methods folks here have developed for handling curved surfaces, especially curves on a loft that have to be seamless. I prefer to learn how to do this through UVW Unwrap, but I'm...
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    Ok thanks...

    Will look into this...
    - Deathbliss
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    Well...

    It should, but it doesn't. I just did some fiddling around using the skydome mesh in the streamlinetakeoff1 package, and then changing the base texture of the the same texture applied to the...
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    ADVANCED skybox questions!

    I've posted a similar thread over at Unreal Playground - thought I'd drop a line in here. OK... Here we go...

    First thing is what should be set in the properties of the static meshes you place in...
  15. Thank you!

    Thank you very much! Gonna go take a peek...
    - Deathbliss
  16. THANKS!

    I think this is EXACTLY what I was looking for!
    - Deathbliss
  17. Hmm...

    Well the bug went away again! The only thing I did different was I left UnrealED open while I made the mesh, and then imported it from 3DS Max. I thought to myself as I did this that, "Oh well......
  18. About them vertices...

    I have all my snaps on - both in UnrealED and 3DS Max. I'm snapped-handicapped you might say. One annoyoance I've encountered is when adjusting vertices in Max I have to keep selecting grid from the...
  19. You know...

    You might have something there! I'll give it a try... I'm just worried about the center pivot getting off the grid again.

    Thanks again ja8t3d!
    - Deathbliss
  20. Pic...

    Here's what I've been working on...
    - Deathbliss
  21. A few questions about Jamlander...

    How do I keep it from laying my mesh down differently? How do I keep it from altering the pivot point? How do I keep it from getting my meshes off the grid?

    Figured someone here should know...
    -...
  22. THANK YOU!!!

    So far Jamlander is PERFECT! I made a cube, gave it three textures, and when I imported it into UnrealED it was EXACTLY as it was supposed to be, with the exception of the positioning. Jamlander...
  23. OK...

    I'll investigate the Actor-X plugin you mentioned - thank you ja8t3d.

    e-x - I do the same as you, and you have me correct except for one thing. In UnrealED all three materials show up in the...
  24. Stupid bug between 3ds Max and Unrealed 3 - anyone figured this out?

    I've battled this before, and I thought I was lucky. I thought it was fixed. First thing on my new system - new hardware too - was I started up Max, made a mesh, and imported it into UnrealED 3.0 for...
  25. Then Event Viewer says...

    Man this sucks! Now Event Viewer has pointed me to the Apache error.log file, and that logfile tells me that my various php documents do not exist, because they're not in the htdocs directory. Like...
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