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		<title>3D Buzz - Work In Progress (WIP)</title>
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		<description><![CDATA[Working on a new digital 3D piece? Show us what you're up to and get critical advice from the community here in this forum!]]></description>
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		<lastBuildDate>Thu, 09 Sep 2010 13:01:20 GMT</lastBuildDate>
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			<title>3D Buzz - Work In Progress (WIP)</title>
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		<item>
			<title>Shiny! W.I.P.</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184555-Shiny!-W.I.P.&amp;goto=newpost</link>
			<pubDate>Sat, 28 Aug 2010 18:02:20 GMT</pubDate>
			<description><![CDATA[Right, so it's been a while since I did any serious modeling; consequently this is the result of, like, 10 hours work :meh: 
...oh, and since I've found some more images to refer to, most of this is about to get nuked... Bof! such is life. 
 
Click for bigger pics: 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div>Right, so it's been a while since I did any serious modeling; consequently this is the result of, like, 10 hours work :meh:<br />
...oh, and since I've found some more images to refer to, most of this is about to get nuked... Bof! such is life.<br />
<br />
Click for bigger pics:<br />
<br />
<a href="http://www.4shared.com/photo/rt8vBCtb/001s.html" target="_blank"><img src="http://dc266.4shared.com/img/371244954/33b0537/001s.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://www.4shared.com/photo/1BSBD40b/002s.html" target="_blank"><img src="http://dc266.4shared.com/img/371244967/b11f074e/002s.jpg" border="0" alt="" /></a><br />
<br />
Rebuild to follow ;)<br />
<br />
Cheers, G :D<br />
<br />
P.S. C&amp;Cs, please...</div>

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			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>fatgav</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?184555-Shiny!-W.I.P.</guid>
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			<title>Soviet Tank</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184510-Soviet-Tank&amp;goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 19:23:07 GMT</pubDate>
			<description>Hello all, built this tank a couple years ago and I was never very happy with the way it had turn out. So a couple weeks ago i started revising it, I ended up cutting it down by about 300k faces. The tank was initially built when I was in college and it was not the done very efficiently. Render...</description>
			<content:encoded><![CDATA[<div>Hello all, built this tank a couple years ago and I was never very happy with the way it had turn out. So a couple weeks ago i started revising it, I ended up cutting it down by about 300k faces. The tank was initially built when I was in college and it was not the done very efficiently. Render times were a nightmare. Anyway I have rebuilt a lot of it and retextured. I am still working on lighting, one of my weak points I am trying to get better at. But let me know what you think. <br />
<br />
<img src="http://i98.photobucket.com/albums/l260/dmoss0984/tank.jpg" border="0" alt="" /><br />
<img src="http://i98.photobucket.com/albums/l260/dmoss0984/tank_3.jpg" border="0" alt="" /><br />
<img src="http://i98.photobucket.com/albums/l260/dmoss0984/tank_2.jpg" border="0" alt="" /></div>

 ]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>3dmoss</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?184510-Soviet-Tank</guid>
		</item>
		<item>
			<title>Mk2</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184482-Mk2&amp;goto=newpost</link>
			<pubDate>Sat, 21 Aug 2010 11:12:31 GMT</pubDate>
			<description><![CDATA[Soo... between my buggy and coding in C# I started second project that I planed for this year. I should start it earlier. Not every day I wan't to play with buggy and this helps to fresh my mind a little. 
 
Image: http://www.3dbuzz.com/vbforum/attachment.php?attachmentid=70712&d=1282389030]]></description>
			<content:encoded><![CDATA[<div>Soo... between my buggy and coding in C# I started second project that I planed for this year. I should start it earlier. Not every day I wan't to play with buggy and this helps to fresh my mind a little.<br />
<br />
<img src="http://www.3dbuzz.com/vbforum/attachment.php?attachmentid=70712&amp;d=1282389030" border="0" alt="" /></div>


