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  1. Thread: Blue Goo anyone?

    by BtDMH
    Replies
    2
    Views
    768

    I dont know of a blue goo texture. Last time I...

    I dont know of a blue goo texture.
    Last time I heard there was a guy making red and blue versions of the BioRifle for a team mod to UT2004 and he had to make his own blue goo texture. To do it...
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    1,229

    IM with TVI here, normally everything grey out...

    IM with TVI here, normally everything grey out means you have nothing selected, or you have the brush itself selected, not the side of the brush where the texture is applied. But by the sounds of it...
  3. Thread: Importing

    by BtDMH
    Replies
    5
    Views
    639

    You can open ut2003 maps with ut2004, import done...

    You can open ut2003 maps with ut2004, import done
    You cannot however go from ut2004 to ut2003 in any way I know of.
    You would basically have to rebuild the ut2003 map in ut2004.

    (Unless you...
  4. Spawning as a spectator in a UED "Play Map" test...

    Spawning as a spectator in a UED "Play Map" test is normally the result of play testing without a full rebuild.
    At least that is the way it does it to me everytime. :cool:
  5. Replies
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    477

    http://skincity.beyondunreal.com/?section=faq ...

    http://skincity.beyondunreal.com/?section=faq

    You do add it to your ServerPackages in your UT2004.ini file.
    The way those packages work is if the player connected does not have the files to run...
  6. Replies
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    2,972

    I was under the impression Volume 2 is the...

    I was under the impression Volume 2 is the UnrealScript book.
  7. Replies
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    1,685

    It isnt too late at all. In fact the timing...

    It isnt too late at all. In fact the timing might be just right as "featured mods" are becmoing a new standard of the community, the Make Something Unreal competition is in it's final leg (meaning...
  8. Replies
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    :D

    :D
  9. Replies
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    3,776

    That is easy 1.) Winning lottery numbers.

    That is easy

    1.) Winning lottery numbers.
  10. Replies
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    382

    Way I started was with a digital camera and a...

    Way I started was with a digital camera and a couple of lessons on turning simple images into seamless textures (ex. concrete, metal walkways, et cetera). Scratch textures can be done though ... a...
  11. Replies
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    :D That is an interesting statement ... how can...

    :D
    That is an interesting statement ... how can you know something does not make sense *and* know that it is wrong at the same time ? I had to chuckle at the mental image that came up of that...
  12. Thread: Toilet gocart

    by BtDMH
    Replies
    10
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    1,414

    The flsuh sound when you dismount is precious :D

    The flsuh sound when you dismount is precious :D
  13. Replies
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    441

    This is the sum of it, you really dont have to...

    This is the sum of it, you really dont have to have it lined right up in most situations. Like if you are planning to hallow out a addition brush for an interior you can deliberately put access...
  14. There are a lot of resources out there on how to...

    There are a lot of resources out there on how to scale everything in game down to make the game produce "miles" of available in game real estate. The Wanderlust Project has gotten it down to a...
  15. Thread: Need help

    by BtDMH
    Replies
    5
    Views
    790

    Most people fake it with projectors in the shape...

    Most people fake it with projectors in the shape of the light in question.
  16. Replies
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    1,033

    Dont mark my words ... but I think the reason you...

    Dont mark my words ... but I think the reason you are having problems is your filepath has a space in it .... move it to a directory without a space in the filepath on the hard drive and try it.
  17. Thread: Lighting Problem

    by BtDMH
    Replies
    7
    Views
    726

    You did do a build on the lights in the editor...

    You did do a build on the lights in the editor before playtesting I am guessing ?
    And did you turn off or on something in the light's properties ?
    And what mod are you attempting to map for ?
  18. Thread: Timed Sound?

    by BtDMH
    Replies
    6
    Views
    601

    Yeh scripted triggers is no harder than setting...

    Yeh scripted triggers is no harder than setting up a grocery list (with some really weird kinds of meat) in the editor.
    Give it a shot, it is easy !
  19. Thread: Weapon block

    by BtDMH
    Replies
    3
    Views
    491

    Your gonna have to provide us with a little...

    Your gonna have to provide us with a little better explination of what you want.
    Are you talking about "weapon lockers" like from Onslaught and Assault maps ?
  20. Replies
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    The step from proficient to elite requires : -...

    The step from proficient to elite requires :

    - Practice in total projects
    - Seeking further education from veterans
    - Continuing to challenge yourself on all levels
    - Creativity.

    You have to...
  21. Replies
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    26,933

    You owe no apologies to me either. I have done...

    You owe no apologies to me either. I have done nothing but enjoy my experiences with 3DBuzz and the hard work you have put into it. And it was a pleasure helping to grade assignments for you (what...
  22. Replies
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    755

    Poll: Feel free to slap him ... he's used to it. But...

    Feel free to slap him ... he's used to it.

    But what makes a good map ?
    - Constant action ... nothing like a map with dead spots lacking in any action.
    - Team balance if required ... a.k.a. not...
  23. Thread: Karma Krates!

    by BtDMH
    Replies
    5
    Views
    792

    Never mind the fact karma is broke online. Only...

    Never mind the fact karma is broke online.
    Only some of the features work with karma online.
    Single player though it is just a matter of the cycle requirements on your CPU.
  24. Thread: UTX to TGA

    by BtDMH
    Replies
    6
    Views
    540

    If you dont have Photoshop to use the plug in...

    If you dont have Photoshop to use the plug in with, scale up the texture in the texture browser, take a screen shot ("PrintScreen" or whatever), and use whatever image editing software you have to...
  25. Thread: Thick Smoke.

    by BtDMH
    Replies
    2
    Views
    486

    A static mesh in the shape that would be...

    A static mesh in the shape that would be appropriate and a smoke texture has worked for some in the past (collision turned off on the mesh of course).
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