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  <title>3D Buzz Recent Videos</title>
  <link>http://www.3dbuzz.com</link>
  <description>3D Buzz's most recent additions to the video library.</description>
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  	<url>http://www.3dbuzz.com/images/sx/logow.gif</url>
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    <title>Create multiple layouts in Realflow? (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3499</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3499">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3499.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Realflow allows vast customizablity of your interface by establishing different layouts. This video discusses the process.&#60;/div></description>
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    <title>Work with object views and manipulate objects? (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3498</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3498">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3498.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>This is a quick look at the view modes available for objects inside of Realfow, as well as ways in which objects can be manipulated.&#60;/div></description>
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    <title>Set preferences in Realflow? (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3497</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3497">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3497.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Here we take a look at the preferences for Realflow, showing how to prepare Realflow for simulations on your computer based on the requiresments for your project.&#60;/div></description>
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    <title>Export 3dsMax meshes to Realflow? (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3496</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3496">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3496.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>This video covers the process of getting geometry out of 3ds Max and into Realflow, demonstrating both OBJ and RealflowSD methods.&#60;/div></description>
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    <title>Export Maya meshes to Realflow? (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3495</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3495">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3495.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>This video covers the process of getting geometry out of Maya and into Realflow, demonstrating both OBJ and RealflowSD methods.&#60;/div></description>
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    <title>Create a pool of water in a level? (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3494</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3494">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3494.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Sometimes you need a pool of water in your levels. In this lesson, we show you how you can create a simple brush-based pool in Unreal Editor.&#60;/div></description>
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    <title>Add vegetation to a level? (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3493</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3493">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3493.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>This tutorial provides a look at adding rich foliage to your Unreal levels, helping them come to life and have a much more convincing outdoor feel.&#60;/div></description>
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    <title>Create a static mesh cave? (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3492</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3492">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3492.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>This video shows how to make the most out of a minimal selection of static meshes to create an underground cave environment.&#60;/div></description>
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    <title>Create rubble and details? (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3491</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3491">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3491.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Adding rubble and other details can help make your levels far more interesting. Here we demonstrate how to add such things to your levels.&#60;/div></description>
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    <title>Create real-time camera textures? (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3490</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3490">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3490.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Here we demonstrate the use of a real-time camera to create an in-game reflection effect in Unreal.&#60;/div></description>
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    <title>Use the Drag Grid and multi-selections? (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3489</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3489">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3489.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>This tutorial demonstrates the Drag Grid and its importance in object placement, as well as showing how to handle multi-selections.&#60;/div></description>
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    <title>Create custom decals? (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3488</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3488">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3488.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Here we show you how to create and place your own custom decals in your Unreal levels.&#60;/div></description>
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    <title>Use brush CSG and reorder brushes? (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3487</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3487">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3487.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>This video takes a quick look at the CSG and brush order options available within Unreal Editor.&#60;/div></description>
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    <title>XNA: Side Scroller - Implementation (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3486</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3486">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3486.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>This second video of the XNA side scroller takes a look at the implementation plan for game creation, giving you a solid grasp of how the game will be created.&#60;/div></description>
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    <title>XNA: Side Scroller - Overview (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3485</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3485">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3485.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>An overview of the game created through this project, which will be a side-scrolling beat-em-up. Here, we discuss the key concepts behind the game.&#60;/div></description>
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    <title>XNA: Log Class, pt. 3 (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3431</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3431">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3431.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Finally, we implement the log into our game, setting up some tests that allow it to write messages to the game screen based on game events.&#60;/div></description>
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    <title>XNA: Log Class, pt. 2 (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3430</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3430">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3430.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Now that the base log class is constructed, we need to add in some functionality, allowing it to actually write some messages to the screen.&#60;/div></description>
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    <title>ADP: Space Switching - 5 (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3413</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3413">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3413.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Getting the space switcher to fire when we change an enum value is something that takes a little work. Here, we explore two possible solutions.&#60;/div></description>
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    <title>ADP: Space Switching - 4 (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3412</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3412">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3412.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>This first part of the coding process shows how to create the base functionality for space switching, along with all of the underlying animation.&#60;/div></description>
