An introduction and discussion to the topics covered throughout Houdini Technical Rigging Volume 2.
This lesson includes an overview of the concept of capturing and how it attaches your geometry to your rig.
Continuing from the previous discussion, a more in-depth look at capturing with examples from within Houdini.
This video further explains the concepts of Capture Regions and Deform Regions and how they affect captured geometry.
A discussion of the various attributes that are automatically generated by the Capture SOP when geometry is captured.
The first of 2 methods for adjusting the weights of your captured geometry, the Edit Capture Weights Tool.
An overview of the second method for capture weight adjustment, the Paint Capture Layer Tool.
Here we take a look at the process of mirroring our capture weights across a symmetrical character.
Continuing from the previous video, this video actually demonstrates the mirroring process in Houdini.
A look at layering Capture SOPs upon one another and how the user can blend between each different SOP.
This video focuses on the use of Deform Normals to help solve shading problems when capturing.
This video introduces the viewer to the upcoming process in which we capture the geometry of a spider character.
Beginning with the capture of an actual character, here we do our base capture and work on the spider's abdomen.
Continuing with the process of capturing the spider, we focus on the legs on the left side of the body.
This video shows how the capturing process of the spider character can be wrapped up and finalized.
A brief overview and conclusion to the topics covered in Volume 2 of Houdini Technical Rigging.