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Type: Posts; User: JD

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    Yeah, just my 2 cents as a web dev, never set...

    Yeah, just my 2 cents as a web dev, never set table heights. Always use a spacer image or style sheet, as setting heights will just mess up the parsing in the browser. Maybe not to day, or tomorrow,...
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    This happened to me too. I went to the actual...

    This happened to me too. I went to the actual ebay site, made sure my info was secure.

    A few days later, I started getting emails that "I" was selling something on ebay and the people the mail was...
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    I want to see mental ray 100% integrated in...

    I want to see mental ray 100% integrated in 7...perhaps I'll wait to upgrade for when that comes out...only a year away, right? :)
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    I don't think there is a way to do this. Also,...

    I don't think there is a way to do this. Also, are you working on a nurbs or a poly model? Because Nurbs have CVs and Isoparms, and polys have vertices and edges. So the question is kind of confusing...
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    Yes. Open up the object's properties and under...

    Yes. Open up the object's properties and under it's render settings, turn off it's primary visibility.
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    I don't think you can have the 2D portion loading...

    I don't think you can have the 2D portion loading seperately (could be wrong), but you could have a preloader movie that plays while the 3 megs is loading, or you could make each section a different...
  7. Thread: Quicktime VR

    by JD
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    Here is where you can get the official apple...

    Here is where you can get the official apple version of Quicktime VR authoring:

    http://www.apple.com/quicktime/qtvr/

    As for having it cut away, you'd be better off just rendering out your shots...
  8. Thread: Skeleton limits

    by JD
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    Make sure that you have a bend on your second...

    Make sure that you have a bend on your second joint when using IK or else the IK solver won't know how to bend the chain.
  9. Although I am always one for saving money, I have...

    Although I am always one for saving money, I have to agree with the masses and say that the price of Maya is pretty good where it is. $2000 USD (winds up being a little more after shipping) really...
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    You have a few options. You can buy the Quicktime...

    You have a few options. You can buy the Quicktime VR or a Ulead product (but I wouldn't, I don't like ulead software).

    You could also use Director or Flash to accomplish the same thing. I would go...
  11. Thread: Quicktime VR

    by JD
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    Yup, Quicktime VR will let you do that, just like...

    Yup, Quicktime VR will let you do that, just like this:

    ftp://ftp.newtek.com/pub/LightWave/Tutorials/rendering/lwlogo_qtvr.mov
  12. Thread: Character: Ziyi

    by JD
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    It's looking really great, but watch the lower...

    It's looking really great, but watch the lower back, right above where the cheeks start. Looks like something a little funky is going on in there.
  13. Thread: Member Subdomains

    by JD
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    Well, what about the images? You're going to have...

    Well, what about the images? You're going to have thousands of them in an images folder?
  14. Thread: Member Subdomains

    by JD
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    689

    Something like that should be done using a...

    Something like that should be done using a server-side language like PHP or ASP.

    Each member would be entered into a database and would get a number. At the same time, a directory with that number...
  15. Thread: help: funky normals

    by JD
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    I tried to work on the vertex normals, but that...

    I tried to work on the vertex normals, but that seems to be a little flaky with the number guessing.

    Here is what I did to fix it.

    I deleted the four faces around that center vertex. I then...
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    N-O-S, you're on the right track. What you can do...

    N-O-S, you're on the right track. What you can do is, extrude some of the faces in the general direction of where the buttons are, and then soften the normals so that you get the curved surface that...
  17. Thread: help: funky normals

    by JD
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    With your model selected, go under...

    With your model selected, go under display->polygon->normals. This will show you which way they're facing. If some faces have normals facing inwards, select them and then go under edit...
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    Maya does have the ability to merge vertices....

    Maya does have the ability to merge vertices. What you need to do is select two (or more) vertices to merge, then go under edit polygons -> merge vertices -> options and make sure you set the...
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    Where are you trying to get files into? Most of...

    Where are you trying to get files into? Most of the major programs accept the OBJ file type, and that can carry over a lot of information.
  20. Thread: Alias Logo

    by JD
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    Here is how I would do it: Make my logo and...

    Here is how I would do it:

    Make my logo and animate the "twirl" with a wireframe texture, a base texture (hard to see, but it's there) and a silver texture.

    I would then take all of that into...
  21. Thread: moving parts

    by JD
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    well, if I remember my star gat correctly, you...

    well, if I remember my star gat correctly, you would have two rings, one slightly smaller than the other, and rotate them separately. In order to make them look like one unit, though, I would make an...
  22. Thread: typology check

    by JD
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    O.k., I've looked at the file, and here are some...

    O.k., I've looked at the file, and here are some of the problems I see.

    1) a lot of your faces have too many edges. Remember, an edge is anything between two vertices. Around the two curved...
  23. Thread: Great Job !

    by JD
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    Each program has a channel, I think. I know there...

    Each program has a channel, I think. I know there is a Maya channel that I'm in, a 3D S MAx channel and an XSI channel.
  24. Thread: typology check

    by JD
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    487

    Yeah, just tried to read the file, can't, so I'm...

    Yeah, just tried to read the file, can't, so I'm guessing this was made in 6.

    If you can change it into a maya ascii file, I'll take a look.
  25. It's not a horrible tool, but by only allowing...

    It's not a horrible tool, but by only allowing the downloads to come from here, Buzz can track which VTMs/programs are more popular and can use those statistics to plan what direction they will go...
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