This video introduces the ZBrush 4 Fundamentals series and discusses a variety of the topics that we’ll be exploring throughout the video set.
To get things started, we take a look at what ZBrush is, what it’s meant to do, and ways in which you can incorporate it into your 3D workflow.
Of key importance to your ZBrush experience is the understanding of ZBrush’s 2.5D world. In this video, we explain how that works and what it means.
Of course, one of the first things you’ll probably want to do in ZBrush is make some sort of 3D sculpture. In this video we take a look at the basics for doing this.
ZSpheres are an amazing way to generate a 3D shape that you can sculpt and transform into a work of art. Over the next few videos, you’ll see how they work!
This video gives the basics of what ZSpheres are and how you use them to create the basis for a 3D model.
In this video we give a basic rundown of how you can practically use ZSpheres as tools within ZBrush.
In this video we look at draw mode, which allows you to add new ZSpheres into your object while editing.
We now move on to Move mode, which allows you to reposition your ZSpheres and thereby adjust the shape of your model.
In this video we check out Scale mode and how it can be used to resize your ZSpheres either one at a time or several at once.
Here we take a look at Rotate mode which allows you to twist your ZSpheres to control topological flow, or rotate the hierarchy in a hinge-like fashion.
ZSketching is a way to paint a clay-like material across a ZSphere framework, allowing you to build up mass in a smooth and intuitive manner.
In this video we introduce our sculpture subject, the Ki lineman from Scott Sigler’s GFL novel series, which includes “The Rookie,” “The Starter,” and “The All-Pro.”
For this first video, we lay down some initial ZSpheres to rough out some basic proportions such as limb length and placement.
We now move on to some more detail in limb placement, also adjusting the overall proportions for the L-shaped torso.
In this video we continue with our ZSphere layout process for the Ki lineman by adding some additional ZSpheres.
We now make some final tweaks to ZSphere positions to give something that can be used for a clean sculpting armature.
With our ZSpheres laid out, we now drop in a basic coating of ZSketch spheres just to get things started for the Ki lineman.