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Old 02-13-2003, 10:52 AM
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Mnemonix Mnemonix is offline
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Pixel/Vertex Shaders in 3dsmax4

Anyone knows how i can preview my pixel/vertex shaders in a viewport of 3dsmax4/4.2 (not 5) to see my models with it ?
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Old 02-13-2003, 02:01 PM
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Is this what you mean?

Just push the 'VertCol' button
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File Type: jpg vertcol.jpg (91.2 KB, 69 views)
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Old 02-13-2003, 02:33 PM
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I believe he is talking about hardware shaders. You need to run Max in Direct X to see them and assign them through the materials editor. Unfortunately Max 4.x does not really do a good job with them. Max 5 supports them better using NVIDIA's CG in DX8.1. DX9 will be working soon as well hopefully.

-Carl
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Old 02-13-2003, 04:00 PM
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Mnemonix Mnemonix is offline
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in the material editor I don't find anything :/ where is to load .vso and .pso files ?
I will be to thing in updating to 3dsmax5
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Old 02-14-2003, 10:07 AM
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You need to configure your paths so that they point to the "Hardware Shaders" folder.

-Carl
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Old 02-14-2003, 11:56 AM
insurektion insurektion is offline
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yeah 4 sux for shading id reccomend getting brazil
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Old 02-14-2003, 04:18 PM
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Mnemonix Mnemonix is offline
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I have found the vertex/pixel shaders support in version 4, but it is too poor, doesn't support .pso/.psh and .vso/vsh hardware shaders source code files, I will have make a plugin myself, or update to max5 :/

insurektion, these type of shading/rendering isn't which about I'm talking about, but thanks anyway
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