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Type: Posts; User: PencilShavings

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  1. Replies
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    Ah I see what your getting at, about the depth,...

    Ah I see what your getting at, about the depth, now that you point it out.

    And no, I wouldn't really call it a "flaw". Its just what stood out to me.
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    My eyes caught two maybe three things. First,...

    My eyes caught two maybe three things.

    First, in your second post at the second tree, there seems to be a line or seam underground where the upper ledge meets the lower. It kinda looks like a...
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    If you want to give it a try I recommend taking a...

    If you want to give it a try I recommend taking a look at PyCharm. It is an IDE for python from JetBrains. Last I tried it took a bit to get it hooked up to Maya's python interpreter. However once it...
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    Ah I see, well all that makes sense I guess with...

    Ah I see, well all that makes sense I guess with the animCurveEditor….

    The scriptedPanel worked exactly like I was expecting the animCurveEditor to work, thanks for pointing it out.

    As for the...
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    Custom Graph Editor help

    I am prototyping out a window for animation, basicly I don’t think cant get the layout I want by using the panel editor. However I cant seem to find out how to add the menu bar and tool bar to the...
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    Connecting Attrs to a floatSliderGrp

    How can you hook a floatSliderGrp up to two different attributes using python? I am also looking for how to have the slider update the channel box in real time and vice versa, sort of like a...
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    00, well how did that get in there? One last...

    00, well how did that get in there?

    One last thing. All the enemies spawn correctly now and when you delete one another one spawns back in its place. What needs to be modified to have no more...
  8. I have been using SketchBook Pro for desktop and...

    I have been using SketchBook Pro for desktop and iPad for years and sorry to say I don’t know of a way. All you can do is carefully move it. When I absolutely need something exactly centered I...
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    Ok so I renamed my public gameobject var to...

    Ok so I renamed my public gameobject var to EnemyObject so I can see the difference more easily however now I get way more errors popping up for some reason.

    Updated the link above with a new...
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    I only have one EnemyManager in the scene,...

    I only have one EnemyManager in the scene, attached to a gameobject named manager.
    As for the code I literally just copied what you posted and added the MonoBehavior part to EnemyCounter.

    Here is...
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    Nelson I'm having a bit of trouble using your...

    Nelson I'm having a bit of trouble using your code. Using what you provided I get an error:

    Assets/EnemyManager.cs(26,23): error CS0309: The type `EnemyCounter' must be convertible to...
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    In my opinion, if you truly want to get into 3d...

    In my opinion, if you truly want to get into 3d modeling start of with something like Maya, modeling in the traditional “box modeling” fashion. Modeling in Maya is a bit more technical (if you want...
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    Html5 audio player

    I found a tut on the internet on how to create a simple HTML 5 audio player. For the most part it works, I have been using it on my pi web server with most of my media, however the code didn’t have a...
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    Spawning a fixed amount of Enemies

    I have a simple enemy spawn script that spawns an infinite amount of enemies over time.
    How can I modify it so I can limit the amount of enemies that can spawn?



    using UnityEngine;

    public...
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    Select your mesh then the joint you wish to add....

    Select your mesh then the joint you wish to add. Then go skin/edit smooth skin/add influence.

    There should be a check box in the options (lock weights?) that will add the joint to the skin cluster...
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