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#1
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Mech - Process Of Making It
I recently (1hr ago) started modeling a mech, so I thinked it's a good idea to create a WIP post and update it while I go along.I'm hoping to finish this cute baby and maybe create some animation similar to 3DBuzz's 3rd project at Mastering Maya:The Fundamentals.
Ref Image #1 Ref Image #2 Anyway, I just started, so there isn't much to be seen, just a toe! ![]() More updates soon! C&C Welcomed !!! |
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#2
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Hm, cant say much right now cus u only got the "toe" or what to call it. But it looks like it's getting somewere. I like the references, you have good tase
. I also use dreadnought as a bit of reference. Are you planning to create a dreadnought?
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#3
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looking good but this looks something exactly like the maya tutorial form www.3d-palace.com
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#4
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Thank you guys!
AimBiZ Well I like that mech!I got an idea to start modeling it, way back when I was playing Dawn Of War 40k, as Spacemarine, it was my favourite unit for attacking, but way then, I couldn't handle such a big project, back then a animation such talented ball make me proud arturas Thanks man.Yes I like that one a lot, and I have/will follow some parts of it! Cheers, new update's comming! -Stefan |
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#5
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Update #2
Update #2
Well like I said, new update comming fast .I have been playing around 30min and I got this so far: ![]()
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#6
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Looking good so far!
Do you have a sketch or some pictures you're working from, and if so could you show it/them? It would be easier to comment if you gave an idea of where you're going with it. Also, I don't know if it's on purpose or you haven't gotten to the part of sorting your smoothing groups out yet, facets are all over the place Waffenwars |
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#7
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Hi waffenwars,
Here are a few images that I'm using as reference! Ref #1 Ref #2 Ref #3 Ref #4 Ref #5 Ref #6 Ref #7 Ref #8 Ref #9 Ref #10 I still haven't decided what of these will mine be (pointed finger on it), but I'm sure once I made "simple" shape of, it can be easily modified. As considering my plan, well I'd like to see some shooting, like battle between 2 different mechs or like big garage where Dreadnough practise shooting, eh! Also as answer to your question "what about smoothing?" well that also depends, because there are a lot of meches, some are just mechanicals, while others are a bit of cartoon/caricature.I plan on making a mechanicals first (so no smoothing for long time) and then at the end I might transform it to a cartoon one. Cheers -Stefan Last edited by X-TrEmE; 11-12-2006 at 04:55 PM. |
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#8
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Update #3
Modeled Leg's Bone & Leg's Armour Approximate Time: +45min Render Time: 25-30min EA Image Render: MentalRay Software: Maya 8 ![]() ![]() Please Comment & Critique it! -Stefan |
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#9
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lookin' good so far
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#10
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Could you post a close up render of the piston area in the middle, just to see more detail in that area. From the pixs you posted so far, it is coming together nicely!
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