Search:

Type: Posts; User: empty_other

Page 1 of 8 1 2 3 4

Search: Search took 0.24 seconds.

  1. Replies
    4
    Views
    651

    http://wiki.beyondunreal.com/wiki/UnCodeX ...

    http://wiki.beyondunreal.com/wiki/UnCodeX

    Here you can find the sources of all the Unreals...Just find the game, then class and press 'Source Code'.
  2. Replies
    10
    Views
    1,492

    Here's the map, to show error 1), just search and...

    Here's the map, to show error 1), just search and select for the xWeather actor, then set its location.z properties to around 320.

    Error 2) should be obvious if you play (or look at it in the...
  3. Replies
    10
    Views
    1,492

    In topic: i placed a snow weathereffect on my...

    In topic:
    i placed a snow weathereffect on my map. It looks really nice, hadnt it been for a couple of problems (probably the UnrealEd goblin havin' fun):

    1) When reopen the map in the editor, in...
  4. Replies
    9
    Views
    892

    Make the map, and give it the name MOV-MyMap.ut2...

    Make the map, and give it the name MOV-MyMap.ut2 (replace MyMap with your maps name). Then it will list in the matinee-browser and i think no bot will spawn.
    OR
    You could take a quick course in...
  5. Okey...

    Finally watched that movie... It wasnt on the CD, and i rarely have my own computer hooked to the net...And it didnt really tell me what i wanted (exept how to make a camera).

    What i meant was...
  6. Replies
    2
    Views
    470

    Thanks. It seem that i had set drawstyle to 1....

    Thanks.

    It seem that i had set drawstyle to 1. And that was somewhy not legal. By the way, Canvas.Drawstyle=STY_Alpha doesnt work. It had to be in a number. I sat it to 2 and got the effect i...
  7. Replies
    2
    Views
    470

    Interaction and crosshairs trouble

    Hey, i followed this tutorial at unrealwiki. It worked fine! But when i use it, i see no crosshair, and the log says something about "accessed class'crosshairs', should be 5 not 0" over and over...
  8. Replies
    7
    Views
    779

    Some of the materials have set their type to wood...

    Some of the materials have set their type to wood (or metal, or whatever the material is). If you use that texture (or make your own and set the MaterialType to Wood), it should play wooden...
  9. Replies
    3
    Views
    550

    UnrealEd can make the LowRes collision for your...

    UnrealEd can make the LowRes collision for your static mesh. In one of the menues you can find a DOP-12 (and a couple of others), and it will generate a collision mesh...
  10. Replies
    7
    Views
    724

    Havent tested, but would it be possible to set...

    Havent tested, but would it be possible to set the lamp SMesh to a mover...Movers dont have shadows, and then shouldnt block light...
  11. Make an corona not visible in first person

    How do i make an actor with a corona NOT visible when looking at it when in first person (unless it belong to another player, of course).
  12. Replies
    1
    Views
    451

    UDN example maps

    The UDN example maps, which games are them compatible with? I downloaded that texture-example map. Tried to start it with UT2004, it didnt work. Tried with the newest UnrealRuntime (and one older...
  13. Replies
    14
    Views
    1,288

    Its a bit "BSP-made". Get a feeling that im in a...

    Its a bit "BSP-made". Get a feeling that im in a UT99 level...
  14. Replies
    11
    Views
    969

    Thats on PC's (Player Characters). NPC's (Non...

    Thats on PC's (Player Characters). NPC's (Non Player Characters) have unlimited. When playing invasion, you play against NPC's, and that can be more than 32 monsters in the world at once.

    EDIT:...
  15. Replies
    11
    Views
    969

    1) I think not. It can have as many as the RAM...

    1) I think not. It can have as many as the RAM can handle.
    2) Yes, think so. Find a way to implement a mousepointer ingame(the hard part), then spawn a bot who will follow the botpaths close to...
  16. Replies
    2
    Views
    493

    In the code (weapon or ammo/effect, not sure),...

    In the code (weapon or ammo/effect, not sure), there should be something called "momentum" or something....

    Using a mutator to increase this should give you karma, ill think.
  17. Thread: Projectors

    by empty_other
    Replies
    7
    Views
    808

    The projectors doesnt actually "light up"...

    The projectors doesnt actually "light up" anything, i discovered. They lit up a wall in the editor, but ingame, when lighting at a perfectly black wall, it just show the wall as shaded...no...
  18. Replies
    1
    Views
    798

    attachtobone...how

    Hey. I have a class who have no other purpose than to show a corona (are going to use it with a flashlight), and now i want to make it connect to the weapon or weapontip bone. After searching trough...
  19. Thread: Projectors

    by empty_other
    Replies
    7
    Views
    808

    Thanks for the reply. That udn stuff was probarly...

    Thanks for the reply. That udn stuff was probarly what i was looking for.

    And my last question, about the equipment icon. Do i have to code them to show up on my hud, myself?
  20. Replies
    22
    Views
    2,141

    Hmm, use the location damage to check which bone...

    Hmm, use the location damage to check which bone the damage from the stake was applied to, then somehow make that bone move against the stake (almost like the dead green ghost, when the bodies...
  21. Replies
    3
    Views
    582

    This is for all people? Nah... A few other...

    This is for all people? Nah...


    A few other games had the same problem...
    Hitman 2 for example.
  22. Replies
    6
    Views
    685

    Its right, all packages (.u, usx, utx, umx, unr,...

    Its right, all packages (.u, usx, utx, umx, unr, not .ogg nor karma files) are the same packagetype with different extensions.

    Using exec functions in UScript, or UCC, (also possible to do in...
  23. Replies
    3
    Views
    582

    Sound problems

    Have a VIA mothercard with a Realtek soundcard builtin.

    Have just got myself a 5.1 speakerset, and i sat the soundcard to use 5.1 sound.

    Then, in UT2004 i tested the sound and;
    I can hear...
  24. Thread: Projectors

    by empty_other
    Replies
    7
    Views
    808

    Projectors

    Hey, how do you "spawn" a projector, who will follow the player?
    (or spawn any projector at all).

    Im trying to make a flashlight equipment (not weapon), similar to the one from Unreal 1 (but...
  25. Replies
    10
    Views
    1,068

    Havent seen it...Dont think so.

    Havent seen it...Dont think so.
Results 1 to 25 of 193
Page 1 of 8 1 2 3 4