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Thread: X_fridge

  1. #1

    X_fridge

    Hello
    To see the main page you can check this link

    http://www.ali-rahimi.net/projects/x...e/x_fridge.htm
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    DISCRIPTION
    X_FRIDGE is a realtime environmental visualization project with some parameters to change the overall view like the abiliity to add fog or change the camera FOV and also some post effects like Distortion, Bloom, Paint, etc that are applied in real time. Next all of them will be describe in detail.
    This is my first serious realtime project and my purpose was to get more familiar with realtime word and also get in professional to work with quest3d. Another purpose was to achive a higher level of realism.It was very challenging to me, because there are some limitations in the realtime content. And also it's not like software render.

    DEVELOPMENT PROCESS
    Modeling and designing have been done in maya and the realtime frame work application has been Quest3d. For texturing I use a combination of maya and photoshop.To export a mesh in x format from maya to quest3d I used the okino polytransfer plugin. To generate a normal map I used NVIDIA Normal Map Filter Plugin. All the light bakeing processes are done by mental ray stand alone and there is no dynamic shadow or light in a final result.

    TECHNICAL DETAIL

    SYSTEM REQUIREMENTS
    Microsoft Windows 98,ME,2000 or XP
    3D accelerator card with minimum 16 bit color
    DirectX 9.0c or higher
    A latest of your GPU driver

    Here are the things I've implemented in the option menu

    DISPLAY
    FILL MODES : Point - Wireframe - Solid
    SYSTEM INFO : On / Off
    COLISION OBJECTS VISIBILITY : Sky - Ground - Refrigerator
    OTHER EFFECTS : Distortion - Back light - Fridge Bloom - Overall Light Bloom
    Wet Ground : On / Off - Type : Reflection & Refraction / Reflection / Color only
    CLOUD SHADOW : On / Off - Shadow # 1 - Shadow # 2 - Shadow # 3 - Shadow # 4 -Shadow # 5

    PERFORMANCE
    PRESET QUALITY : Very Low - Low - Medium - High - Very High - Ultra High
    PARTICLE : On / Off
    OBJECTS VISIBILITY : Refrigerator - Atmosphere - Ground - Plants
    TEXTURE DETAIL : Very Low - Low - Medium - High - Vry High
    BUMP / NORMAL / RELIEF MAPPING : Disable All - Parallax Mapping - Relief Mapping - Relief Mapping Shadows

    NAVIGATION
    CAMERA : Walkthrough - Object Inspection - Cinematic # 1 ... 8
    CAMERA PROPERTY / Walkthrough : Focal Length - Gravity : On / Off - Reset Camera Position - Breathing Intensity
    CAMERA PROPERTY / Object Inspection : Focal Length - Damping Amount [ Zoom ] - Damping Amount [ Rotation ]
    CAMERA PROPERTY / Cinematic # 1 ... 8 : Focal Length
    DEPTH OF FIELD : On / Off - Strength - Quality : Low / Medium / High
    FOG : On / Off - Type : Lineair / Exponetial / Exponetial 2 - Start - End - Density - Color RGB

    POST EFFECTS
    PAINTING / Option - BLACK & WHITE / Option - COLOR CORRECTION / Option - EDGE DETECT / Option - MEGA BLUR / Option - HEAVY BLUR - BLOOM / Option - NEGATIVE - TILES / Option - REDUCE COLORS / Option - SOFT BLUR / Option - TONING / Option - SOFTEN

    SOUND
    MUSIC : On / Off - Volume
    AMBIANCE : On / Off - Volume

    INFORMATION
    CREDITS : Developed by : Ali Rahimi Shahmirzadi - Music by : Homan Namdari

    CAPTURE / LAYER
    CAPTURE PROPERTY : Capture speed - Capture Output Location - Capture With or Without GUI

    QUIT
    Close the project

    KNOWN ISSUES
    X_FRIDGE only tested on NVIDIA GPU there is a possiblity on ATI or other GPUs in Very High or Ultra High Preset Quality , ground texture become flicker. If it happens disable normal map or bump map.
    In case that you see any bug please report it to me with an snapshot of a problem.
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    DOWNLOAD EXE / INSTALLER
    System Requirements
    Microsoft Windows 98,ME,2000 or XP
    3D accelerator card with minimum 16 bit color
    DirectX 9.0c or higher
    A latest of your GPU driver
    It's the main project file in EXE format. After installation it will run automaticly. To see the option menu when a project is running, press ESC key.

