HDRI Shader Development for Mantra

The end goal of any live-action project involving CG is to make your artificial elements appear to completely belong within the live action scene. The audience must believe that your 3D creations existed in the scene during filming and were recorded with the same camera at the same time, with the same lighting. Handling this within a CG environment requires that the shaders covering the virtual surfaces be prepared to receive and work with a variety of lighting and reflection data captured from the set of your shot.

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HDRI Shader Dev

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