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    same here. first i get this error, then the app...

    same here. first i get this error, then the app wants me to login all the time. I uninstalled it, and reinstalled, but that didn't help.
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    It probably doesn't work on your end, cause...

    It probably doesn't work on your end, cause softimage changed a lot of stuff in the particle section of XSI since this tutorial was written. So you should look out for newer particles-tutorials if...
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    Re: Display Polycount in XSI?

    Click on your display type (i.e. Shaded, Wireframe) and go to "Display Options..." at the bottom. There, under "Shaded Mode Wireframe Highlight" activate the second checkbox next to "Show Wireframe...
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    You can use the geometry approximation (Select ->...

    You can use the geometry approximation (Select -> Selection -> Geometry Approximatioin) to define the smoothing angle of your object. If you set it to zero, than you will also have a faceted...
  5. Thread: XSI Vids

    by schyzomaniac
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    softimage.com also got some free feature/training...

    softimage.com also got some free feature/training videos which explain some functionality of the application. Of course they also have the training dvds, but they're not free. Also not free but worth...
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    I don't think he'll be able to post it here...

    I don't think he'll be able to post it here before it gets officially announced by an avid/softimage-pressrelease. Your best chances to get informed about any new product asap - either free or...
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    You need xsi 4.x advanced for that. Select any...

    You need xsi 4.x advanced for that. Select any object and then do Simulate -> Create -> Rigid Body -> Active or Passive Rigid Body. Move your object up, add gravity to your scene and hit play. Now...
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    If i understand you correctly you want to create...

    If i understand you correctly you want to create some sort of trail - smoke-trail, fire-trail, etc.
    I'm no particle guy at all and i just spend about five minutes or so on a simple scene. But...
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    Thanks for the feedback and uploading your images...

    Thanks for the feedback and uploading your images mrmacca. ;) Those renders look really nice.
    One more thing. In the videos - is the author only showing what he's dooing, or also explaining why? I...
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    I got the Production Tips, the SubD-Modelling and...

    I got the Production Tips, the SubD-Modelling and the Render Tree videos. And i like all of them. My favorite so far is the Production Tips one, cause it covers a range of topics in xsi.
    Did anyone...
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    What a shameless plug! :o ... :D But we're...

    What a shameless plug! :o ... :D

    But we're used to that kind of answers. There's some buss... buzzbi... busby-guy around here who also never can talk about what he's doing. sight... What a sad...
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    Re: Game Developement

    What are the ingredients I need to make a blockbuster game that sells millions of billions of times all over the world and will make me rich?

    thanks,
    daniel | schyzomaniac
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    What tuna said + If you want to center your...

    What tuna said +

    If you want to center your pivot point, select your object and then do:
    Transform -> Move Center to Vertices

    The cool thing about this is: If you want to position your pivot...
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    I agree that including some (major) file-exporter...

    I agree that including some (major) file-exporter for gameengines would be very helpfull. With Foundation you allready have awsome modelling-, rigging- and animation-tools (and lots more). Now with...
  15. hm...seems like it's only repeatable on your end....

    hm...seems like it's only repeatable on your end. I did this very often and it never caused a crash for me. Even now when i tried it again after reading your post.
    Did you try it without drag and...
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    I haven't done any architectureal work in xsi...

    I haven't done any architectureal work in xsi yet, but i know that the curve tools in advanced are the same as in foundation. so no bezier curves with handles. :(
    I hope softimage will implement...
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    I got EXP at home and at university v.4.0. But...

    I got EXP at home and at university v.4.0. But we don't have behavior, so i can't really help you there. sorry. :(
    Behavior was rather expensive before today, but since it gets shipped with v.4.2,...
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    and so are you....

    and so are you.
    http://3d-palace.com/forums/viewtopic.php?t=1782
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    What's your point? :confused: Buzz is very...

    What's your point? :confused:
    Buzz is very thankfull to each and every member sponsor. he says "thank you" all the time and also shows this by producing extra content.
    Maybe it was a waste of...
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    Anthony B., AnteB, Kroan, whatever, i think most...

    Anthony B., AnteB, Kroan, whatever, i think most of those questions got allready answered in numerous of your own threads. Why not try using the search function?

    Anyway, i give my best shots here:...
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    Hi Chinny, is it possible that you're "THE"...

    Hi Chinny,
    is it possible that you're "THE" Chinny from Softimage? If so, it's nice to see you here on the boards. Allways good to get some insider feedback. I see that you only got two post so far,...
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    One thing is, that it's now also available for...

    One thing is, that it's now also available for Linux and another one is the implementation of the new GPUSurfaceFX2 to create normal maps for instance. There are probably more new features for...
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    Now this is awsome. OpenExr support should kick...

    Now this is awsome. OpenExr support should kick ass. I had to write a paper about that format for university, and during my research i fell more and more in love with this image-format. It's truly...
  24. Thread: openGL

    by schyzomaniac
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    If you mean the "depth cue", well that's just...

    If you mean the "depth cue", well that's just another viewport option how to display your objects. When activated, all wireframe-lines near to the camera will be shown opaque and those in the back...
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    aaaah! now i understand your problem! ;) ...

    aaaah! now i understand your problem! ;)

    okay. two solutions (there are probably more):
    1. as i wrote before, select the top poly of the neck and extrude it upwards and build half of your head....
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