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#1
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Destructible environment research.
Hi all, I am a student in my final year at uni studying computer games art, i am starting to research interactive and destructible environments for games from an art perspective as my final year project. I am posting on here as i have become a little stuck in regards to researching how models for interactive and destructible assests such as building walls work etc... i am curious as to how a game engine such as frostbite BF:bad company creates this effect.
So far i have looked into Morph targets but im pretty sure this is not the way it works, LoD models and basically replacing a model once a collision box is hit. If anybody has any resources or has hands on knowledge of Interactive and destructoble/deformable envrionments used in todays games, i would love to hear from you. You will be credited in my work for any help i recieve. Many many Thanks.
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#2
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Dont know if this would be of interest its about geo mod which is used in red faction -
http://redfaction.volitionwatch.com/faq/geomodfaq.shtml http://john.slagel.com/Geomods.html
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The Awesome Maya Sticky Last edited by chaosuk; 11-03-2009 at 02:19 PM. |
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#3
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http://developer.nvidia.com/object/a...struction.html
maybe this has some interesting infos for you. The clasic way to destroy a model (like a car) would be having multiple models I guess and swaping on event. Maybe a a few debris particles and particles to the mix to cover the swaping. You could also cut a objects faces up (maybe with a crack map), seperated them and extrude the parts to the inside to give them thinkness. Thats what Id do in Maya. Last edited by Quio; 11-03-2009 at 04:19 PM. |
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#4
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Thank you both for the replies, this will definetly aid in my research for my dissertation
, that apex engine looks amazing its nice to see UT3 being blown to bits heh.
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#5
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Research this: Portal-Octree Hybrid
This rendering method is good for dynamic environments. Now this isn't a game engine, this is the idea upon many game engines are built on. Good luck with your research.
Last edited by TF242; 11-05-2009 at 11:45 AM. |
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