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    3D Buzz :: Houdini :: Houdini Technical Rigging II:Intro to Capturing Geometry to Bones    
     

     
   
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  Houdini Technical Rigging II:Intro to Capturing Geometry to Bones  
   
     
    SAVE MONEY BY PURCHASING THE HOUDINI TECHNICAL RIGGING BUNDLE!    
     

This second rigging-intensive training set introduces you to Houdini's approach to binding an object's geometry to a control rig! This process of capturing (commonly called "skinning" in other applications) allows the user to have vast control over object deformations as a rig is animated, and in this video set, you'll get to see firsthand how you can master the process and Houdini's available Capture toolset to get the deformation results you need, every time!


Instructors: Steve Twist & Jason Busby
Approx. Running Time: 6.5 hrs
Software: Houdini 9.x
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Technical Rigging II
Welcome to Technical Rigging II, the second volume of the Houdini Technical Rigging Series! This volume focuses on the process of "capturing" in Houdini, which is commonly referred to as "skinning" in many other 3D applications. We will show you the complete process of capturing your geometry to your rig using both manual means as well as the Capture Geometry Tool. In doing so, you'll gain a more intimate understanding of how the Capture Geometry Tool actually goes about working with your skeleton and your geometry and helping you to see how best to use it to capture your geometry in the future

You will get to see a great deal of technical whiteboard-style lecture that shows you exactly what is taking place under Houdini's hood when using the Capturing system. In overview, the course of the lecture spans not only the application of Capturing, but also several means of control and adjustment for vertex weighting of your captured geometry, as well as how you can mirror your capture work to the opposite side of your model. We also look at even more technical applications of the capturing process, by demonstrating the use of multiple blends between different layers of capture data. In this way, the artist is given full control over choosing and blending between a variety of different capture setups, allowing for highly customizable control and deformation!

Along the way, you'll learn about some new Surface Operators (SOPs) including the Capture SOP and the Deform SOP. You will also be introduced to Capture Regions, Deform Regions, and both Point and Detail Capture attributes. Next, we show you how to work with the Edit Capture Regions Tool and how it can be used to adjust the area of effect for each Capture Region quickly and easily. We also demonstrate and explain the use of the Align Capture Pose Tool, which provides the ability to synchronize Deform Regions to Capture Regions, or vice versa.

Other topics covered in the lecture include the use of the Edit Capture Weights Tool and the Capture Override SOP, allowing you to manually edit the individual vertex weights of your captured geometry through the use of intuitive handles or precise spreadsheets. We'll also show the more organic method of weight adjustment with the Paint Capture Layer Tool and its associated Capture Layer Paint SOP.

Once you see these weight placement and adjustment methods, we'll move on to show you the Mirror Capture Weights Tool and the Capture Mirror SOP, allowing you to send your capture information to the opposite side of your model! We'll carefully walk you through the multiple behaviors of the mirroring system, allowing the viewer to be able to select the right behavior for their individual task. Once done, we'll show you the Edit Capture Blends Tool, which allows you to easily blend between different capturing setups, creating a final result out of a weighted combination of several capture scenarios!
   
     

     
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These clips will give you a taste of the high level of quality and detail you'll find in the rest of the course. Please remember that these selections are just clips from the videos that make up Houdni Technical Rigging II.

   
     

     
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Are there any prerequisites for watching this content?

A solid foundation in Houdini is assumed of the viewer. While the concepts and techniques taught in the videos will be thoroughly explained, you should be comfortable with the Houdini interface and have a good understanding of networks before undertaking the content provided in the videos. You will also need a basic understanding of the python programming language.

What version of Houdini is used in the content? Will I need the same version?

The content was recorded using Houdini 9. With the major reworking of Houdini since the prior version, we cannot guarantee that you will be able to follow along when using an older version of the application. You can, however, use any version of Houdini 9 including the completely free Houdini Apprentice, which can be obtained from Side Effects Software.

Will these DVDs play on a standalone DVD player?

No, the content will not play on a regular DVD player, it is intended for use in a PC that has a DVD-ROM drive.

What codec is needed to view the files?

You may view the video files with the XviD codec, which can be downloaded for free from www.xvid.org.

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In order to protect our content from illegal distribution and to safeguard your investment, we have implemented a video watermark system. The faint video watermark is on some of the videos, and will contain your name and address. The information on the watermarks will be used as evidence should the videos be illegally distributed.

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Shipping in the US is approximately $15. This as a production and shipping fee, helping to cover not only the actual shipment, but also the process of encoding, burning, and printing.

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