Search:

Type: Posts; User: hotsauce

Page 1 of 3 1 2 3

Search: Search took 0.10 seconds.

  1. Dual virtual mobile joystick with a jump button

    Has anyone been able to get the 3D game to work with 2 mobile virtual joysticks? Left stick to move, right stick to aim a cannon, and a jump button? I'm trying to hook up my player with turret cannon...
  2. Replies
    0
    Views
    1,458

    attach player to rope

    I'm trying to attach a player to an FBX animated rope. There is an empty game object with a trigger set to the last link in the rope; this is what the player will attach to on the rope. Eventually,...
  3. Thank you so much, am385. Can't wait to try...

    Thank you so much, am385.

    Can't wait to try this out.

    Sean
  4. Read text from a website and display it as text in Unity Canvas

    Can anyone point me towards a tutorial that will help me read text from any website and display it as text in Unity Canvas?

    Sean
  5. Replies
    15
    Views
    4,870

    Sounds like a cool project. Wish I knew more...

    Sounds like a cool project. Wish I knew more about C# to help. At this point, I can only send good vibes towards this cool project.

    Good Luck,
    Sean
  6. Replies
    25
    Views
    6,783

    Thank you.

    Thank you.
  7. Replies
    25
    Views
    6,783

    Hello Alireza, I searched for "rpg css_maya" on...

    Hello Alireza, I searched for "rpg css_maya" on You tube but there was nothing there. I also did a search for "rpg css_maya" and mechanim, but nothing came up.

    Sean
  8. Replies
    25
    Views
    6,783

    Wow, i didn't know you are a 3dBuzz instructor! ...

    Wow, i didn't know you are a 3dBuzz instructor! Thank you so much for your time and instruction. I really do appreciate all your help.
  9. Replies
    25
    Views
    6,783

    Thank you, I think I solved the next set of...

    Thank you, I think I solved the next set of errors. I was getting these errors. So, In the UnitPlayer, I changed the privat bool _onWall; to a public bool _onWall; and the errors when away. Is...
  10. Replies
    25
    Views
    6,783

    I am sincerely grateful for all your advise and...

    I am sincerely grateful for all your advise and help. I have looked into a course that will teach me more about C# and Unity. I bought this course https://www.udemy.com/unitycourse/#/

    If I...
  11. Replies
    25
    Views
    6,783

    Thank you, CSS_MAYA. I think I understand. ...

    Thank you, CSS_MAYA. I think I understand. Changing the script name to PlayerController seemed to stop the player from moving. So I changed "PlayerController" to original name "UnitPlayer" in the...
  12. Replies
    25
    Views
    6,783

    Thank you so much! I can't wait to try this. I...

    Thank you so much! I can't wait to try this. I never thought of making the trigger set to off. That is brilliant! I'm an artist learning how to code. You have helped me learn something very...
  13. Replies
    25
    Views
    6,783

    Hello CSS_MAYA, you mentioned that you do not...

    Hello CSS_MAYA, you mentioned that you do not use a rigid body for gravity; that you call gravity in code. I'm using the character controller, which does not need a rigid body. How would you turn...
  14. Replies
    3
    Views
    1,958

    Your welcome, bro.

    Your welcome, bro.
  15. Replies
    25
    Views
    6,783

    Gotcha, I'll turn it off when you enter the...

    Gotcha, I'll turn it off when you enter the trigger and turn it back on after the player leaves the game object trigger.

    Thanks for your advise, css_Maya. :)
  16. Replies
    25
    Views
    6,783

    Cool, thank you, Alirza. Will I turn off the...

    Cool, thank you, Alirza. Will I turn off the gravity to the player rigid body when the player passes through the trigger collision of the parent game object...so the player does not fall?
  17. Replies
    3
    Views
    1,958

    Try these tutorials. ...

    Try these tutorials.

    https://www.youtube.com/watch?v=fTSG8Z1vO3M

    https://www.youtube.com/watch?v=uUIXFL2ic7k

    Sean
  18. Replies
    25
    Views
    6,783

    Thank you. I will give it a go. You brought up...

    Thank you. I will give it a go. You brought up an interesting point. If the player attached to a wall with a tagged "wall" can this also be used for a wall crawling motion, too? Would I do another...
  19. Replies
    25
    Views
    6,783

    Stick to a wall and do a wall jump

    Does anyone know of a tutorial that describes how to have a 3D player in a 3D scene stick to a wall and do a wall jump?

    Sean
  20. Creating a Custom 3rd-Person Character and Camera System with C#

    I'm getting this error message: Assets/Scripts/TP_Animator.cs(383,48): error CS0122: `TP_Controller.Jump()' is inaccessible due to its protection level.

    the line in question is in my...
  21. Replies
    1
    Views
    1,166

    transfer animation

    Is there a way in Maya to transfer animation of one rig with slightly different bone count to another rig?

    Sean
  22. Figured this out. the player was not set up...

    Figured this out. the player was not set up correctly in Maya. Watch these 3dBuzz tutorials to learn how to properly construct a character....
  23. Thank you so much css_ maya. I will do a simple...

    Thank you so much css_ maya. I will do a simple controller with mecanim, like you suggest. Thank you again for replying to my post, I truely appreciate your advise and your video posts.

    Have a...
  24. I see...so the TP_Motor moves the character. So,...

    I see...so the TP_Motor moves the character. So, if I create a TP_Motor that uses Mecanim, I can use the humanoid features in Mechain?

    PS, Ya that is a great signature,
  25. Thread: mmo questions

    by hotsauce
    Replies
    2
    Views
    1,165

    Thank you for answering my questions, CSS_MAYA. ...

    Thank you for answering my questions, CSS_MAYA.

    Cheers,
Results 1 to 25 of 52
Page 1 of 3 1 2 3