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		<title>3D Buzz</title>
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			<title>Procedural Textures Vs. Standard Textures</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192883-Procedural-Textures-Vs-Standard-Textures&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 23:21:38 GMT</pubDate>
			<description>Is there any benefit to using Procedural Textures over Standard textures? I was under the impression that most textures are in one way or another procedural to a degree... Correct me if I am wrong.</description>
			<content:encoded><![CDATA[<div>Is there any benefit to using Procedural Textures over Standard textures? I was under the impression that most textures are in one way or another procedural to a degree... Correct me if I am wrong.</div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?4-The-Lounge">The Lounge</category>
			<dc:creator>torfirith</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?192883-Procedural-Textures-Vs-Standard-Textures</guid>
		</item>
		<item>
			<title>struggling pretty badly</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192880-struggling-pretty-badly&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 13:06:03 GMT</pubDate>
			<description>struggling pretty badly 
 
I am totally new to programming and  I have to say I am  struggling pretty badly :( 
I find it very embarrassing to confest but there is no point of denying it  
I feel as if I am the only noob in c++ class 
I keep watching videos and trying to do homework ...but I find...</description>
			<content:encoded><![CDATA[<div>struggling pretty badly<br />
<br />
I am totally new to programming and  I have to say I am  struggling pretty badly :(<br />
I find it very embarrassing to confest but there is no point of denying it <br />
I feel as if I am the only noob in c++ class<br />
I keep watching videos and trying to do homework ...but I find it really hard to catch up <br />
and every week there are only more and more information coming on the top<br />
this week I spent every  free moment I had , working on c++homework and still got really nowhere <br />
I managed to get almost all of it working in main , but once i move the function out of main nothing seem to work ...<br />
i move it back and voila program working again ....<br />
it drives me insane :(.<br />
<br />
I believe I do understand how to create function and how to call it ... <br />
but major problems I have is  with defining and initialising data , i don't seem to grasp the concept of working with multiply cpp files , and can't find anywhere that explains clearly how to <br />
move a part of code out of main, with focus on how to  link the data that needs to be shared  ...<br />
without getting errors such as already defined in another cpp fiile...<br />
<br />
I would be grateful if someone could help me with this<br />
or point me to a tutorial or video that would help me undestand this ... <br />
thanks</div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?217-C-and-C">C and C++</category>
			<dc:creator>berndr</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?192880-struggling-pretty-badly</guid>
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		<item>
			<title>VFX newbie - Advice best way</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192879-VFX-newbie-Advice-best-way&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 10:37:27 GMT</pubDate>
			<description>Hello everyone, 
I’m new to the forum and a newbie to VFX. 
I’m interested in going into VFX compositing and have chosen to learn Nuke, Maya and Python. 
Can anyone let me know if these choose are the right ones to make for what I want to do? 
 
I’m a bit confused because every time I browse a new...</description>
			<content:encoded><![CDATA[<div>Hello everyone,<br />
I’m new to the forum and a newbie to VFX.<br />
I’m interested in going into VFX compositing and have chosen to learn Nuke, Maya and Python.<br />
Can anyone let me know if these choose are the right ones to make for what I want to do?<br />
<br />
I’m a bit confused because every time I browse a new forum, a different software is mentioned (Eg. Mari, Silhouette, PFTrack….).<br />
I want to focus on the right software for VFX compositing.<br />
Is any of this additional software essential for professional use or required on VFX compositing courses?<br />
Thanks.</div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?4-The-Lounge">The Lounge</category>
			<dc:creator>The Drop</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?192879-VFX-newbie-Advice-best-way</guid>
		</item>
		<item>
			<title>Decompilers?</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192876-Decompilers&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 01:22:03 GMT</pubDate>
			<description><![CDATA[I'm interested in using C++ to create mods for video games and also understanding how a lot of them work underneath... And I think this would be an excellent way of becoming a stronger C++ programmer. Does anyone have a recommendation on a decompiler that could help me with this? Or do you have to...]]></description>
			<content:encoded><![CDATA[<div>I'm interested in using C++ to create mods for video games and also understanding how a lot of them work underneath... And I think this would be an excellent way of becoming a stronger C++ programmer. Does anyone have a recommendation on a decompiler that could help me with this? Or do you have to develop them on your own? If so, where should I start O.o?</div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?217-C-and-C">C and C++</category>
			<dc:creator>K73SK</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?192876-Decompilers</guid>
		</item>
		<item>
			<title><![CDATA[Who's got their copy of Diablo III today?]]></title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192875-Who-s-got-their-copy-of-Diablo-III-today&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 21:03:18 GMT</pubDate>
			<description><![CDATA[Well, the wait's apparently over, as you may well know, Blizzard has released another sequel on another one of their big franchises...  So the question is, did you get your copy?  Did you get a chance to install and play a few rounds?  Let's hear your experiences on this.]]></description>
			<content:encoded><![CDATA[<div>Well, the wait's apparently over, as you may well know, Blizzard has released another sequel on another one of their big franchises...  So the question is, did you get your copy?  Did you get a chance to install and play a few rounds?  Let's hear your experiences on this.</div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?285-PC-Gaming">PC Gaming</category>
			<dc:creator>WedgeBob</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?192875-Who-s-got-their-copy-of-Diablo-III-today</guid>
		</item>
		<item>
			<title><![CDATA[Support John de Lancie's BronyCon documentary!]]></title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192874-Support-John-de-Lancie-s-BronyCon-documentary!&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 20:43:50 GMT</pubDate>
			<description><![CDATA[http://www.kickstarter.com/projects/257527888/bronycon-the-documentary 
 
