An introduction to the purpose of the course and the art we will create
In this video we will create the tiling sky panel and the mountains that we will use in the background and midground in a fashion that will allow for a parallax effect in Unity
We cover methods for creating beautiful curves for our trees, even with a mouse and no ability to make smooth curves ourselves.
Using a number of procedures we create both non-tiling and tiling blocks of earth for creating the play area of our forest level.
In this video we create some spectacular grass transparencies. We will create grass to sit on top of our level blocks, and also some for decoration between other level assets.
Time to add some decorative rock to our level, we take a look at creating rock outcroppings from a single, simple to create rock created with… clouds?
We’ll look at creating matching complex objects by creating our own custom brush and using color adjustment levels.
In this final video we’ll re-create the Talented Ball Character from our Max and Maya training series in 2D, and spruce him up to make a fun game character in Unity