Search:

Type: Posts; User: prizonlizard

Page 1 of 7 1 2 3 4

Search: Search took 0.08 seconds.

  1. Replies
    16
    Views
    1,262

    code

    im extending ONSwheelcraft

    for the bike
  2. combo

    a combo will do u best
    Make a BSP the main structure of the bldg and static mesh the smaller parts--
    it can all be done in Max, however the lighting is the main difference.
    the downside to SM's...
  3. Replies
    6
    Views
    926

    ?????

    ur exporting from max to maya?
    i dont think that is good.
    if this is what ur saying, try exporting either from maya or max----to unrealED
  4. Replies
    2
    Views
    473

    sure

    sure i mean
    i know about digging for the code---
    we are doing that
    theres agood bit more involved than just getting some scripts and placing them
    i am looking for people who have done it and can...
  5. Thread: Glass

    by prizonlizard
    Replies
    9
    Views
    787

    texture

    for a quick vehicle glass---not destructable mind yah just transparent,
    u can setup ur model in max,
    attach a muslti-sub object shader---plug ur UV map(s) into one channel, and plug an...
  6. Replies
    16
    Views
    1,262

    a

    thinking of offsetting solver
    no deal still
  7. did

    did u figure out why the plugin wasnt working
  8. Replies
    2
    Views
    473

    Making my own characters Attack

    this seemed to me to be an easy venture---given all the other things we have been doing in the mod---we are doing a single player exprnce

    but is there a tut or trick ??

    i have my own...
  9. Replies
    3
    Views
    611

    t

    def a bad idea if u have a large level with lots of stuff going on

    if u can block off ur light---- lets say in a building and then maybe some portals or something to cull it from the rest of the...
  10. Replies
    16
    Views
    1,262

    ok

    it appears the origins are fine
    if the origins were wrong, deductively, then the vehicle would have problems (sink into the mesh) when the vehicles is on the mesh at all times------but the vehicle...
  11. Replies
    3
    Views
    463

    sweet

    yuppp that was it
    bstartenabled
    its funny
    i dont recall that being in the UDN tut
    its funny
    they show all these parameters u change to get karma actors to interact---in their column tut the...
  12. Replies
    16
    Views
    1,262

    ff

    what is an oregano???

    not really clear on what the last post is saying----
    but to clarify--- the wheels, the bike itself, rides on the surface fine on straight aways----- its only on a TURN that...
  13. Replies
    3
    Views
    463

    kArma and gravity???

    hey

    i have a karma setup
    the barrels i made-----
    i want them to react to the car----
    teh bottm barrel does get knocked around---
    but i cant get the top barrel to fall and react
    i was trying...
  14. Replies
    3
    Views
    582

    well

    well to be technical, you havent tried everything, cause ur having problems that can be solved----
    u just have not tried the right thing---

    anyhow
    select faces
    goto
    editpolys
    then normals...
  15. Replies
    1
    Views
    464

    a

    u have to set all those properties (not leave them blank or at zero)
    if thats what u have ----what u listed--- then thats why everything is centered-looking.
    u need to set parameters (numbers) for...
  16. Replies
    16
    Views
    1,262

    elevation is the name of tha tag? i dont know...

    elevation is the name of tha tag?

    i dont know where set elevation is

    im extending onswheelcraft
    is it under onsvehicle, ons wheelcraft, vehicle,
    when the vehicle is placed in the map, it...
  17. Replies
    4
    Views
    909

    hmmm

    not sure
    can be a couple of reasons---but im guessing its ur axis
    make sure all ur axis are either lined up with unreal's axis (maya's is default y up and unrealeds is z up )
    u can bring it in...
  18. Replies
    16
    Views
    1,262

    hmmm

    i had to turn simplekarmacollision to "false" to get the vehicles from going thru the static mesh terrain----
    but i tried the bike and cars on BSp and still goes into the Bsp mesh----
    im stumped---...
  19. Replies
    16
    Views
    1,262

    pik

    cool
    heres a shot
    of the problem
  20. Replies
    5
    Views
    790

    extra shader

    ((Well the fix has been found. In ut2004 there is a extra shader that is applied to everything in a level it seems. It is turned on per model in unreal script. ))


    where is the extra shader found?
  21. Replies
    16
    Views
    1,262

    vehicle wheels into mesh

    anyone run into this?

    my vehicle's wheels-- specifically the front ones, go into the mesh, (static M or BSP) when it turns

    its basically when the vehicle turns the front of the vehicle dips...
  22. Replies
    11
    Views
    1,170

    cool

    nice model

    does it have a weapon?
  23. Replies
    16
    Views
    1,806

    cool

    cool
    appreciate the link
  24. Replies
    16
    Views
    1,806

    nice

    good stuff
    nice model
    played with it a few times in the world
    how did u do the animations for the player model on the bike---the arms on the handlebars----
    im doing a bike and working on that...
  25. Replies
    10
    Views
    1,241

    right

    yeh
    thats what i said above
    just replace the mesh
    of course u need to set it up, rig it
    etc
    but once in unrealEd and ready to go, just place it instead of machine gun
    not that hard
    i think...
Results 1 to 25 of 160
Page 1 of 7 1 2 3 4