 
---Quote--- 
In the summer of 2012 a rapidly growing adult fanbase will gather to celebrate the TV show "My Little Pony: Friendship is Magic".  
 
This feature length documentary will follow several individual journeys that...]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.kickstarter.com/projects/257527888/bronycon-the-documentary" target="_blank">http://www.kickstarter.com/projects/...he-documentary</a><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			In the summer of 2012 a rapidly growing adult fanbase will gather to celebrate the TV show &quot;My Little Pony: Friendship is Magic&quot;. <br />
<br />
This feature length documentary will follow several individual journeys that converge at the convention. We'll find out who the fans are and what is driving this phenomenon.<br />
<br />
What will the funds be used for? The short answer is quality. This program will be shot with broadcast quality equipment and crewed by professional camera operators, sound mixers and editors who do this for a living.<br />
<br />
Thank you for your support! Please help spread the word to make this project possible.<br />
<br />
For the documentary: Executive producers are Michael Brockhoff and <b>John de Lancie</b> (the voice of Discord on MLP), Director is Laurent Malaquais and Consulting Producer is Andrew Brockert.<br />
<br />
BronyCon and related media belong exclusively to BronyCon. My Little Pony: Friendship is Magic and related media belong exclusively to Hasbro, Inc. and Studio B/DHX Media Ltd.
			
		<hr />
	</div>
</div>Already raised $27,526 in 24 hours!</div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?4-The-Lounge">The Lounge</category>
			<dc:creator><![CDATA[<Nelson LaQuet>]]></dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?192874-Support-John-de-Lancie-s-BronyCon-documentary!</guid>
		</item>
		<item>
			<title>Unity 3.5.2 released</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192872-Unity-3-5-2-released&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 18:54:43 GMT</pubDate>
			<description>This release of Unity primarily contains fixes to Unity 3.5. 
But also a few improvements for iOS and Flash and a few changes,  
details here 
http://unity3d.com/unity/whats-new/unity-3.5.2</description>
			<content:encoded><![CDATA[<div>This release of Unity primarily contains fixes to Unity 3.5.<br />
But also a few improvements for iOS and Flash and a few changes, <br />
details here<br />
<a href="http://unity3d.com/unity/whats-new/unity-3.5.2" target="_blank">http://unity3d.com/unity/whats-new/unity-3.5.2</a></div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?309-Unity">Unity</category>
			<dc:creator>HokutoTC</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?192872-Unity-3-5-2-released</guid>
		</item>
		<item>
			<title>AG0710A Visual Literacy</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192871-AG0710A-Visual-Literacy&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 18:25:26 GMT</pubDate>
			<description>This is my final threedy environment for one of my modules at University. 
I hope you all like it. 
(also I know the quality of the flythrough could be better, but I was pushed for time towards the end and so had to sacrifice the quality a bit) 
 
