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  1. Replies
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    summing it up

    Hi Xavier,

    Just a heads up about how I did it (it's about finished).

    I am still using GD to render very small PNG's that I'm using for some table borders. I'm including the style's with...
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    CSS

    Hi Xavier,

    Actually I'm rewriting some parts for a slightly different approach. I have the server check the visitors res, check if files for this res have already been saved and only render them...
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    Site

    Hi,

    Sure I'll post a link when it's done. Aim to have something up is middle of next week.

    Cheers,
    Xoch
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    The purpose

    Right, it is already working and I think it's doint it efficient as well. Here goes:

    I wanted to create a script that will take in 8 graphics which together form a border:

    a---b---c
    | ...
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    Structure

    Hi,

    This is the stucture:


    array(8) {
    ["a"]=> string(8) "stick5-a"
    ["b"]=> string(8) "stick5-b"
    ["c"]=> string(8) "stick5-c"
    ["d"]=> string(8) "stick5-d"
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    Well

    This seems to be happening to me an awfull lot. I have a problem, look for anwers for an hour or two, finally post a message on a mb and right after it I find the solution.

    Anyways, this seems to...
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    Multidimensional arrays

    Hi all,

    Something that I've been avoiding but really want to use now, multidimensional array's.

    I'm creating a script that will generate a table with custom graphics borders. IE it takes imags...
  8. Thread: Render layers

    by Xoch
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    Explanation

    Hi Nojoy and thanks for your reply.

    The thing is, there is more water in the scene besides the water in the red circle. So if I turn of visibility of the rock, I will render more water than the...
  9. Thread: Render layers

    by Xoch
    Replies
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    Render layers

    Hi all,

    Attached image shows a small pond with water which I'm creating. The pond is a NURBS plane which I sculptured and rebuild. The water is also a NURBS plane with a water texture. I...
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    How to change vertical axis

    Hi guys,

    Just imported a game model into Maya. It's a model created with Maya, its all rigged. The thing is, it is modelled with the z-axis as vertical axis while I prefer to have the y-axis as...
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    Nice

    Cool thanks for the info.

    I just signed up with E-Rice, dirt cheap indeed :)

    Cheers,
    Xoch
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    Looking for free or cheap webhost

    Hi all,

    Not sure where to post this really since it is not really a webdesign question. I'm getting a small team together to make a short movie. Since the members are spead out all over Europe,...
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    Copy/paste key weirdness

    Hi

    Weird problem.

    I've downloaded a generic rigged character to practice character animation. First I created a character set with all different controllers in subcharacter sets. I'm trying to...
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    Simulation

    Allright, maybe I should not use this kind of setup for a shaking camera, I mean if it is such a hassle. But basically it seems to work. Once I grab everything in the outliner except the dynamic...
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    cgtalk

    Just did that. Hope they can help solve my frustration :)

    Edit: Answer within two minutes....



    So I grouped everything together except the camera itself and use that group as a transform. It...
  16. Thread: cloth????

    by Xoch
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    Curves

    The curves need to be planar AND form a closed loop. Did you do the tutorial that came with Maya? That one supplies some curves to create pants and a shirt and you could check them out.

    Cheers,...
  17. Thread: line of sight

    by Xoch
    Replies
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    Grid

    Could be a NURBS plane that is templated (select object-display-object display-Template. It should still showup in the outliner with a brownish color. You could also test this by rightclicking on one...
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    Moving

    Can you believe I already tried all that? No matter what, I can't move this one in a normal way. I had the same problem a couple of weeks back with a flowerpot containing some paintFX flowers. No...
  19. Thread: line of sight

    by Xoch
    Replies
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    677

    Clipping

    You have to change clipping values. Go into the attribute editor for your camera and up the far clip plane value. That should do the trick.

    Cheers,
    Xoch
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    Moving

    Well here's some screens:

    http://henkspcservice.chez.tiscali.fr/buzz/1.jpg
    This is everything related to the camera, including the control camera, grouped together.
    ...
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    For once and for all: Moving stuff

    Arg driving me really mad....

    After two years of selfstudy I can generate pretty decent models, textures and a lot of other stuff. But for one thing, I keep having problems with moving stuff that...
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    MB

    I second that last reply. MB will slow down on lower end systems, especially when you enable real time effects. A combination of playblast and lowpoly standins will help greatly tweaking animations...
  23. Character set question related to connected channel controlls

    Hi,

    I've created a simple robot like character for which I created a character set. I then created a circle which I parented to the legs of the model and added all kind of controlls there. These...
  24. Thread: another problem

    by Xoch
    Replies
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    Driver

    Yes, I've seen this been reporting on other boards as well. The latest Detonator drivers seem to have this problem with Maya 5.0 and Maya 5.01. Not sure if older Maya versions have the same problem.
  25. DOne

    Figured it out by looking at this thread:

    http://sv2.3dbuzz.com/index_sv.php?showthread.php?threadid=52992&goto=newpost

    I needed to delete part of the history of the paintFX via Hypergraph.
    ...
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