    Size : 152 MB
    http://www.ali-rahimi.net/projects/x...e/x_fridge.EXE
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    DOWNLOAD MOVIE # 1
    This avi movie is in DivX 6.1 format. In case DivX 6.1video codec is not installed on your pc, you can download it from http://www.divx.com which is
    available free for mac and win.
    Note 1 : The fallowing movie is captuerd in real time directly from the project. Motion Blur, Camera Shake, Color Correction are added after capturing process
    in a composition software (fusion 5).
    Note 2 : It's recommended to watch this movie by DivX Player.

    HIGH QUALITY / 30.6 MB
    http://www.ali-rahimi.net/projects/x...vie_1_high.avi

    MEDIUM QUALITY / 15.9 MB
    http://www.ali-rahimi.net/projects/x_fridge/X_FRIDGE_movie_1_medium.avi

    LOW QUALITY / 8.7 MB
    http://www.ali-rahimi.net/projects/x...ovie_1_low.avi
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    DOWNLOAD MOVIE # 2
    This avi movie is in DivX 6.1 format. In case DivX 6.1video codec is not installed on your pc, you can download it from http://www.divx.com which is
    available free for mac and win.
    Note 1 : The fallowing movie is captuerd in real time directly from the project. Motion Blur is added after capturing process in a composition software
    (fusion 5).
    Note 2 : It's recommended to watch this movie by DivX Player.

    HIGH QUALITY / 283 MB
    http://www.ali-rahimi.net/projects/x...vie_2_high.avi

    MEDIUM QUALITY / 115 MB
    http://www.ali-rahimi.net/projects/x...e_2_medium.avi

    LOW QUALITY / 77.7 MB
    http://www.ali-rahimi.net/projects/x...ovie_2_low.avi
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    SNAPSHOT
    All of this snapshots are taken directly from the project.















    Waiting for your comment.
    Last edited by ali_rahimi_3d; 09-26-2006 at 03:04 AM.

  2. #2
    Join Date
    Jun 2005
    Location
    melbourne. australia.
    Posts
    2,716
    I will look into this XFRIDGE project later. I have a slow dial-up net.

    I'm just looking and truely admiring the beauty of your pictures.

    append: I think i will have to download the EXE and have a go at your app. I think its a great idea. My vid card is a standard ATI 9600XT with 128 meg of ram (Direct X 9). It should hold up.
    Last edited by geedie; 09-26-2006 at 12:01 PM.

  3. #3
    Join Date
    Jun 2005
    Location
    melbourne. australia.
    Posts
    2,716
    I downloaded Trap1, Trap3 and Trap5. I have to say that the model in Trap3 is amazing. I find it disturbing. The random pile of junk making up the true shape is unbelieveable and really well done. There is a feeling of terror in it, and that is something hard to achieve.
    great work.

  4. #4
    Thanks a lot geedie. your ATI GPU is fine to run X-FRIDG. there might be some problem with ground texture, if you see any problem please report it to me with a possible snapshot. but in NVIDIA it works fine.
    about the other realtime project, they are all in progress. non of them is finishe. i will complete them in a few month. with real time hdr water relief bump mapping etc ....

  5. #5
    Join Date
    Jun 2005
    Location
    melbourne. australia.
    Posts
    2,716
    I couldnt download the XFRIDGE because of it's size and i am on dialup.
    The other TRAP's ran fine. The only problem with the ground was the height of the camera. It looked like i was moving along the landscape with my head on a skateboard or something

  6. #6
    Hi there, looks awesome really nice work, the thing is I'm at work and I have graphics card.. oh well you can't really call it a graphic card I'll take a look when I'll be at home...

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