Lowpoly environment modelled using Softimage XSI...</description>
			<content:encoded><![CDATA[<div>This is my final threedy environment for one of my modules at University.<br />
I hope you all like it.<br />
(also I know the quality of the flythrough could be better, but I was pushed for time towards the end and so had to sacrifice the quality a bit)<br />
<br />
Lowpoly environment modelled using Softimage XSI and textured using photoshop. All textures were handpainted. Maps were baked using xNormal.<br />
<br />
WIP thread is here.<br />
<a href="http://forums.3dtotal.com/showthread.php?t=107736" target="_blank">http://forums.3dtotal.com/showthread.php?t=107736</a><br />
<br />
Id be thrilled to know what you all think of it.<br />
Comments &amp; Criticism is welcome and encouraged.<br />
<br />
<a href="http://www.youtube.com/watch?v=uHQG20IDjSk&amp;feature=plcp" target="_blank">http://www.youtube.com/watch?v=uHQG20IDjSk&amp;feature=plcp</a><br />
<br />
<br />
(500,000 traingles for the environment)<br />
<a href="http://www.3dbuzz.com/vbforum/attachment.php?attachmentid=72721&amp;d=1337106216"  title="Name:  Comp5.jpg
Views: 8
Size:  176.2 KB">Comp5.jpg</a></div>


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			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?22-Softimage">Softimage</category>
			<dc:creator>Krallis</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?192871-AG0710A-Visual-Literacy</guid>
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		<item>
			<title>How to import Counter-Strike: Source assets into 3Ds Max?</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192870-How-to-import-Counter-Strike-Source-assets-into-3Ds-Max&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 16:55:02 GMT</pubDate>
			<description><![CDATA[I've been trying to find out how to import assets from CS:S into 3Ds Max 2011, yet all the information I find is either out of date, or just plain useless. 
 
Could someone tell me how I can do this? Thanks.]]></description>
			<content:encoded><![CDATA[<div>I've been trying to find out how to import assets from CS:S into 3Ds Max 2011, yet all the information I find is either out of date, or just plain useless.<br />
<br />
Could someone tell me how I can do this? Thanks.</div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?8-3ds-max">3ds max</category>
			<dc:creator>Huskeyyyyy</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?192870-How-to-import-Counter-Strike-Source-assets-into-3Ds-Max</guid>
		</item>
		<item>
			<title><![CDATA[Can't save map files via the browser. Not saving 'K73SK-Week4']]></title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192869-Can-t-save-map-files-via-the-browser-Not-saving-K73SK-Week4&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 15:25:03 GMT</pubDate>
			<description><![CDATA[This is the error I get when trying to make a material and saving it in the content browser anytime I name the package the exact same thing as my map. The solutions I find online are "just save the map using save all and it should save the package automatically." Yeah that fails. I tested it just...]]></description>
			<content:encoded><![CDATA[<div>This is the error I get when trying to make a material and saving it in the content browser anytime I name the package the exact same thing as my map. The solutions I find online are &quot;just save the map using save all and it should save the package automatically.&quot; Yeah that fails. I tested it just in case, and luckily I did so, because when I closed the editor and reopened it, all my uploaded materials and such were gone from the package... so it really doesn't save the package.<br />
<br />
How can I resolve this error using the same name as my map since that's the requirement for our homework?</div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?277-Unreal-Technology">Unreal Technology</category>
			<dc:creator>K73SK</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?192869-Can-t-save-map-files-via-the-browser-Not-saving-K73SK-Week4</guid>
		</item>
		<item>
			<title>Photography Contest Mark XXV</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192867-Photography-Contest-Mark-XXV&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 13:44:38 GMT</pubDate>
			<description><![CDATA[What are the rules? 
 
