In this video we start the AT-AT modeling project by laying out our base reference geometry and organizing our layers.
In this episode, we create the base armor shell surrounding the AT-AT's foot.
Work on the AT-AT's foot continues, this time with the toe area and the ridges along the underside of the foot proper.
The underside of the AT-AT's foot is finalized, and the toes and other decorations are duplicated around.
This video creates the semi-circular track around which the ankle rotates.
We make a few adjustments to the feet, and then start on creating the support system for the ankle.
This video tackles the ankle area of the leg, including the hydraulic shock on the side.
Here we construct the "knee" joint and the lower leg assembly for the walker.
In this video we jump up to the top portion of the leg and start working our way back down toward the knee.
In this video we take a look at joining the shoulder and knee areas, and discuss 3D Buzz's first "Old School" Unreal contest!
In this video we wrap up the rest of the leg and we create the plate that connects the leg to the transdrive.
Here we start construction of the primary transdrive piece that resides along the belly of the vehicle.
We now start creating the rear transdrive after mirroring the leg, as well as identifying certain issues with our reference material.
Here we wrap up the basic shape of the rear transdrive and begin work on the main troop area armor plating.
This episode moves upward toward the side armor plating, adding some of the hatches and outlines.
Continuing with the troop area, we now add some inexplicable yet important holes, and further details.
After a brief hiatus, modeling continues on the troop area. Guest starring 3D Buzz's own Ben Watt!
Here we focus on the front part of the troop area, adding detail that moves toward the head, or cockpit.
Work proceeds on the frontal portion of the troop area, getting in some of the lower details, as well as some of the underlying paneling that forms beneath the armor.
We move forward from the troop compartment and begin construction of the neck-like hallway that connects to the bridge, or head.
We take a few minutes to wrap up a couple of things on the neck area and then move on to begin blocking out the armor plating for the rear troop area.
Continuing with the rear troop area, we now carve in some of the details such as doors, vents and other details to start to bring the shape to life.
In this video we begin work in a new direction, laying down some of the fundamental shapes that will from the AT-AT's head area.
In this video we continue work on the head area of the AT-AT-like vehicle. This episode stars special guest Jamianne, who helps keep Zak in line throughout the process!
In this video Zak is joined by Leonard Halmrast (Kuanbyr) as he continues detailing the model of the AT-AT-like vehicle.
More work on the AT-AT-like vehicle as we iron out some details on the armor plating and add some of the basic greebling for the object.
This video demonstrates the addition of some of the plating along the side of the head (cockpit) and how the details can be pulled from the existing shape.
Detailing and trimming continues on the head area, and in this video we all but completely wrap up the side of the armor plating on the AT-AT's head.
Here we complete the side of the AT-AT's head detail and begin some of the work on the front portion of the head armor.
Continuing on, this episode takes care of the front portion of the AT-AT's armor and begins work on the detailing for the top of the head.
More Max modeling goodness as we continue detailing the AT-AT walker's head armor area. This video begins work on the top portion of the head.
In this video we continue detailing the various armor and greebling areas across the top fo the AT-AT walker's head.
Here, we wrap up the top portion of the head and clean up a couple of areas at the front, making us ready to move to the next area.
We now move on to the underside of the AT-AT's head, building up the area where the cannons and central portion will be placed.
This next video continues with the underside of the head area, getting some of the intial detailing in place for the AT-AT's features.
Continuing with the lower area of the head, we start to see detail for the gun tracks and other random greebles.
As we continue to work our way toward building up the cannons, we can see more and more detail coming through in the model.
This video wraps up the bulk of the detailing for the lower portion of the head, opening the way for us to start work on the cannons.
We can now start working on the tusk-like cannons that stick out from under the "chin" of the AT-AT, beginning with their hinged mounts.
This video wraps up the details for the cannons themselves, transforming the stand-in geometry for a more finalized version.
The head is mostly complete at this point, and we now take care of the remaining details, so that we can continue with the body.
With the head completely behind us, we now start to work our way across the back of the AT-AT walker and over the top area.
More details are added to the top area of the AT-AT, including cutaway panels and more greeble effects.
This video wraps up the top portion of the AT-AT's body, opening the door for us to start modeling out the intricate back panel.
In this video we start work on the back portion of the AT-AT, laying out the initial pieces that provide the primary detail.
Greebles and mechanical parts of the AT-AT are added in, allowing us to really start brining this section to a recognizable level.
We're getting close to finishing the rear panel, and here we add some more of the fine details that are required for the area.
Here we finish up the detail of the back portion and fill in the bulk of the underside of the AT-AT. At this point, most of the modeling is done.
This video finalizes the modeling of the AT-AT itself, creating some basic geometry to fill in the underside and performing some cleanup.