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  "XNA Xtreme 101 - Vol. 1" now available from the store  

 

XNA Xtreme 101 - Vol. 1




Have you ever been interested in creating your own games? Welcome to the XNA Xtreme 101 video training course! This first volume covers nearly 30 hours of lecture and is specially geared toward the first-time programmer interested in creating games for the PC and Xbox 360 platforms!

Volume I will quickly get you up to speed in programming with a strong foundation in the C# programming language. You’ll also get a clear description of the .NET infrastructure, while learning precisely what .NET is and how it is defining the next generation of computer programming. The lessons have a strong emphasis on programming using proper design principles, including creating your initial requirement spec, moving on the design phase, and laying out a solid implementation plan.

You’ll also get a taste of the artistic side of game creation as well, with discussions of the creative process, the importance of artist-programmer interaction, and even videos that cover the creation of graphics within Photoshop!

All this for an unbeatable $49.95

 

Student Showcase: Why not see for yourself what can be accomplished with 'XNA Xtreme 101 - Vol. 1', take a look at some of the work completed by a selection of our students who took what they learned and went above and beyond to create their own variations of the games presented in the class.

Note: Your computer may require additional files to play some of these games. For more information click here.

cresswga
Hyperion

llonden
Hyperion

owensd
Hyperion Editor

dataforge
Hyperion Editor

EvilMonkey
Cannon 1

phd
Cannon 2

chronos78
Cannon 3

Avace
Cannon 3

 

  Learn through creating a series of fun games or create your own variations  

 

What will I learn from XNA Xtreme 101 - Vol. 1?

Throughout these videos, you’ll be creating two complete games, along with several other support applications used to demonstrate specific points. The games covered include The Hyperion Project, a simple text-based adventure engine, and Cannon, which you will actually create using three separate methods.

This step-by-step process gradually makes you more and more acquainted with Object-Orientation, allowing you to make an easy shift into the realm of the XNA Framework. Whether you’re completely new to the realm of programming, or a veteran programmer preparing to make a smooth transition to XNA, you’re going to find exactly what you’re looking for within XNA Xtreme 101!

It should be noted that this first volume focuses more on making the student into a proficient programmer using C#, and does not yet heavily emphasize the use of the XNA Framework. XNA will be used throughout the remainder of the XNA Xtreme 101 course volumes.

 

The Hyperion Project

This game serves as a way to get your feet wet with programming in C#. This is XNA Xtreme 101's version, albeit an extraordinary version, of a "Hellow World" application in which you will create a full-blown console-based text adventure game. During the creation of the Hyperion Project, you will be shown how to create a simple game from both the programming and design point of view.

 

Cannon 1

Cannon 1 ups the ante as it teaches you how to create a graphical shooter using WinForms. You will be introduced to sprites for the first time as you are shown how to create an event-driven game.

 

Cannon 2

Cannon 2 is the evolution of Cannon 1 from an event-driven game to an engine-based game.

 

Cannon 3

Cannon 3 is the culmination of everything you will have learned throughout Volume 1 of XNA Xtreme 101. In this project, you will recreate the Cannon game using XNA.

 

 

 

  Try before you buy - amazing special offer  

 

  Preview clips of content from XNA Xtreme 101 for FREE!

Would you like a preview to see just what you are getting with 'XNA Xtreme 101 - Volume 1'?

We've provided clips from a some of the lessons, so you can try before you buy.

These clips will give you a taste of the high level of quality and detail you'll find in the rest of the course. Please remember that these selections are just a very small portion of the nearly 30 hours that make up Volume 1.

Note: You will need the XviD codec to view these videos. You can download it here.

