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Type: Posts; User: Gwyrgyn

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  1. Replies
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    UVW Map to Texture file plugin...

    Does anyone remember where to get this plugin? Basicly it takes your UVW Map and put it into a .BMP, so you can edit it real cleanly. I belive I saw this on this board some time ago, but I can't find...
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    I don't see why not. It's UT2 on the X-Box, and...

    I don't see why not. It's UT2 on the X-Box, and it does support loading addons from the harddrive, so I don't see why you couldn't make them yourself, outside of getting maps you make in UnrealEd3 to...
  3. Thread: Item Pickups

    by Gwyrgyn
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    In the Static Mesh browser, load up the file...

    In the Static Mesh browser, load up the file WeaponStaticMesh.usx, and there you go. :)

    -GB
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    Our lovely friends at epic forgot to mention that...

    Our lovely friends at epic forgot to mention that the Light Effects and such that used to work in UT1 no longer work in UT2. Don't worry though, in return we get Projectors, which are a far more...
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    Honestly, when I need a good map idea, I just...

    Honestly, when I need a good map idea, I just think of places I've been to that have had completely rediculous layouts. And I try and turn those into a map. It seems to work fairly well. Right now...
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    Anyone know if there's a version of texporter for...

    Anyone know if there's a version of texporter for 3dsmax 5 yet, and where to get it? It could definately be useful to me.

    In my oppinion, unwrapping the UVW Maps is the most painfully irritating...
  7. Thread: Raven Sheild

    by Gwyrgyn
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    484

    I've been looking forward to this. Saw a few...

    I've been looking forward to this. Saw a few screenshots the other day, and I wasn't too impressed, BUT, it's the gameplay I'm after. How is the play style in comparison to the others in the series...
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    This one happened to my brother a loong time ago....

    This one happened to my brother a loong time ago.

    -GB
  9. Thread: Telefragging

    by Gwyrgyn
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    831

    It's also important to note that you can't...

    It's also important to note that you can't telefrag someone when respawning. You simply cannot repawn on a Playerstart that is being occupied by another player, and you'll get sent to another one....
  10. Thread: Telefragging

    by Gwyrgyn
    Replies
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    831

    Telefragging is definately alive and "well" in...

    Telefragging is definately alive and "well" in UT2. Although with the improved mobility, I find it harder to nail people with it now. If someone is rushing you with the trans, I advise, of course,...
  11. Yikes, I saw that Q3 page with the weapons, and...

    Yikes, I saw that Q3 page with the weapons, and the flamer I saw looked almost identical to mine I did a few days ago. Pretty strange. Mine has higher polycount because it's made for UT2, however I...
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    I agree with Scootch. I recommend a HammerheadFX...

    I agree with Scootch. I recommend a HammerheadFX USB personaly, it's a good pad and very inexpensive (12$ or so), mostly because I don't think they make THOSE anymore either.

    Failing that, PS2...
  13. On this note, is there any easy way to scale a...

    On this note, is there any easy way to scale a map/players so they seem bigger/smaller in the level? I messed around with the Scale Map feature but it doesn't work, the map itself sure changes size,...
  14. Thread: Snow Emitters

    by Gwyrgyn
    Replies
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    657

    Sorry, I was wrong. The actual thing you are...

    Sorry, I was wrong. The actual thing you are looking for is something called xWeatherEffect. You can find an example of them in BR-Icefield, and actualy, they're fairly self explanitory. You need to...
  15. Thread: Snow Emitters

    by Gwyrgyn
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    657

    I've worked with particle emitters, aren't they...

    I've worked with particle emitters, aren't they the same thing?

    -GB
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    CTF is as always, CTF. There's nothing really new...

    CTF is as always, CTF. There's nothing really new about it in UT2, and so it sort of gets overshadowed by DD and BR now. This isn't helped by the lack of really good maps either. I agree that most of...
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    Yes, definately. The best way to learn how to do...

    Yes, definately. The best way to learn how to do things is to go ripping through Epic's stuff to see examples.

    For animated textures, look around through any old texture pack and you'll see...
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    Working with variables in a Mutator

    Okay, please keep in mind I'm fairly new to UnrealScript here, but I'm getting the basics.

    Okay, I have this class HardCore which extends from Mutator, right... It reads in information from a .ini...
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    I don't know the workings of Reducemouselag, but...

    I don't know the workings of Reducemouselag, but on mine it didn't seem to do hardly anything. It's just one of those weird tweeks that you use if it works, and don't if it doesn't.

    -GB
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    Okay, I THINK what it is, is that Prefabs are the...

    Okay, I THINK what it is, is that Prefabs are the old predecesors to Static Meshs. A prefab is like (think back to that old Quake1 editor program... what was it called? WorldEd?) a chunk of level or...
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    Actualy, I just checked and I do have the old...

    Actualy, I just checked and I do have the old 30.82 installed right now. I guess I must have uninstalled the 40.41s some time ago too, probably because of bugs or whatever else.

    -GB
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    Vee- Oh okay, I remember messing around with it...

    Vee- Oh okay, I remember messing around with it ages ago and there were a few different ways, maybe they made it better now. :)

    JHawk- GeForce3, using 40.41 drivers. It's happened with as many...
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    3) Reducemouselag is found under...

    3) Reducemouselag is found under D3DDrv.D3dRenderingDevice

    And here's another one for you:

    4) If you are running an SBLive or Audigy, turn that Hardware sound OFF. This will give you a serious...
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    It's not the water mesh that's the problem (not...

    It's not the water mesh that's the problem (not that I know of), it's the texture. You can't just use a texture map on the surface of your water mesh, textures are only 1 sided. You have make a...
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    Okay I do remember that one, yes I already have...

    Okay I do remember that one, yes I already have it. That was mostly to fix the Win98 problem if I recall.

    -GB
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