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Type: Posts; User: The Stig

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    If you want to import something into unrealeditor...

    If you want to import something into unrealeditor be sure that it is one mesh, so you probably need to make the whole weapon and the arm as one mesh, you can do this by just using the attach button...
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    Ok i also finished a nice knive, i saw you ppl...

    Ok i also finished a nice knive, i saw you ppl allready had one, but to be really honst i think the knive could be a lot more realistic so i made one. here it is:
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    Here's a baseball bat what also stod on the...

    Here's a baseball bat what also stod on the needing list for the mod. hope you like it.
  4. I can't realy give you an specific answer on this...

    I can't realy give you an specific answer on this one, because there's probably a way to let other characters use your animations, but i have no idea how. You probably animated the bones from the...
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    Ok i will send him a mial tomorrow, it's getting...

    Ok i will send him a mial tomorrow, it's getting a bit late now around here. I also saw you ppl needed a crowbar for your mod, so made one really fast maybe you allready like it. It's really low poly...
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    By the way i use max 6 and i can also lay out...

    By the way i use max 6 and i can also lay out UV's but it always take some time wenn i have to do it, but it's no problem at all.
    And offcourse i can try and moddel some characters for you ppl wenn...
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    Well i have no idea on how many weapons i can...

    Well i have no idea on how many weapons i can moddel that's up to the kind of models they are, because some are really easy to moddel and some aren't, because i also take a look at the kind of...
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    By the way guys i will apreaciate any comments...

    By the way guys i will apreaciate any comments about my work, it's always nice to hear what other ppl think about it and maybe you even got ideas on how to do certain things better.
    Just let me know...
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    Your mod sounds very interesting so i could help...

    Your mod sounds very interesting so i could help you out a hand, although im not a very good animator. Offcourse i can animate the things, but there are probably a lot more ppl around here that can...
  10. Well to be honost i can try and explain it...

    Well to be honost i can try and explain it myself, but i think the best way is to look at the weapon moddeling VTM were they explain how to use the actor x exporter, They don't use every animations...
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    Sry forgot one:

    Sry forgot one:
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    And this is one of the best things ive moddeled...

    And this is one of the best things ive moddeled only i still haven't finished it yet:
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    And another one:

    And another one:
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    Another weapon (USP Match):

    Another weapon (USP Match):
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    here's a sniper rifle:

    here's a sniper rifle:
  16. No you don't have to code that exporter, you can...

    No you don't have to code that exporter, you can use the ACTOR X plugin exporter for it. just dll it from the link i've gave ya in the last post and install it. then you can use the actor x exporter...
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    Some of my work

    It's been a while since ive moddeled new things, because of the little time i had left to do it. But im really into it again and i wanted to show you ppl some of my work and even if some ppl of you...
  18. Well first of all just go with one thing at a...

    Well first of all just go with one thing at a time, because you have to animate the sword first and then you can start scripting, however using a sword probably needs a different kind of code then a...
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    Hi, Well i can't help you myself im sry but i...

    Hi,

    Well i can't help you myself im sry but i have no idea how those things work, but if your quitte formiliar with animating and writing the code and stuff like that you can have a look at the...
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    Wow, nice work buddikaman. It looks great,...

    Wow, nice work buddikaman.
    It looks great, maybe a picture without the wireframe would be nice to see. How many poly's is it in total if i may ask??
    Can't wait to see it textured, awesome work man...
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    Well it's starting to come out really nice, i...

    Well it's starting to come out really nice, i also moddeled a desert eagle and i have to say it's not as easy as it looks. Although i didn't had an tutorial i think wenn looking at a lot of reference...
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    The renders still amaze me. It's just GREAT!!!...

    The renders still amaze me. It's just GREAT!!!
    about the polycount well it's not that much, but your not going to use it for games so the polycount is quitte normal. The higher the polycount the...
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    Wow, Great work man. I can still reamember your...

    Wow, Great work man.
    I can still reamember your Viper and i have to say you really improved your moddeling skills, because this one looks even better then the Viper. It's just in one word:...
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    LoL i was also looking at the the same thing. it...

    LoL i was also looking at the the same thing. it looks a bit stange with a reflective floor like this.
    Otherwise i think the specularity of the car is almost perfect, maybe just a bit less but its...
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    Well the cars looks really cool, although i have...

    Well the cars looks really cool, although i have to agree with the post before that the paint isn't glossines enough and looks a bit to cartoony.just make a nice shader on it that will look much...
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