This video covers key areas of the SOLIDWORKS UI including the Command Manager, Feature Manager, Design Tree, Property Manager, and Shortcut Bar. We also look at viewport navigation and shortcut keys.
In this video we discuss Sketches and Features, two concepts that are central to everything done in SOLIDWORKS. Both theory and demonstration of basic sketch and feature workflow is covered. We also look at the Context Toolbar, sketch relations, and how the Instant 3D mode can streamline part editing.
With the basics covered it's time to look at construction geometry and how it can be used to efficiently locate aspects of a sketch. We also look at Rebuilding: when it happens automatically and how to invoke it manually.
We wrap up the crash course with a mini-project to test the skills learned so far. We also encounter the Magnifying Glass, centerline behavior of dimensions, and look at using the Rollback Bar to walk through the features that make up a part.
This video explains what the motor mount part is and its intended application on a multi-rotor airframe. We look carefully at the specific constraints that must be met for the part to interface with a brushless motor and attach it securely.
With the requirements clear we walk through the creation of the motor mount part. We employ slots to make the motor plate accept any motor orientation, use an offset plane to quickly cut strap guides and match up the arm mating surface to the dimensions measured earlier.
3D Printing has been chosen as the method to produce the part. This video covers the process of exporting the part to STL format and give a brief demonstration of turning the STL file into a toolpath the printer can use. The video ends with a few clips of the 3D printer in action.
In this video we test the printed part for fit and finish. We demonstrate the use of the slot mounting pattern and verify strap and arm position. The slot based pattern proves to not only work well, but eases assembly by helping to center the motor fasteners.