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	<a href="http://www.3dbuzz.com/vbforum/attachment.php?attachmentid=70712&amp;d=1282389030" target="_blank">mkII-begin.jpg</a> 
(347.3 KB)
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			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>swann</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?184482-Mk2</guid>
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			<title>Dr. Doofenshmirtz and Perry the Platypus (WIP)</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184479-Dr.-Doofenshmirtz-and-Perry-the-Platypus-(WIP)&amp;goto=newpost</link>
			<pubDate>Sat, 21 Aug 2010 06:05:00 GMT</pubDate>
			<description><![CDATA[I started on this model a while back... then some work came in and it got put on ice... now I'm looking for work again, so I've got some time to put into this.  My goal is to create a final image that looks realistic but holds true to the shapes of the cartoon characters.  I want to get the...]]></description>
			<content:encoded><![CDATA[<div>I started on this model a while back... then some work came in and it got put on ice... now I'm looking for work again, so I've got some time to put into this.  My goal is to create a final image that looks realistic but holds true to the shapes of the cartoon characters.  I want to get the characters to look like they came straight from the cartoon, but to texture them with realistic skin (or fur) and render it out to a stereoscopic true 3D image.<br />
<br />
Here's what I've got so far;<br />
<br />
Modeling Started<br />
<img src="http://jeremyjessup.com/images/PerryAndDoof.jpg" border="0" alt="" /><br />
<br />
Rough Characters finished<br />
<img src="http://jeremyjessup.com/images/PerryAndDoof_01.jpg" border="0" alt="" /><br />
<br />
Beginning to pose<br />
<img src="http://jeremyjessup.com/images/CurrentStatus01.jpg" border="0" alt="" /><br />
<br />
I ran into a problem with the skinning while trying to pose Perry.  Usually I will pose a character, then edit the envelops and check to see if it's working properly by watching the mesh slide into place when I adjust the values (for envelopes or vert weights).  For some reason, Perry's skin decided it didn't want to play anymore (any suggestions on how to resolve this would be appreciated).<br />
<img src="http://jeremyjessup.com/images/Skinning_Issue01.jpg" border="0" alt="" /><br />
<br />
I set the models aside yesterday and started to sketch out the inside of Doofenshmirtz's place.  The sketch was really rough, but helped frame up the space roughly.<br />
<img src="http://jeremyjessup.com/images/lab_sketch.jpg" border="0" alt="" /><br />
<br />
I started building the set and now I've got a lot of 'greebling' to do to get the place looking right, but I think I'm on the right track.<br />
<img src="http://jeremyjessup.com/images/CurrentStatus02.jpg" border="0" alt="" /><br />
<br />
I'm still not happy with the character poses... too lifeless and lacking energy.  I'm toy with that once I've had a chance to figure out what's going on with my Perry skinning situation.  Once the character meshes are finished in Max, I'm thinking to take them into ZBrush to clean them up, add in the wrinkles in the fabric, and work on the textures.<br />
<br />
Feedback and crits appreciated.</div>

 ]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>Jeremy</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?184479-Dr.-Doofenshmirtz-and-Perry-the-Platypus-(WIP)</guid>
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		<item>
			<title>Sci-fi Weapon (Pulse Rifle)</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184472-Sci-fi-Weapon-(Pulse-Rifle)&amp;goto=newpost</link>
			<pubDate>Fri, 20 Aug 2010 19:35:45 GMT</pubDate>
			<description><![CDATA[This is a sci-fi weapon I've been modelling, currently designated "Pulse Rifle." 
 
Image: http://farm5.static.flickr.com/4136/4911217066_01e8318fb4_b.jpg  
 
Please give me some honest feedback to either modeling techniques or general aesthetics. 
Model is hi-res and has no materials applied. 
...]]></description>
			<content:encoded><![CDATA[<div>This is a sci-fi weapon I've been modelling, currently designated &quot;Pulse Rifle.&quot;<br />
<br />
<img src="http://farm5.static.flickr.com/4136/4911217066_01e8318fb4_b.jpg" border="0" alt="" /><br />
<br />
Please give me some honest feedback to either modeling techniques or general aesthetics.<br />
Model is hi-res and has no materials applied.<br />
<br />
<img src="http://farm5.static.flickr.com/4101/4910614535_0987133a04_b.jpg" border="0" alt="" /><br />
The business end.<br />
<br />
<img src="http://farm5.static.flickr.com/4117/4910614431_e2ee6e19b7_b.jpg" border="0" alt="" /><br />
<br />
<img src="http://farm5.static.flickr.com/4076/4911217128_386f0e03e6_b.jpg" border="0" alt="" /><br />
<br />
<img src="http://farm5.static.flickr.com/4120/4911217158_d5ea01ed2f_b.jpg" border="0" alt="" /><br />
<br />
<img src="http://farm5.static.flickr.com/4117/4910614487_4b777a3e13_b.jpg" border="0" alt="" /><br />
With the clip ejected<br />
<br />
<img src="http://farm5.static.flickr.com/4098/4911217190_0ca6020f08_b.jpg" border="0" alt="" /><br />
<br />
<img src="http://farm5.static.flickr.com/4114/4910614521_7ef3d9cf6a_b.jpg" border="0" alt="" /><br />
Digital scope<br />
<br />
I actually wound up modelling most of this in SolidWorks, and then did a couple details in Maya.<br />
I took some measurements from an M4 (The AR-15 was in the other room) to make sure that the size would be something comfortable to use.  My intent was originally to design something that looked like a modern design around future tech, but it wound up instead looking more like a 60's Star Trek prop.<br />
<br />
Nevertheless, I do consider this model to be basically done, pending any recommendations or suggestions, so I would like some feedback.</div>

