You sure can, although thats somewhat the "brute force" method of moving a terrains position. If you're just adjusting the height values of the terrain, I recommened using the terrain tools, lower a...
Type: Posts; User: azmodai
You sure can, although thats somewhat the "brute force" method of moving a terrains position. If you're just adjusting the height values of the terrain, I recommened using the terrain tools, lower a...
my friend, attach tag!
The actor you want the light to be attached, assign it a tag under events.
Then, on your light, hit f4 for properties, under movement, change its attach tag to match the...
easy to work around
Select your "view selected actors" button ( the little pair of binoculars ), and type xweaponbase, which filters the selection just down to weapon bases
select through your...
Thats happens when you use the select tool and choose "build using entire heightmap", because ued applys something comparible to a noise modifier crossed with a clouds modifier with controls.
...
Just to answer a question or two
firstly, there are two particle systems inside ued 3, one is the epic megagames system (emitter), and one is the digital extremes system (xemitter), both are...
To my knowledge, the two channels where you'll find level editors and coders are
irc.enterthegame.com #unrealed
and
irc.progamer.net #unrealed
The best that can be done is exporting / importing as much content as possible, without ued in front of me at the moment, all I can think is textures.
As for terrain in U2, place a terraininfo...
I have unreal2, as far as I know the map files and content aren't compatible though, and I prefer to have the weapons / items and whatnot from UT2003
But its a definite thought
damn, that sounds very much like the reason behind this sillyness.
in theory.. if I set the level to lone player / single player, create a single player start for the player themself, and generic...
not invasion mode, standard deathmatch ( unless I can find another gametype - or create one )
actually, its quite easy to add monsters to a level, you simply place them like you would place any...
I am in the process of creating some single player scenario's as part of a mod I'm creating, while building and testing, i'm using the default monsters that are included in UnrealED
under Pawn ->...
I have yet ot try your map. the lighting seems nice, but the map seems fairly... devoid of life and detail
it looks like it would be great for frames, but a little short in the eye candy department
don't worry about the terrain dissapearing, it returns with a sucessful rebuild
good maps are generally a smooth blend between bsp and terrain
from my experience
the best solution is to only create one terrain map at the default map sizes
adjusting the heightmap scale does all kinds of nasty things, leave it alone
check out the...