No photoshopping allowed, besides cropping and changing a picture to B&W or Sepia, and making panoramas.  
Post production editing is allowed. The editing done should be global, such as contrast, brightness, or overal tonal balancing (i.e. no sponge/dodge/burn, no brushes,...]]></description>
			<content:encoded><![CDATA[<div><font size="5"><font color="Yellow">What are the rules?</font></font><br />
<br />
No photoshopping allowed, besides cropping and changing a picture to B&amp;W or Sepia, and making panoramas. <br />
Post production editing is allowed. The editing done should be global, such as contrast, brightness, or overal tonal balancing (i.e. no sponge/dodge/burn, no brushes, vignetting, etc). Filters are prohibited. Any global editing should be used only to enhance the features that were captured in the shot to begin with. The only exception is converting to B&amp;W or sepia.<br />
<br />
Tell us what you did, unless it's staring us right in the face, in which case you probably shouldn't have done it ^^<br />
<br />
If you want to, feel free to share your settings and how you arrived at your final photo.<br />
<br />
<br />
<font size="5"><font color="Yellow">What equipment do I need?</font></font><br />
<br />
Well, as long as it can capture light and produce an image you can share with others, be it a analog camera, digital camera or maybe a cellphone camera, you are good to go.<br />
<br />
<font size="5"><font color="Yellow">How do we submit the pictures?</font></font><br />
<br />
To make things easier for all of us, the kind and superior being that is mr_charisma has supplied a 3dbuzz photo contest script that magically makes your images 3dbuzz-forum-friendly! I suggest using that, but you are of course free to choose any imagehost you like!<br />
<br />
For those that intend to use the magic that mr_charisma conjured, the link is <a href="http://www.20papercups.net/image_upload" target="_blank">http://www.20papercups.net/image_upload</a><br />
<br />
<br />
<br />
<br />
<br />
<font size="5"><font color="Yellow">The theme</font></font><br />
<br />
As decided by me, it's <b>light</b>.<br />
<br />
It's around you at all times, but do you really notice it? <br />
<br />
A few examples:<br />
<a href="http://www.flickr.com/photos/jcarlosn/3758512806/" target="_blank">http://www.flickr.com/photos/jcarlosn/3758512806/</a><br />
<br />
<a href="http://www.flickr.com/photos/flygraphix/4116007151/" target="_blank">http://www.flickr.com/photos/flygraphix/4116007151/</a><br />
<br />
<a href="http://www.flickr.com/photos/dropthemedicine/1001235937/" target="_blank">http://www.flickr.com/photos/dropthe...ne/1001235937/</a><br />
<br />
<br />
<br />
<font size="6"><font color="Yellow">DEADLINE</font></font><br />
Seeing as this is our 25th anniversary, the deadline is <b>4</b> weeks, which means it ends on <b>June 5th @ 23:59 GMT +2</b>.<br />
<br />
If there are any questions, just ask here.<br />
<br />
Now let the photography commence!</div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?4-The-Lounge">The Lounge</category>
			<dc:creator>Clone3d</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?192867-Photography-Contest-Mark-XXV</guid>
		</item>
		<item>
			<title>Deformers not working...</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192865-Deformers-not-working&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 01:47:43 GMT</pubDate>
			<description><![CDATA[Hi, I've been working on the Talented Ball project for a while, but today, when I duplicated my ball, the deformers stopped working. When I change the factor, the deformer moves, but the ball does not follow. I tried to create a new deformer, but it seems that the ball doesn't receive input... 
...]]></description>
			<content:encoded><![CDATA[<div>Hi, I've been working on the Talented Ball project for a while, but today, when I duplicated my ball, the deformers stopped working. When I change the factor, the deformer moves, but the ball does not follow. I tried to create a new deformer, but it seems that the ball doesn't receive input...<br />
<br />
Any help.?<br />
<br />
Thanks in advance + I'm a noob so my wording may not be precise...</div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?15-Maya">Maya</category>
			<dc:creator>Calashaur</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?192865-Deformers-not-working</guid>
		</item>
		<item>
			<title>Nothing appears on the inspector</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192861-Nothing-appears-on-the-inspector&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 17:44:30 GMT</pubDate>
			<description>Hiya I was wondering if I can have a little bit of help here. I am trying to call the values stored in a class from another class for testing purposes of course. 
 
This class that stores the values is known as attributes. 
 