XNA Xtreme 101 - Vol. 1

The Hyperion Project
  • Hyperion - Code Part 4
  • Hyperion - Code Part 5
  • Hyperion - Code Part 6
  • Hyperion - Code Part 7
  • Hyperion - Code Part 8
  • Hyperion - Code Part 9
  • Hyperion - Final Level
  • Hyperion - Game Design Overview
  • Hellow World 2 - Windows App

  • Introduction To C#
  • Introduction To Variables
  • Expressions
  • Whitespace
  • Comments
  • Knowledge Review 2
  • Flow Control 1
  • If Statements
  • Switch Statements
  • Knowledge Review 3

  • Cannon 1
  • Cannon 1, Phase 2 - Gameplay
  • Cannon 1 - Get Center
  • Cannon 1 - Distance

  • Cannon 2
  • Cannon 2, Phase 3 - Mechanics
  • Cannon 2, Phase 4 - Gameplay
  • Cannon 2, Phase 5 - HudItem
  • Cannon 2, Phase 6 - HUD

  • Cannon 3
  • Cannon 3, Phase 2 - PlayerItem
  • Cannon 3, Phase 3 - Mechanics
  • Cannon 3, Phase 4 - Gameplay
  • Cannon 3, Phase 5 - HudItem
  • Cannon 3, Phase 6 - HUD

  • Cannon Enhanced Graphics
  • Cannon Enhanced Graphics 3
  • Cannon Enhanced Graphics 4
  •  

     

     

      Sounds Great! - but I still have questions...  

     

    What makes 'XNA Xtreme 101' different from other training videos?
    With the advent of XNA, a whole new world has been opened to proficient developers or first-time coders. Never before has the ability to develop games that can be played on a console been available to the Average Joe. And, never before has there been such a comprehensive, in-depth, and user-friendly training program capable of taking someone from completely new to programming to creating their very own games which can then be played on an Xbox 360 or PC. 'XNA Xtreme 101' was conceived to do exactly that. Moreover, it is designed to keep the information flowing in a smooth, easy-to-understand manner that is engaging and highly entertaining! You won’t have to worry about boring monotonous lecture material; the instructors keep everything upbeat and on-target, whether you’re talking about high-level design or lower-level implementation! Plus, there is nowhere on the planet where you can get this level of professional-quality education for anywhere near this price!

     

    Will these DVDs play on a standalone DVD player?
    No, the content will not play on a regular DVD player, it is intended for use in a PC that has a DVD-ROM drive.

     

    What codec is needed to view the files?
    You may view the video files with the XviD codec, which can be downloaded for free from www.koepi.org.

     

    I heard that the videos are watermarked. Can you explain what this means?
    In order to protect our content from illegal distribution and to safeguard your investment, we have implemented a video watermark system. The faint video watermark is on some of the videos, and will contain your name and address. The information on the watermarks will be used as evidence should the videos be illegally distributed.

     

    Are there any prerequisites for watching this content?
    The only prerequisite for XNA Xtreme 101 is that you know how to use your computer. Nothing else is assumed of the viewer. The lectures introduce you to programming using C# and XNA from the ground up, and any past experience you may have with programming is simply a bonus.

     

    What hardware or software do I need to complete this class?

    You NEED the following:

    - A computer with the Windows operating system that supports Visual C# 2005 Express and is capable of running our VTMs.
    - A copy of Visual C# 2005 Express. Don’t worry, it’s free.
    - The XviD codec installed.
    - A stable Internet connection, preferably broadband.

    The following prerequisites are optional, based on which game assets you want to create yourself, and whether you want to play the game on an Xbox 360.

    - Some sort of paint software
    - Sound recording/editing software
    - Xbox 360 Controller for your PC (This is not required, but HIGHLY recommended)
    - An Xbox 360 with hard drive and subscription to the Creator’s Club

     

    Do you accept payment through PayPal?
    Yes, we do, but only your account must be verified through PayPal and your shipping address must be confirmed. The only forms of payment we accept are credit card and PayPal.

     

    How long will it take for my DVDs to ship?
    Your DVD's must be custom encoded at our facilities to include your personal watermark. This process can take anywhere from 1 to 5 business days to complete, though most orders are shipped within 48 hours.

     

    Why is shipping so high for the US?
    Shipping in the US is approximately $15. This as a production and shipping fee, helping to cover not only the actual shipment, but also the process of encoding, burning, and printing.

     

    Can I bill and ship to different addresses?
    We only ship to the verified billing address. If other arrangements for shipping are required, we will need to verify the new location. This verification process is in place for your security, and for the security of our content.

     

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