Welcome this new series of Blender training! This video introduces our new project, modeling and texturing a Viper Mk VII from the show Battlestar Galactica.
We now get to start the actual modeling portion, and to get going we pick on the tail and cowling section of the ship, starting at the rear of the vessel.
Continuing on, we now look at the fuselage portion that surrounds the engines of the viper. We cover what it needs to be shaped like and get the initial form in place.
In this video we continue with the rear portion of the fuselage and get some intial tweaking and denting problems sorted out.
We now move on to the canopy for the Viper, and then move on to get a solid start on the shape of the wing, establishing some initial detail.
This video focuses entirely on the wings of our Viper, refining the shape of the upper portion of the wing and the thickness down to the bottom surface.
In this video we look at the mid fuselage area and how we can get the wing attached to the fuselage by chopping out a section of the engine housing.
This video marks a slight change in approach for the modeling of the front and rear fuselage, separating the front and rear portions and doing some reshaping.
Moving along with the modeling project for the Viper, we now finish up the shape of the front and then get the initial form of the tail in place.
In this video we take care of the shape at the tip of the Viper's wing and then get a start on the cannons that will be placed on the tail and on the wings.
We now wrap up the cannons for the viper and then take a look at getting some initial shapes for the engines of our Viper into place so we can refine them later.
The engines are started and in this video we wrap up the engines for the Viper, getting the third engine in place as well as the framing on the sides of the lower jets.