 
Code: 
--------- 
 
public class Stat { 
	public int current;</description>
			<content:encoded><![CDATA[<div>Hiya I was wondering if I can have a little bit of help here. I am trying to call the values stored in a class from another class for testing purposes of course.<br />
<br />
This class that stores the values is known as attributes.<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code"><br />
public class Stat {<br />
&nbsp; &nbsp; &nbsp; &nbsp; public int current;<br />
&nbsp; &nbsp; &nbsp; &nbsp; public int max;<br />
}<br />
<br />
class Attributes {<br />
&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; public string Name;<br />
&nbsp; &nbsp; &nbsp; &nbsp; public int Level;<br />
&nbsp; &nbsp; &nbsp; &nbsp; public int Strength;<br />
&nbsp; &nbsp; &nbsp; &nbsp; public int Aim;<br />
&nbsp; &nbsp; &nbsp; &nbsp; public int Intelligence;<br />
&nbsp; &nbsp; &nbsp; &nbsp; public int Agility;<br />
&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; public int Resilience;<br />
&nbsp; &nbsp; &nbsp; &nbsp; public int Resistance;<br />
&nbsp; &nbsp; &nbsp; &nbsp; public int Hp;<br />
&nbsp; &nbsp; &nbsp; &nbsp; public int Mp;<br />
&nbsp; &nbsp; &nbsp; &nbsp; Stat exp = new Stat();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; public Attributes(string name, int strength, int aim, int intelligence, int agility,<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int resilience, int resistance, int hp, int mp, int exp){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Name = name; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Level = 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Strength = strength;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Aim = aim;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Intelligence = intelligence;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Agility = agility;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Resilience = resilience;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Resistance = resistance;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Hp = hp;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Mp = mp;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AddExp(exp);<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; void AddExp(int experience){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; exp.current += experience;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; exp.max = 500;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; while (exp.current &gt;= exp.max &amp;&amp; Level &lt; 100){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; exp.current -= exp.max;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; exp.max = Level * (Level + 1) * 500;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Level++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; }</code><hr />
</div>And this class known as Display is what I am using to call the values from Attributes.<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code"><br />
using UnityEngine;<br />
using System.Collections;<br />
using System;<br />
<br />
class Display : MonoBehaviour{<br />
&nbsp; &nbsp; &nbsp; &nbsp; <br />
// calling the values from attributes&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; void Start(){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Attributes character = new Attributes(&quot;A&quot;,16, 33, 15, 25, 16, 15, 240, 170, 0);<br />
&nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp; &nbsp; &nbsp; <br />
}</code><hr />
</div>This should compile, however nothing appears on the inspector when I press start and I am scratching my head to figure out why, I dunno where I am going wrong here.<br />
<br />
Thanks so much</div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?309-Unity">Unity</category>
			<dc:creator>MrD3</dc:creator>
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			<title>Free Debian Linux Book</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192860-Free-Debian-Linux-Book&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 17:23:29 GMT</pubDate>
			<description><![CDATA[Not sure if there will be much interest in this but thought id post as I think a few folk use linux or maybe you are new and want to have a bash. 
 
There was a crowd funded effort to get a popular French Debian book translated to English and its now available. 
 
"Accessible to all, this book...]]></description>
			<content:encoded><![CDATA[<div>Not sure if there will be much interest in this but thought id post as I think a few folk use linux or maybe you are new and want to have a bash.<br />
<br />
There was a crowd funded effort to get a popular French Debian book translated to English and its now available.<br />
<br />
&quot;Accessible to all, this book teaches the essentials to anyone who wants to become an effective and independent Debian GNU/Linux administrator.<br />
<br />
It covers all the topics that a competent Linux administrator should master, from the installation and the update of the system, up to the creation of packages and the compilation of the kernel, but also monitoring, backup and migration, without forgetting advanced topics like SELinux setup to secure services, automated installations, or virtualization with Xen, KVM or LXC.&quot;<br />
<br />
<a href="http://debian-handbook.info/get/now/" target="_blank">http://debian-handbook.info/get/now/</a></div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?4-The-Lounge">The Lounge</category>
			<dc:creator>chaosuk</dc:creator>
			<guid isPermaLink="true">http://www.3dbuzz.com/vbforum/showthread.php?192860-Free-Debian-Linux-Book</guid>
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			<title>C#102 Wk3 Homework Help</title>
			<link>http://www.3dbuzz.com/vbforum/showthread.php?192859-C-102-Wk3-Homework-Help&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 12:58:16 GMT</pubDate>
			<description><![CDATA[Wondering if anyone could help me out, I am struggling to understand how to complete week3 homework.  I understood week2 homework, where you had to change states.  The next part was to include some game objects and have a room state.   
 
I don't really understand this room state and how you would...]]></description>
			<content:encoded><![CDATA[<div>Wondering if anyone could help me out, I am struggling to understand how to complete week3 homework.  I understood week2 homework, where you had to change states.  The next part was to include some game objects and have a room state.  <br />
<br />
I don't really understand this room state and how you would transition into it, and do the game objects exist in this room state?  Nelson described this file persistence class, is it really just a save/load or is it more than that?</div>

]]></content:encoded>
			<category domain="http://www.3dbuzz.com/vbforum/forumdisplay.php?292-C-and-XNA">C# and XNA</category>
			<dc:creator>xterminatorau</dc:creator>
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