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    Valve vs VUG/sierra

    http://www.gamespot.com/news/2004/09/20/news_6107712.html

    Read that and think.

    Valve has basically made ONE game. They didn't even make the engine or the tools for that ONE game. As a new...
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    animals :D

    animals :D
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    well, i donno. i think the first issue is...

    well, i donno.

    i think the first issue is getting solid racing gameplay and removing all the other stuff. it's a distraction until the core racing "works."

    i tihnk too many racing ideas get...
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    all im going to say is... i think that HL2 the...

    all im going to say is... i think that HL2 the game... will be fantastic. the art looks wonderful and i suspect the gameplay will be great.

    modding. engine. the rest is hype to sell $team and...
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    hl2 the game will rock. but valve hsa NEVER been...

    hl2 the game will rock. but valve hsa NEVER been at the forefront of technology. rememebr that.

    valve = one game and one lucky mod

    they didtn even make worldcraft. HL wasnt really a new...
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    yea, i do like the idea of random or team...

    yea, i do like the idea of random or team sniping. in fact, i'd argue that having a map or two with random sniper spots for spectators/observers would be fun.

    in other words, from the spectator...
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    id advise doing your own homework before telling...

    id advise doing your own homework before telling somebody you dont know to do theirs. snide. i respect 3dbuzz way too much to cater to this kind of typical banter.

    before you flame and toss...
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    i agree, no running around shooting (but i think...

    i agree, no running around shooting (but i think some spoiler activities for spectators is fine, as long as it is confined).

    there's no reason to wait.

    other racing mods that i know of are...
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    onslaught and assault give the series life again....

    onslaught and assault give the series life again.

    it just wont get any better for modders, either.
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    i think the hl2 engine is 10000% hype. how...

    i think the hl2 engine is 10000% hype.

    how many developers have licensed it? 1, 2?

    ive seen nothing in hl2 vids that cannot be done with unreal2 or some of the other new engines.

    ive seen...
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    Manta Racing (ut2k4)

    OK. who knows how to code? :D

    Imagine a simple racing gametype focused on mantas.

    - you need clear start/stop of racing rounds
    - no 3rd person racing
    - simple energy "boost" system for...
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    NEWS A forum was set up specifically to talk...

    NEWS

    A forum was set up specifically to talk about UnrealEngine2 Runtime

    http://forums.beyondunreal.com/forumdisplay.php?f=438

    I posted a project idea called "3D Affinity" to kinda follow...
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    updates! ...

    updates!


    http://www.ataricommunity.com/forums/showthread.php?s=&threadid=325990

    Unreal Developers Network guy responded to some of my questions there

    2. any chance of seeing the Voice-IP...
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    brilliant :D actually, ive posed the question...

    brilliant :D

    actually, ive posed the question of Voice-IP support to Epic already, and havent heard back yet.

    im also curious about the IRC interface. i have a real IRC expert who'd help out...
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    this is the new unreal engine at the basis of...

    this is the new unreal engine at the basis of ut2k3/4, unreal2, deus ex 2, americas army, raven shield, lineage ii, splinter cell and some 30+ other games.

    it's a slim, "empty" shell of the engine...
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    Unreal Runtime Engine (FREE, AVAILABLE)

    wow, it's out! NEWSFLASH!!!!

    http://udn.epicgames.com/pub/Powered/UnrealEngine2Runtime/



    In a nutshell...

    This is a FREE version of the engine for non-game, non-profit use.
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    what do folks think of the idea of a simple set...

    what do folks think of the idea of a simple set of 3d Art Galleries?

    in other words, try to set up "maps" or "levels" where folks can display a whole range of real art (both 2d and 3d).

    this...
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    there's a major news item which makes me feelt he...

    there's a major news item which makes me feelt he need to BUMP this thread

    http://www.3fc.de/modules.php?op=modload&name=News&file=article&sid=400



    thoughts? reactions?

    id really, really...
  19. Thread: replacing ammo

    by TseTse
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    w00t thank you. i used different syntax and...

    w00t

    thank you. i used different syntax and several else ifs, but... that was it.

    thanks! new mutator on the way :D
  20. Thread: replacing ammo

    by TseTse
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    replacing ammo

    what's the syntax for searching ammo class?

    something like "ammunition.ProjectileClass"? i could use a tip here :D



    if ( xWeaponBase(Other) != None )
    {
    if (...
  21. actually... this team, collectively, has...

    actually... this team, collectively, has experience with:

    - Tribes2 Official Sierra Expansion/Re-Release (both TeamRabbit2 and "Classic" mod maps and models)
    - Legends - Torque Engine Game
    -...
  22. Quantum Cowboys (recruiting Concept Artists & Animators)

    http://www.stgstudios.com/docs/Cowboys/

    Read that page carefully, please.

    We're lookin for concept artists and animators. We're particularly stepping back to rethink the players and artwork....
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    Checking if a player is crouching

    hello... trying my first real unreal scripting... and here's my situation: i want this weapon to check to see if the player is crouching when determining the spread. im having trouble figuring out...
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    ut2k3 specific weapon tuts

    just curious...

    im trying to put together a proper weap for ut2k3, as a first real coding adventure. im fine in max. im OK in uscript it would seem. im a newbie at actorX...

    the VTMs here...
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    weapon effects (simulated functions)

    hiya. im new to this forum, basically. seems like a good place to post this... as im pretty much a total unreal script newbie.

    i have a new gun im making. there are two aspects of it, in a...
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