 ]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>Marscaleb</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?184472-Sci-fi-Weapon-(Pulse-Rifle)</guid>
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		<item>
			<title>Rigging and rendering Hovobot</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184444-Rigging-and-rendering-Hovobot&amp;goto=newpost</link>
			<pubDate>Wed, 18 Aug 2010 15:12:03 GMT</pubDate>
			<description><![CDATA[Hello all 
 
I've finished modelling this hovering robot and I will be rigging it for the next few days. 
 
I'm looking forward on how I'm going to tackle the springs and cables. 
 
Right now its about 100k traingles and it is unsmoothed. I modelled it on 3ds max and will be rigging in Maya. 
...]]></description>
			<content:encoded><![CDATA[<div>Hello all<br />
<br />
I've finished modelling this hovering robot and I will be rigging it for the next few days.<br />
<br />
I'm looking forward on how I'm going to tackle the springs and cables.<br />
<br />
Right now its about 100k traingles and it is unsmoothed. I modelled it on 3ds max and will be rigging in Maya.<br />
<br />
<img src="http://img.photobucket.com/albums/v323/mwarsame/hovabot_maya.jpg" border="0" alt="" /><br />
<br />
<img src="http://img.photobucket.com/albums/v323/mwarsame/hovabot.jpg" border="0" alt="" /></div>

 ]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>MWarsame</dc:creator>
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		</item>
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			<title><![CDATA[[WIP] DC-15A for the UDK]]></title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184417-WIP-DC-15A-for-the-UDK&amp;goto=newpost</link>
			<pubDate>Mon, 16 Aug 2010 15:21:05 GMT</pubDate>
			<description><![CDATA[Hi all, I'm modelling a DC-15A to put into the Unreal Development Kit, and also to stave off boredom (because I sometimes get bored working on other things, so having a few available projects save me from that). I know there's not much detail yet, but it's starting to take shape. This is just the...]]></description>
			<content:encoded><![CDATA[<div>Hi all, I'm modelling a DC-15A to put into the Unreal Development Kit, and also to stave off boredom (because I sometimes get bored working on other things, so having a few available projects save me from that). I know there's not much detail yet, but it's starting to take shape. This is just the high poly model. Low poly to come after lol. I've been working on this on and off for about 2 days (less than an hour and a half per session and only a few sessions), created in Maya.<br />
<br />
For those who dont know: A DC-15A is pretty much the standard Clone Trooper blaster rifle (Star Wars).<br />
<br />
Here's my progress so far:<br />
<br />
<img src="http://img94.imageshack.us/img94/3249/dc15aprog003.jpg" border="0" alt="" /><br />
<br />
<img src="http://img580.imageshack.us/img580/5301/dc15aprog004.jpg" border="0" alt="" /><br />
<br />
<br />
Feedback very welcome and appreciated.</div>

 ]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>Kyle_Katarn</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?184417-WIP-DC-15A-for-the-UDK</guid>
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		<item>
			<title>Modelling my Impreza</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184415-Modelling-my-Impreza&amp;goto=newpost</link>
			<pubDate>Mon, 16 Aug 2010 12:09:55 GMT</pubDate>
			<description>Hey 
 
So, I want to project onto my Impreza. To do this I need a 3D model. However, I need it to fairly precisely match the actual car. This is the goal: a medium polygon model of my car that is accurate to within a few millimetres. 
 
