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  "XNA Xtreme 101 - Vol. 2" now available from the store  

 

XNA Xtreme 101 - Vol. 2




This second volume of the XNA Xtreme 101 series continues with the foundation of programming with the C# language with over 50 hours of lecture. Volume II begins by expanding upon the C# language foundation already set forth in the first volume. You’ll see how to work with variables, including predefined data types and value reference types. From there, you’ll be introduced to various ways you can loop your code for purposes of automation. This volume also teaches you the key concepts behind Object-Oriented Programming, introducing you to classes, inheritance, and polymorphism. You’ll also learn about constructors, the use of static members, as well as virtual methods. Volume II concludes with the creation of the game Precision, a fast-paced top-down casual action game in which a player’s goal is to navigate a ‘nanite probe’ around the screen to save endangered cells from a degrading disease while avoiding enemy antibodies. During gameplay, any cells that are fully infected will be converted into more antibodies, thereby increasing the number of enemies on the screen. If an antibody touches the nanite probe, the player will lose a life. Once all lives are gone, the game will be over.

All this for an unbeatable $79.99

 

 

  Try before you buy - amazing special offer  

 

  Preview clips of content from XNA Xtreme 101 for FREE!

Would you like a preview to see just what you are getting with 'XNA Xtreme 101 - Volume 2'?

We've provided clips from a some of the lessons, so you can try before you buy.

These clips will will give you a taste of the high level of quality and detail you'll find in the rest of the course. Please remember that these selections are just a very small portion of the over 60 hours that make up Volume 2.

XNA Xtreme 101 - Vol. 2

Data Types
  • Variable Casting
  • Enumerations
  • Knowledge Review 4

  • Loops
  • For Loops
  • Manipulating Loops
  • Knowledge Review 5

  • Object-Oriented Programming 1
  • Class Members - Properties
  • Boucing X 1
  • List Generic Class
  • Bouncing X 2
  • Knowledge Review 6

  • Object-Oriented Programming 2
  • Shape Node - Skeleton
  • Shape Node - Constructor
  • Shape Node - Show All
  • Shape Node - Integration
  • Extending Shape Node
  • Command Architecture
  • Command Class
  • Clear Command
  • Command Manager
  • Command Template
  • Exit And Ls Command
  • Create Command
  • Delete Command
  • Parent Command
  • UnParent Command
  • Group Command
  • Rename Command
  • Knowledge Review 7 - Part 2
  • Advanced Rendering
  • Recreating Tree Command

  • XNA Framework
  • Simple Graphics - Part 4
  • Intro To Text Drawing
  • Intro To Input Devices
  • Keyboard Input
  • Mouse Input
  • Gamepad Input
  • Knowledge Review 8 - Intro
  • Knowledge Review 8 - Answer

  • Precision
  • Coding - Part 8
  • Implementation - Part 9
  • Coding - Part 9
  • Implementation - Part 10
  • Coding - Part 10
  • Implementation - Part 11
  • Coding - Part 11
  • Implementation - Part 12
  • Coding - Part 12
  • Implementation - Part 13
  • Coding - Part 13
  • Graphics Intro
  • Cell Graphic
  • Antibody Graphic
  • Probe Graphic
  • Stopwatch Graphic4
  • Background Graphic
  • Graphics Cleanup
  • Volume 2 End
  •  

     

     

      Sounds Great! - but I still have questions...  

     

    What makes 'XNA Xtreme 101' different from other training videos?
    With the advent of XNA, a whole new world has been opened to proficient developers or first-time coders. Never before has has the ability to develop games that can be played on a console been available to the Average Joe. And, never before has there been such a comprehensive, in-depth, and user-friendly training program capable of taking someone from completely new to programming to creating their very own games which can then be played on an Xbox 360 or PC. 'XNA Xtreme 101' was conceived to do exactly that. Moreover, it is designed to keep the information flowing in a smooth, easy-to-understand manner that is engaging and highly entertaining! You won’t have to worry about boring monotonous lecture material; the instructors keep everything upbeat and on-target, whether you’re talking about high-level design or lower-level implementation! Plus, there is nowhere on the planet where you can get this level of professional-quality education for anywhere near this price!

     

    Will these DVDs play on a standalone DVD player?
    No, the content will not play on a regular DVD player, it is intended for use in a PC that has a DVD-ROM drive.

     

    What codec is needed to view the files?
    You may view the video files with the XviD codec, which can be downloaded for free from www.koepi.org.

     

    I heard that the videos are watermarked. Can you explain what this means?
    In order to protect our content from illegal distribution and to safeguard your investment, we have implemented a video watermark system. The faint video watermark is on some of the videos, and will contain your name and address. The information on the watermarks will be used as evidence should the videos be illegally distributed.

     

    Are there any prerequisites for watching this content?
    The only prerequisite for XNA Xtreme 101 is that you know how to use your computer. Nothing else is assumed of the viewer. The lectures introduce you to programming using C# and XNA from the ground up, and any past experience you may have with programming is simply a bonus.

     

    What hardware or software do I need to complete this class?

    You NEED the following:

    - A computer with the Windows operating system that supports Visual C# 2005 Express and is capable of running our VTMs.
    - A copy of Visual C# 2005 Express. Don’t worry, it’s free.
    - The XviD codec installed.
    - A stable Internet connection, preferably broadband.

    The following prerequisites are optional, based on which game assets you want to create yourself, and whether you want to play the game on an Xbox 360.

    - Some sort of paint software
    - Sound recording/editing software
    - Xbox 360 Controller for your PC (This is not required, but HIGHLY recommended)
    - An Xbox 360 with hard drive and subscription to the Creator’s Club

     

    Do you accept payment through PayPal?
    Yes, we do, but only your account must be verified through PayPal and your shipping address must be confirmed. The only forms of payment we accept are credit card and PayPal.

     

    How long will it take for my DVDs to ship?
    Your DVD's must be custom encoded at our facilities to include your personal watermark. This process can take anywhere from 1 to 5 business days to complete, though most orders are shipped within 48 hours.

     

    Why is shipping so high for the US?
    Shipping in the US is approximately $15. This as a production and shipping fee, helping to cover not only the actual shipment, but also the process of encoding, burning, and printing.

     

    Can I bill and ship to different addresses?
    We only ship to the verified billing address. If other arrangements for shipping are required, we will need to verify the new location. This verification process is in place for your security, and for the security of our content.

     

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