Lights play a critical role in the overall look and feel of your scenes. Over the next several videos, we're going to show you the key aspects of how they work.
This video discusses the primary light types available within Unity, the differences between them, and how each one behaves to illuminate your scene.
In this video we cover two of the fundamental properties to a light, being the light color and its intensity, showing how you can adjust them.
Light cookies provide you with a way to change the shape or color of a light using a texture. In this video we show you how these cookies work.
Shadows can go a long way toward improving the dramatic feel of your levels. Over the next several videos, we'll be showing you how to set up and control shadoes in Unity.
This video begins our shadow lecture by dicscussing the shadow type, and shadow strength properties.
In this video we continue our discussion over shadows, focusing on shadow resultion properties.
Shadow bias allows you to offset the position of a shadow on its casting surface, which can help clear up certain anomalies that might appear.
Here we take a look at the shadow quality settings, which allow you to tweak your shadows for visual clarity vs. performance.
Need a lens flare for your level to help the player see how eye-blisteringly bright the sun is? Well, in this video, we show you how to set one up!
In this video we cover a light's render mode, which provides control over the priority of when a light will illuminate your scene.
A light's culling mode allows you to choose how and whether or not a light will selectively illuminate objects in the scene.