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#1
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HDR mental ray environment
Hey everyone.
I was just wondering how easy it is to encorporate an HDR image into my scene? I want to use it as an environment for reflections on my car but I dont know how to do it or how easy/hard it is. Can anyone give em some advice, or point me in the right direction of some ready made HDR images? Cheers |
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#2
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goto the mental ray tab in render globals, expand the environment section and in there browse for the HDR image that you want to use. Be sure to turn on final gathering.
And this should be in the rendering forum
__________________
"Reality is merely an illusion..." ---------Albert Einstein------- |
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#3
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i don't appear to have an environment section. I'm using maya 6.5. strange. apologies for the wrong section!
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#4
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Then use half a sphere (a big one, called a dome) and put it such that it represents the sky for your scene. Then attach a lambert material to it. In the lamberts diffuse slot, attach the HDR file. Turn on final gathering and let it render. You can also change the speher's renderable properties so that its only visible in reflections, lighting etc. but physically invisible to renderings.
__________________
"Reality is merely an illusion..." ---------Albert Einstein------- |
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#5
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correct me if im wrong, but dont the hdri images go into the Ambient Colour section of your material?
settings up hdri images for your scene is pretty easy, just a few times doing it step by step and youll have it remembered in no time some free hdr images here: http://www.debevec.org/Probes/ |
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#6
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Quote:
__________________
"Reality is merely an illusion..." ---------Albert Einstein------- |
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#7
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i dont suppose you could give me a step by step process so i can do it a few times
?
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#8
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__________________
"Reality is merely an illusion..." ---------Albert Einstein------- |
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