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Overview of the project
This project serves as a way to get your feet wet with 3ds Max. This project expands upon the introductory videos
by showing you how to construct, animate, and render your own digital scenes!
The project focuses on every animator's
rite of passage, a bouncing ball. However, instead of simply bouncing the ball across a basic scene,
you'll spice things up by treating the ball as if it were a character performing for a talent show!
Animation
You'll be introduced to the concepts of keyframe animation, and how keyframes and animation curves are created and
edited to provide total control of the look of your scene's animation. You'll see how 3ds Max's Modifier Stack can
be used to create not only a tremendous variety of effects, but how those effects can be animated to add an incredible
amount of detail and character to your scenes, such as a cartoon-like squash and stretch for your ball character as he
bounces across the stage!
Controls and 'rigs'
You'll also see how reactive animation is handled inside of 3ds Max with the Reaction Manager,
as well as how you can use it to create automated "rigs" for characters in your scene, and how to make easy-to-use control
systems for various scene elements!
Materials
From there, you'll be introduced to the Material Editor, learning how materials are controlled through texture maps.
Once your scene is fully textured, you'll see how to light and render the animation, as well as how to convert your
frames to a final movie using Video Post.
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