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#1
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various game assets wip
Hello, i'm modelling some small assets that i'm going to add to my portfolio. I did this yesterday, it's an old type of phone we had hanging at home. 512 diffuse 256 normal and spec map, 1098 tris (a little on the heavy side I know)
the reference ![]() the finished model ![]() work in progress
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#2
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with 1k prop I think you should be using atleast a 512 or 1024 texture. that 256 is really bringing this down.
I see a couple spots you could probably lower the tri count (very right the edge in the middle can be brought up and welded and the spot where all those edges are meeting can be brought up and welded) but really cool project ad model looks good! |
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#3
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Larger texture size, diffuse looks spot on, and normal and specular, not really much 2 be gained anyway
the texture for the material of the phone handle could do with a revisit i think, its a bit hard to tell what it is, and coming up to 1.1k or down to 1k tris would be nice, but on the whole really well done and unique piece
__________________
'Come, let us talk by the giant pit of death!' |
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#4
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thx for the crits. I agree with the phone handle Ascard, and I'm going to fix that asap. Here's the phone with its 1024 maps, but from the resolution of the render I can't tell the difference, and that probably also has to do with the rather crummy resolution and quality of the source images used for the texture =/.
![]() Anyway. Here's a plant ![]() ![]() ...Just because I was doing some tests with alphas for my next project, which is going to be this old bicycle, low poly.
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#5
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plant looks good, but ya the res on that phone is ruining it. Perhaps try not to photo source it and draw it in?
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#6
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i'll try and pick on some other sources, and perhaps do some hand painting on that phone tomorrow. This is the start of the bicycle model. I modelled nearly 3 hours now, and had camtasia running, so I'll upload a speed modelling video soon. The model is pretty much done, but I might go over it again and reduce it to around 3-4k - i'm still trying to decide on that.
![]() ![]()
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#8
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Looking good so far mate.
How big are the Lego pieces going to be in your game? If they're going to be the size of actual Lego pieces and your avatar will be the size of a normal Human being, then I think there's too much detail on them. |
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#9
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piranhi -> forgot to say the legos weren't for a game
I haven't had access to the internets for a while, but now i'm back on this thread and I will be posting all the stuff that i've been doing. I thought I would start with an update I did shortly posting these last pictures. So here's the phone with a sharper texture, and the bicycle fully textured: ![]()
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#10
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Excellent work all round. My only crit would be that, if you can spare the polys, the telephone bells could use one further subdivision - I guess because they're hemispherical rather than just curved in 1 plane, or perhaps just 'cause they're reflective, the nickeling shouts out at me more than on, say, they very top of the phone model.
But, like I say, that's just being nit-picky. Good job
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