This Knowledge Review challenges the viewer to create a simple game in the style of the famous Pong. All of the knowledge gained up to this point will be essential to the successful completion of this game. The ability to accept custom input from the player becomes key in this lesson. In addition, the viewer learns how to output text to the screen to inform the player of the status of the game. While this game is somewhat simple, the skills gained in its creation will be absolutely essential to the creation of any more complex game the viewer might undertake in the future. As with all Knowledge Reviews, after the viewer has been given the opportunity to complete the challenge, the instructors will demonstrate the creation of the Pong-style game.
The culmination of XNA Xtreme 101 - Vol. 2 is the creation of the Precision game. This is a top-down 2D game making use of such concepts as object-oriented methodologies, moveing and scaling sprites, accepting input from the player, and displaying text to the screen. Here, the viewer is forced to reach deep into their bag of knowledge gained over the course of Volume 1 and Volume 2. This full-featured game is not only fun to play, but will give the viewer a real taste of what goes into game development from the design to the implementation and the viewer is even walked through the creation of the sprites used in the game.