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    3D Buzz :: C# / XNA :: XNA Xtreme 101 - Volume 2    
     

     
   
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  XNA Xtreme 101 - Volume 2  
   

This second volume of the XNA Xtreme 101 series continues with the foundation of programming with the C# language with over 50 hours of lecture. Volume II begins by expanding upon the C# language foundation already set forth in the first volume. You’ll see how to work with variables, including predefined data types and value reference types. From there, you’ll be introduced to various ways you can loop your code for purposes of automation. This volume also teaches you the key concepts behind Object-Oriented Programming, introducing you to classes, inheritance, and polymorphism. You’ll also learn about constructors, the use of static members, as well as virtual methods. Volume II concludes with the creation of the game Precision, a fast-paced top-down casual action game in which a player’s goal is to navigate a ‘nanite probe’ around the screen to save endangered cells from a degrading disease while avoiding enemy antibodies. During gameplay, any cells that are fully infected will be converted into more antibodies, thereby increasing the number of enemies on the screen. If an antibody touches the nanite probe, the player will lose a life. Once all lives are gone, the game will be over.

All this for an unbeatable $79.99
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Learn through a series of fun projects or create your own variations
Knowledge Review 7 - The DAG
In this Knowledge Review, the viewer is challenged to create a Directed Acyclic Graph (DAG). Those who have used 3D applications may be familiar with this concept as it is the basis for the scene. A DAG is made of of nodes representing the various abjects within the scene. The nodes can then be parented to form complex hierarchies used to influence such things as transformations. In the creation of the DAG, the viewer must put their understanding of object-oriented programming to the test. Inheritance and virtual methods play a key role as the basic properties and behaviors are defined in the base node class and then passed on to subsequent, more complex classes. The creation of a scenegraph is extremely important in the world of game development as todays games consist of hundred or thousands of objects all working together inside of an overall scene. The DAG Knowledge Review is a true test for any aspiring game programmer. The viewer is first given the opportunity to attempt to solve the task on their own. They are then walked through the creation of the DAG step by step to see how the instructors completed it.



Knowledge Review 8 - The Simple Pong Game
This Knowledge Review challenges the viewer to create a simple game in the style of the famous Pong. All of the knowledge gained up to this point will be essential to the successful completion of this game. The ability to accept custom input from the player becomes key in this lesson. In addition, the viewer learns how to output text to the screen to inform the player of the status of the game. While this game is somewhat simple, the skills gained in its creation will be absolutely essential to the creation of any more complex game the viewer might undertake in the future. As with all Knowledge Reviews, after the viewer has been given the opportunity to complete the challenge, the instructors will demonstrate the creation of the Pong-style game.



Precision
The culmination of XNA Xtreme 101 - Vol. 2 is the creation of the Precision game. This is a top-down 2D game making use of such concepts as object-oriented methodologies, moveing and scaling sprites, accepting input from the player, and displaying text to the screen. Here, the viewer is forced to reach deep into their bag of knowledge gained over the course of Volume 1 and Volume 2. This full-featured game is not only fun to play, but will give the viewer a real taste of what goes into game development from the design to the implementation and the viewer is even walked through the creation of the sprites used in the game.


Try before you buy - amazing special offer

Preview clips of content from XNA Xtreme 101 for FREE!

Would you like a preview to see just what you are getting with 'XNA Xtreme 101 - Volume 2'?

We've provided clips from some of the lessons, so you can try before you buy.

These clips will give you a taste of the high level of quality and detail you'll find in the rest of the course. Please remember that these selections are just a very small portion of the nearly 60 hours that make up Volume 2.


Select A Video
Video Title
Data Types



Loops



Object-Oriented Programming 1



Object-Oriented Programming 2



XNA Framework



Precision


 

Sounds Great! - but I still have questions...

What makes 'XNA Xtreme 101' different from other training videos?

With the advent of XNA, a whole new world has been opened to proficient developers or first-time coders. Never before has the ability to develop games that can be played on a console been available to the Average Joe. And, never before has there been such a comprehensive, in-depth, and user-friendly training program capable of taking someone from completely new to programming to creating their very own games which can then be played on an Xbox 360 or PC. 'XNA Xtreme 101' was conceived to do exactly that. Moreover, it is designed to keep the information flowing in a smooth, easy-to-understand manner that is engaging and highly entertaining! You won't have to worry about boring monotonous lecture material; the instructors keep everything upbeat and on-target, whether you're talking about high-level design or lower-level implementation! Plus, there is nowhere on the planet where you can get this level of professional-quality education for anywhere near this price!

Are there any prerequisites for watching this content?

The only prerequisite for XNA Xtreme 101 is that you know how to use your computer. Nothing else is assumed of the viewer. The lectures introduce you to programming using C# and XNA from the ground up, and any past experience you may have with programming is simply a bonus.

What hardware or software do I need to complete this class?

You NEED the following:

  • A computer with the Windows operating system that supports Visual C# 2005 Express and is capable of running our VTMs.
  • A copy of Visual C# 2005 Express. Don’t worry, it’s free.
  • The XviD codec installed.
  • A stable Internet connection, preferably broadband.

The following prerequisites are optional, based on which game assets you want to create yourself, and whether you want to play the game on an Xbox 360.



  • Some sort of paint software
  • Sound recording/editing software
  • Xbox 360 Controller for your PC (This is not required, but HIGHLY recommended)
  • An Xbox 360 with hard drive and subscription to the Creator’s Club

Will these DVDs play on a standalone DVD player?

No, the content will not play on a regular DVD player, it is intended for use in a PC that has a DVD-ROM drive.

What codec is needed to view the files?

You may view the video files with the XviD codec, which can be downloaded for free from www.xvid.org.

I heard that the videos are watermarked. Can you explain what this means?

In order to protect our content from illegal distribution and to safeguard your investment, we have implemented a video watermark system. The faint video watermark is on some of the videos, and will contain your name and address. The information on the watermarks will be used as evidence should the videos be illegally distributed.

Do you accept payment through PayPal?

Yes, we do, but only your account must be verified through PayPal and your shipping address must be confirmed. The only forms of payment we accept are credit card and PayPal.

How long will it take for my DVDs to ship?

Your DVD's must be custom encoded at our facilities to include your personal watermark. This process can take anywhere from 1 to 5 business days to complete, though most orders are shipped within 48 hours.

Why is shipping so high for the US?

Shipping in the US is approximately $15. This as a production and shipping fee, helping to cover not only the actual shipment, but also the process of encoding, burning, and printing.

Can I bill and ship to different addresses?

We only ship to the verified billing address. If other arrangements for shipping are required, we will need to verify the new location. This verification process is in place for your security, and for the security of our content.


Details
SKU SKU53
Weight 1.00 lbs
 
Price: $79.99
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