Impossible? Well I should also mention I had access to a Faro...</description>
			<content:encoded><![CDATA[<div>Hey<br />
<br />
So, I want to project onto my Impreza. To do this I need a 3D model. However, I need it to fairly precisely match the actual car. This is the goal: a medium polygon model of my car that is accurate to within a few millimetres.<br />
<br />
Impossible? Well I should also mention I had access to a Faro arm to get me off to a good start:<br />
<br />
<img src="http://i569.photobucket.com/albums/ss133/MrCharismaROAR/IMG_1873.jpg" border="0" alt="" /><br />
<br />
Here's Markus helping sample my car. Basically the Faro arm allows you to measure points with sub-millimetre precision. The only hiccup was I forgot to put the handbrake on, so the car moved slightly when I lent on the bonnet. Oh well.<br />
<br />
Here's the resulting point cloud:<br />
<br />
<img src="http://i569.photobucket.com/albums/ss133/MrCharismaROAR/points.png" border="0" alt="" /><br />
<br />
I'm now working in Maya to create curves for these, which I will then base the polygon model on.</div>

 ]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>mr_charisma</dc:creator>
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		<item>
			<title><![CDATA[WIP: Space Ship [Maya]]]></title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184409-WIP-Space-Ship-Maya&amp;goto=newpost</link>
			<pubDate>Sun, 15 Aug 2010 19:33:23 GMT</pubDate>
			<description><![CDATA[Hello everyone! 
 
I've been buisy creating some sort of a spaceship roughly inspired by this image: 
http://wiki.playstarfleet.com/images/4/41/Hades_class.png 
 
I'm certainly not trying to recreate it exactly but I used it as a starting point and kind of a reference for the early simple geometry....]]></description>
			<content:encoded><![CDATA[<div>Hello everyone!<br />
<br />
I've been buisy creating some sort of a spaceship roughly inspired by this image:<br />
<a href="http://wiki.playstarfleet.com/images/4/41/Hades_class.png" target="_blank">http://wiki.playstarfleet.com/images...ades_class.png</a><br />
<br />
I'm certainly not trying to recreate it exactly but I used it as a starting point and kind of a reference for the early simple geometry.<br />
<br />
I'm very pleased with the current general shape, except for some problem areas, but I'll take care of those at some later point.<br />
<br />
Putting detail into it is now my primary goal and I started throwing a crazy amount of decorations on the topmost part already. They all should in the end look like usefull parts doing some strange but vitally important stuff, I had &quot;Sensor Array&quot; in mind while creating most of them.<br />
<br />
I'm however not sure about the antennas, I have trouble finding a matching style for them.<br />
Also the lighting is currently far from being final, so best ignore it (however the shadows look kind of nice imho)<br />
<br />
<br />
Edit:<br />
the new attachment system is really scary for me ;-)<br />
Any way to get thumbnails in the post?</div>


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			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>Gefrierbrand</dc:creator>
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			<title>WIP: Tie Fighter</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184403-WIP-Tie-Fighter&amp;goto=newpost</link>
			<pubDate>Sun, 15 Aug 2010 04:06:41 GMT</pubDate>
			<description><![CDATA[I have been modeling a Tie Fighter. 
Here is what I have so far... 
 
Image: http://www.3dbuzz.com/vbforum/attachment.php?attachmentid=70680&d=1281845154  
 
Image: http://www.3dbuzz.com/vbforum/attachment.php?attachmentid=70681&d=1281845158  
 
Image:...]]></description>
			<content:encoded><![CDATA[<div>I have been modeling a Tie Fighter.<br />
Here is what I have so far...<br />
<br />
<img src="http://www.3dbuzz.com/vbforum/attachment.php?attachmentid=70680&amp;d=1281845154" border="0" alt="" /><br />
<br />
<img src="http://www.3dbuzz.com/vbforum/attachment.php?attachmentid=70681&amp;d=1281845158" border="0" alt="" /><br />
<br />
<img src="http://www.3dbuzz.com/vbforum/attachment.php?attachmentid=70682&amp;d=1281845164" border="0" alt="" /></div>


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(101.0 KB)
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			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>stealthcoder</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?184403-WIP-Tie-Fighter</guid>
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			<title>spider</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184398-spider&amp;goto=newpost</link>
			<pubDate>Sat, 14 Aug 2010 16:46:09 GMT</pubDate>
			<description><![CDATA[Hi all 
 
  I made a spider an&#305;m 
have a look at th&#305;s please 
http://vimeo.com/14090523 
 
Thanks 
 
Peter]]></description>
			<content:encoded><![CDATA[<div>Hi all<br />
<br />
  I made a spider an&#305;m<br />
have a look at th&#305;s please<br />
<a href="http://vimeo.com/14090523" target="_blank">http://vimeo.com/14090523</a><br />
<br />
Thanks<br />
<br />
Peter</div>

