This video introduces series, discussing how we are going to be setting up MonoDevelop to work with Unity iPhone, while adding some customized functionality.
Here we show you how to get MonoDevelop downloaded and installed onto your machine for use with Unity iPhone.
We now set up our Unity project, getting Unity iPhone ready to use MonoDevelop as its primary editor.
Now that the Unity iPhone project is in place and we are using MonoDevelop, we now need to set up our MonoDevelop project.
To begin the coding process, we start out by creating the basic skeleton for our various methods, into which we will place functionality later.
This video focuses on implementing the required functionality for the Initialize method, and the fields it will need to operate.
We now move on to the functionality for the MyHash method, which will generate our solution globally unique identifier (GUID).
The SolutionFileText method will build a string that will contain all of the text needed to create a new solution file. We add the functionality for this method here.
We now begin the process adding fuctionality to the Sync method, which does all of the primary work of our sync solution.
Now that the solution file has been created, we move on to create the necessary functionality to have our code recurse through a list of files, finding the ones we need.
We now move on to the creation of the methods that will generate the text that will be placed within the project file header.
In this video we implement the functionality to create the end of the project file text, which is significantly simpler than that was required for the header.
Here we conclude the implementation of the Sync method, allowing us to wrap up the script and use it to generate our project file.
In this final video, we take the script and perform some cleanup operations, perform some testing, and conclude this short series.