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Texturing an Imported Mesh?
I imported an ASE, gave it a collision, and am able to place it in the map with out a problem.
But when I tried to place a material on it like any other mesh (Right click>Assign selected Material), it didn't change.
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I gotta jet but this is what I know off the top of my head. If your trying to apply a tiling texture. Click on the material inside the generic browser then go into the static mesh properties. In one of the properties inside of that editor you can click something like "assign material from browser"
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The way to apply a texture to a static mesh, is to import the texture first of all (unless your are using a texture already loaded into UT2003/4. Then select the texture. Then import the static mesh. The mesh should be textured when it appears in the StaticMesh Browser.
If this doesn't fix your problem, it is probably a texture mapping problem. Is the texture one which you assigned to the object in Max (or Maya)? Or is it just one of the textures from UT2003/4.
Either way, you need to make sure that the static mesh has proper texture coordinates within your 3D app. This means doing an unwrapping of the mesh - you can use automatic unwrapping in the "Render To Texture" dialog, if you want.
Have you watched the second series of the free UT VTMs (Static Meshes)? It goes through the whole workflow for taking Max and Maya models into UT2003/4.
Last edited by Murmeltier; 12-07-2007 at 07:45 AM.
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Sorry guys, but this was in reference to UT3.
I'm trying to texture a complicated object (The base from each side of Dawn)
But so far, it seems the only way to properly texture is to do an unwrap in 3DS, and import the mesh with the texture, and unite them again in UE3? With UE's infinite flexibility, I was hoping I was have a little bit more flexibility with texturing.
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Alright, please correct me if I'm wrong.
To sum up:
1) Have model in 3DS
2) Texture model in 3DS
3) Do a texture unwrap on the model in 3DS and save as an acceptable image format for UE3
4) Create collision body in 3DS
5) Export into ASE
6) Import Mesh (with included collision body)
7) Import texture
8) Create material with texture
9) Apply texture
Is this correct?
I don't know how to do 3, 4, 6 (I haven't tried importing collision data), and 7 (I've imported a mesh, and I'm sure I can equally import my own texture, too). I have plenty of tutorials waiting on 3, but have only slightly skimmed on 4.
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make sure you apply the material in the staticmesh browser/viewer then save your package then place your static mesh in your level.
3.http://www.game-artist.net/forums/sp...echniques.html 
4+6 http://www.3dtotal.com/team/Tutorial...3_basics01.asp
Last edited by geodav; 12-07-2007 at 12:40 PM.
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