 ]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>Peter Salvatore</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?184398-spider</guid>
		</item>
		<item>
			<title>Game Assets for Unity</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184393-Game-Assets-for-Unity&amp;goto=newpost</link>
			<pubDate>Fri, 13 Aug 2010 10:00:48 GMT</pubDate>
			<description><![CDATA[For the last month or so I have been working on creating a game in Unity and have been modelling out assets. It's been taking a long time to do so, because while I know each of the steps: modelling, uv unwrapping, texturing, bringing the complete model into a game, I have never done it from start...]]></description>
			<content:encoded><![CDATA[<div>For the last month or so I have been working on creating a game in Unity and have been modelling out assets. It's been taking a long time to do so, because while I know each of the steps: modelling, uv unwrapping, texturing, bringing the complete model into a game, I have never done it from start to finish and my experience with making game models in general has been limited.<br />
<br />
I think I spent at least a couple of weeks looking for the best, the fastest, the most efficient way to do some of these steps until I just decided to just go in, make the mistakes and actually get it done: hopefully someone will be able to point anything wrong out. So, here is the result of my first complete game model.<br />
<br />
<img src="http://66.197.227.139/images/game_assets/desk_render.png" border="0" alt="" /><br />
<br />
The full model is 2,392 triangles. I created a high-poly version that stands at around 37,000 triangles with the idea that I was going to bake a normal map from it and throw that on the model. However I completely ballsed up the normal map somehow and ended up with it looking even uglier than before.<br />
<br />
The lamp alone is 1/3rd of the triangle count and while I could have made a decent looking low poly lamp with just one arm I liked the way this lamp looked. If anything, I'd like to increase the poly count a bit more and made everything smoother.<br />
<br />
<img src="http://66.197.227.139/images/game_assets/desk_texture.png" border="0" alt="" /><br />
<br />
The working texture is a 4096x4096 colossus that gets cut down to 1024x1024 in Unity. I love being able to just work in a massive quality PSD and have Unity automatically convert and downscale it when imported. It's my first time using ambient occlusion maps to bake in to a diffuse and I still have a lot to learn about them. However they definitely improve the quality of the texture without needing to improve the quality of the artist first.<br />
<br />
<img src="http://66.197.227.139/images/game_assets/desk_unity.png" border="0" alt="" /><br />
<br />
The final result. Now I just need to start making two of these every week :)</div>

 ]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>Thaqui</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?184393-Game-Assets-for-Unity</guid>
		</item>
		<item>
			<title>Frog</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184378-Frog&amp;goto=newpost</link>
			<pubDate>Thu, 12 Aug 2010 07:09:23 GMT</pubDate>
			<description><![CDATA[Today i created a Fun simple Frog here is the work in progress YES i know rocks are floating, it's 1 am so lazy to do another render  
Bed Time leave a message on what u guys think i should do next with this  
Image: http://www.cgwhat.com/3d%20frong.jpg]]></description>
			<content:encoded><![CDATA[<div>Today i created a Fun simple Frog here is the work in progress YES i know rocks are floating, it's 1 am so lazy to do another render <br />
Bed Time leave a message on what u guys think i should do next with this <br />
<img src="http://www.cgwhat.com/3d%20frong.jpg" border="0" alt="" /></div>

 ]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>arnel555</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?184378-Frog</guid>
		</item>
		<item>
			<title>Ant mech/ robot thing remake</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?184357-Ant-mech-robot-thing-remake&amp;goto=newpost</link>
			<pubDate>Tue, 10 Aug 2010 15:47:16 GMT</pubDate>
			<description><![CDATA[Been awhile since I've posted any wips. Currently remaking something I started years ago on here: 
 
http://www.3dbuzz.com/vbforum/showthread.php?122291-A-little-something-I-m-working-on&highlight= 
 
The arms are very much in the concepting stage and the hands are taken from 3d-palaces Crux tut ...]]></description>
			<content:encoded><![CDATA[<div>Been awhile since I've posted any wips. Currently remaking something I started years ago on here:<br />
<br />
<a href="http://www.3dbuzz.com/vbforum/showthread.php?122291-A-little-something-I-m-working-on&amp;highlight=" target="_blank">http://www.3dbuzz.com/vbforum/showth...-on&amp;highlight=</a><br />
<br />
The arms are very much in the concepting stage and the hands are taken from 3d-palaces Crux tut  and will be remodeled to be shorter but the overall way they work and look is the sort of thing I was after, planning on an over the shoulder weapon system too.<br />
<br />
<img src="http://www.3d-palace.com/forum/attachments/user-submitted-works-progress/14344d1281457115-lovingsaskias-3d-doodle-dump-armour7.jpg" border="0" alt="" /></div>

 ]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?110-Work-In-Progress-(WIP)">Work In Progress (WIP)</category>
			<dc:creator>lovingsaskia</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?184357-Ant-mech-robot-thing-remake</guid>
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