In this first video of the AT-ST series, we demonstrate the preparation process for our image planes so that they can be later set up in Maya.
With the image planes prepared, it's time to load them up in Maya to get ready for modeling.
Before we begin the modeling process, we're going to show you some common MEL scripts, hotkeys, and Marking Menus used in this workflow.
It's time to start modeling out our AT-ST as we create the initial base for the foot!
Work continues on the base portion of the AT-ST vehicle's foot.
Additional shapes and modeling take place on the foot portion of the AT-ST.
Detailing work is done on the toe portion of the foot.
In this video more of the mechanical parts that rest atop the foot are added.
This video begins the toe-like extension that sits at the front of the foot.
This video wraps up the front area of the AT-ST's foot.
Here we begin the work on creating the back of the AT-ST's foot.
This video finalizes the base of the foot of the AT-ST vehicle.
In this video the initial creation of the AT-ST leg begins, working up toward the reverse knee.
After clearing up a fer minor modeling errors, the lower part of the leg receives a bit of detailing.
More detailing work takes place on the lower portion of the leg, adding a new level of realism.
Continuing on with modeling the leg, this video focuses on detailing the lower portion.
Watch Julian work his way up the leg adding more and more detail as he goes.
With the detailing process progressing nicely, we start to see some work on the upper portion of the leg.
This video continues work on the detail parts for the middle part of the AT-ST's leg.
More modeling on the leg details, and the object starts to take shape as more greebles are added.