The Animation view allows you to animate various properties on an object. This video overviews the panel and its purpose.
We start by taking a look at how we can animate transforms on an object, moving it through space or rotating it over time.
Transforms aren't the only thing that we can animate using the Animation panel. We can also
Just as with any animation application, you have control over the function curves that define the animation of your objects' properties.
If you need the exact same animation a second time, you can reuse an existing curve on an object, rather than having to reanimate the object from scratch.
The Profiler allows you to see detailed feedback on the resource usage of your scene. In this video, we demonstrate how to use it.
The Console allows you to see warnings, errors, and debug messages from Unity during gameplay. It is also a primary feature in being able to debug your scripts.
In the Render Settings panel, you can control such things as the fog color and density, the default background color, and the default skybox for your level.
In this video we take a look at Unity's Input Manager panel, which allows you to control how the various inputs coming in from the user.
The Tags Manager panel allows you to place tags onto an object, which can be used for a variety of purposes, from simple labeling to using the tag as a means to access the object in scripts.
The Audio Manager panel gives you access to the basic sound settings for your project. This includes such things as overall volume, the speed of sound, the Doppler effect, and others.
In this video we take a look at the Time Manager panel, which allows you to control how time is used in your project. You can speed up or slow down time's progression.
The Player Manager lets you control certain aspects of the Unity player, such as default quality settings. In this video, we take you through its options.
The Physics Manager panel gives you access to the primary physics settings, including overall simulation quality and the collision matrix.
In the Quality Manager panel, you have the ability to control the particular settings of each quality setting level in the Unity player.
In this video we take a look at the Network Manager panel, which controls the verbosity of error messages, as well as network sendrate.
In this video we go into the Editor Manager panel, which contains a series of settings for the Editor itself, allowing you to set some key defaults.
Here we look at the General tab of the Preferences dialog, which allows us to set the default script and image editors, as well as other default values.
In the Color tab, we can control the various colors used by different parts of the Unity interface. In this video, we demonstrate how to do this.
Want to set up the keybindings you're using with Unity? In this video, we take a look at the Keys tab, which allows you to do just that!