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    <title>XNA: Log Class, pt. 1 (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3429</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3429">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3429.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>To assist with debugging, we will now begin the Log class, which will allow us to print customized messages to the screen upon events such as inputs and exceptions.&#60;/div></description>
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    <title>XNA: Style Class (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3428</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3428">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3428.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>In this video we code the style class, which will handle the "skin" information of our game, its textures, and other visual aspects.&#60;/div></description>
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    <title>ADP: Space Switching - 3 (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3411</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3411">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3411.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Now that we understand all of the work that goes into creating a space switcher, we take a look at what we need in order to create an automatic one.&#60;/div></description>
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    <title>ADP: Space Switching - 2 (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3410</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3410">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3410.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Before you can code any system in MEL, it helps if you know how to go about creating the system manually. Here, we manually build a space switching system.&#60;/div></description>
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    <title>ADP: Space Switching - 1 (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3409</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3409">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3409.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>This video introduces the concept of space switching and how important it is to character animation. Over the next several videos, we will create a space switcher!&#60;/div></description>
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    <title>XNA: Global State Class (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3427</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3427">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3427.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>The first class we code in the Drum Game is the GlobalState class, which will give us access to global fields that will be necessary for access by many other classes.&#60;/div></description>
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    <title>XNA: Drum Game Project Setup (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3426</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3426">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3426.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>With our two concept projects finished, it's time for us to begin on the actual drum game. We begin the process in this video, first by setting up the project.&#60;/div></description>
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    <title>XNA: MusicEngine Note Composition (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3425</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3425">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3425.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Now that we have created some procedural drum loops, we can move on to creating manually placed note compositions, creating our own music beat-by-beat.&#60;/div></description>
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    <title>iPhone: Creating a Button</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3424</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3424">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3424.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>The miniseries ends with a demonstration of how a button can be created through code. Also shown is how to make the button respond to an event.&#60;/div></description>
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    <title>iPhone: Enhancing the Label</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3423</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3423">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3423.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>In this video, we discuss several ways that the developer can make the label work with the object's visual appearance.&#60;/div></description>
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    <title>iPhone: Creating a View and Lable</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3422</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3422">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3422.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>In this video, we discuss the creation of a simple UIView and demonstrate how to add it as a subView of our window. From there we creat a label.&#60;/div></description>
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    <title>iPhone: Creating a Window</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3421</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3421">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3421.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Now that we have a basic framework for our application, a window must be created and displayed. This video discusses that process.&#60;/div></description>
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    <title>iPhone: Application Skeleton</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3420</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3420">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3420.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>This videos walks the viewer through the creation of the main function as well as the application delegate class.&#60;/div></description>
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    <title>iPhone: Project Setup</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3419</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3419">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3419.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>In this video, we explore how you can create an empty progject and configure it for a basic iPhone application.&#60;/div></description>
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    <title>iPhone: Intro - Starting from Scratch</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3418</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3418">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3418.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>This video provides a quick overview of the 'Starting from Scratch' project.&#60;/div></description>
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    <title>ADP: Goblin Rigging - Arm 3 (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3395</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3395">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3395.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>With the FK/IK blend in place, we now create the modular twist system that will allow the upper and lower arms to deform smoothly when twisted.&#60;/div></description>
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    <title>XNA: Music Timing and Notes (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3408</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3408">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3408.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Coding begins on the MusicEngine system. To begin, we create a basic metronome and note description fields. We then play some procedural drum loops!&#60;/div></description>
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    <title>XNA: MusicEngine Overview (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3407</link>
    <description>&#60;p>&#60;div>&#60;a href="http://www.3dbuzz.com/vbforum/sv_video.php?v=3407">&#60;img src="http://www.3dbuzz.com/images/sxthumb/3407.gif" type="image/gif" width="65" height="51" />&#60;/a>&#60;br />&#60;br />&#60;/div>&#60;div>Before we jump in and start coding out the music engine, it is important that we take some time to cover the key concepts behind the system. We do this here.&#60;/div></description>
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    <title>ADP: Goblin Rigging - Arm 2 (Member Sponsor)</title>
    <link>http://www.3dbuzz.com/vbforum/sv_video.php?v=3394</link>
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